#!/usr/bin/env bash # Exporta o Aqua Journey (Yeldham, Godot Community Game Jam de junho de 2018; codigo AGPL-3.0, arte CC BY-SA 4.0, # musica "Running Waters" de Jason Shaw CC BY, demais sons CC0; codeberg.org/Yeldham/aqua-journey) para a web # com o Godot 3.5.3 oficial: modelo webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de # COOP/COEP), sem PWA. O projeto e do Godot 3.0 (config_version 3): o editor 3.5 o reimporta e converte os # recursos sozinho na primeira passada, sem mudar nada no jogo. O repositorio nao traz export_presets.cfg; o # nosso fica ao lado deste script. Unica mudanca no projeto, feita aqui e visivel no fonte publicado: o botao # "Exit" do menu (get_tree().quit(), que apaga a pagina no navegador) fica escondido. # # src/FredGames.Bundler/Builds/build-aqua-journey.sh # # Saida: artifacts/build/aqua-journey-dd363c4/{web/,aqua-journey-dd363c4.tar.gz}, que o bundle.yaml do jogo confere # pelo SHA-256. O tar.gz e o repositorio do commit (AGPL: o fonte exato do que e servido) e sai igual a cada execucao. set -euo pipefail SLUG=aqua-journey COMMIT=dd363c4a73f3df797b5a684d53fb128d7c17e56d SHA256=1a7e011e01a8ae7b1a763c8ca6c88cffa2e07b9f474577ab84085e4f87335de9 URL=https://codeberg.org/Yeldham/aqua-journey/archive/$COMMIT.tar.gz GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$SLUG-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "$URL" "$SLUG-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.5.3; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$SLUG-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Exit: esconde o botao no _ready() do menu. grep -q '^func _ready():$' "$out/tree/menu/menu.gd" python3 - "$out/tree/menu/menu.gd" <<'PY' import sys p = sys.argv[1] s = open(p, encoding="utf-8").read() old = "func _ready():\n\tpass\n" assert old in s open(p, "w", encoding="utf-8").write(s.replace(old, "func _ready():\n\t# no web build the page cannot be closed by the game\n\t$Background/Main/Buttons/Exit.visible = false\n")) PY # Fonte publicado: o repositorio do commit com a mudanca acima, em tar deterministico (ordem, dono e data fixos). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$SLUG-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/$SLUG/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .import/); a segunda exporta. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"