--- a/src/main.c +++ b/src/main.c @@ -10,7 +10,6 @@ #include "riding.h" #include "text.h" #include "backgrounds/adrianjgLogo.h" -#include "backgrounds/gbcompo2021.h" void main() { DISPLAY_OFF; @@ -30,13 +29,7 @@ fade_in_white(); performant_delay(120); fade_out_white(); - gb_decompress(gbCompo2021_map_data, buffer); - set_bkg_submap(0, 0, gbCompo2021_tile_map_width, gbCompo2021_tile_map_height, buffer, gbCompo2021_tile_map_width); - gb_decompress_bkg_data(0 , gbCompo2021_tile_data); SWITCH_ROM_MBC1(bank); - fade_in_white(); - performant_delay(120); - fade_out_white(); randomSeed = DIV_REG; OBP1_REG = 170; load_game_mode_title(); --- a/src/levels.c +++ b/src/levels.c @@ -9,7 +9,6 @@ #include "shooting.h" #include "text.h" #include "backgrounds/gameOverBackground.h" -#include "backgrounds/easterEgg.h" #include "tiles/textTiles.h" #include "tiles/numbers.h" #include "tiles/iconsUI.h" @@ -593,12 +592,9 @@ void load_easter_egg() { reset_values(); - UINT8 bank = _current_bank; - SWITCH_ROM_MBC1(2); - gb_decompress(easterEgg_map_data, buffer); - set_bkg_submap(0, 0, easterEgg_tile_map_width, easterEgg_tile_map_height, buffer, easterEgg_tile_map_width); - gb_decompress_bkg_data(0 , easterEgg_tile_data); - SWITCH_ROM_MBC1(bank); + HIDE_SPRITES; + HIDE_WIN; + HIDE_BKG; enable_interrupts(); DISPLAY_ON; fade_in_white();