#!/usr/bin/env bash # Exporta o Freaky Towers (Vyacheslav "Slava0135" Kovalevsky, 2023; MIT, github.com/Slava0135/Freaky-Towers) # para a web com o Godot 4.4.1 oficial (o projeto e do 4.1; o editor 4.4 o reimporta sem mudar o jogo): # renderer Compatibility, SEM threads (modelo web_nothreads_release: nao precisa de SharedArrayBuffer nem dos # cabecalhos COOP/COEP), sem PWA. O repositorio traz um export_presets.cfg de desktop; o nosso (preset "Web") # fica ao lado deste script e inclui o attributions.md, que a tela de creditos do jogo le. # Mudancas no projeto, todas feitas aqui e visiveis no fonte publicado: # - backgrounds/night.jpg (foto do Unsplash, de Talha Imam) e trocado por um fundo nosso, gerado por # freaky-towers/make-night.py (ceu noturno com estrelas e lua, dedicado ao dominio publico, CC0 1.0), e # o attributions.md deixa de citar a foto e cita o fundo novo; # - o botao "Report Bug" do menu (LinkButton para o GitHub do autor, que abriria outro site) sai; # - o jogo roda como o autor publicou em todo o resto. # # src/FredGames.Bundler/Builds/build-freaky-towers.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo # SHA-256 e ficam em artifacts/tools/godot-4.4.1, instalados sob lockf. O editor roda com HOME dentro da pasta # de saida (configuracao e modelo isolados). # # Saida: artifacts/build/freaky-towers-8f4fe16/{web/,freaky-towers-8f4fe16.tar.gz}, que o bundle.yaml do jogo # confere pelo SHA-256. O tar.gz e o fonte do jogo ja com o fundo novo e sai igual a cada execucao. set -euo pipefail COMMIT=8f4fe16fe8a15fba49336d8d9ce29a59d7f43e6e SHA256=03cb603e4d1a572d854cb0782df0066a8156e255aeb9dee18d09e57d5eef8c74 GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/freaky-towers-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/Slava0135/Freaky-Towers/archive/$COMMIT.tar.gz" "freaky-towers-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/freaky-towers-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Fundo: a foto do Unsplash sai, entra o nosso (arquivo gerado por make-night.py e versionado ao lado do script). cp "$here/freaky-towers/night.jpg" "$out/tree/backgrounds/night.jpg" python3 - "$out/tree/attributions.md" <<'PY' import sys p = sys.argv[1] s = open(p, encoding="utf-8").read() old = 'night.jpg - "a black and white photo of the moon in a cloudy sky" - Photo by [Talha Imam](https://unsplash.com/@talhaimam325) on Unsplash' new = 'night.jpg - night sky with stars and a moon, generated for the FredyGames web version of the game (freaky-towers/make-night.py in the published source), dedicated to the public domain (CC0 1.0). It replaces the photo used in the original game.' assert old in s open(p, "w", encoding="utf-8").write(s.replace(old, new)) PY if grep -rIl --exclude-dir=.git -i 'unsplash' "$out/tree" | grep .; then echo "restou referencia ao Unsplash" >&2; exit 1; fi # Link externo: tira o no ReportButton (LinkButton com uri) do menu principal. python3 - "$out/tree/interface/main_menu.tscn" <<'PY' import re, sys p = sys.argv[1] s = open(p, encoding="utf-8").read() n = re.sub(r'\[node name="ReportButton" type="LinkButton" parent="\."\]\n(?:(?!\[node)[^\n]*\n)*', '', s) assert n != s and "ReportButton" not in n open(p, "w", encoding="utf-8").write(n) PY if grep -rIl --exclude-dir=.git -E 'uri = |https?://' "$out/tree" --include='*.tscn' --include='*.gd' | grep .; then echo "restou link externo" >&2; exit 1; fi # Data fixa nos arquivos (os alterados ganham a data de hoje). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/freaky-towers-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/freaky-towers/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"