#!/usr/bin/env bash # Exporta o Godog (Team Godog; corrida de trenĂ³ 3D feita em 2 dias para a Nordic Game Jam 2023, Godot 4.0; scripts e cenas # MIT, modelos, texturas, sons e musica da propria equipe, CC BY 4.0; github.com/team-godog/NGJ2023_Godog) para a web com o # Godot 4.4.1 oficial (o mais proximo do 4.0 em artifacts/tools; o projeto abre sem mudanca de conteudo): renderer # Compatibility (o projeto pede Forward+), SEM threads (modelo web_nothreads_release), sem PWA. Mudancas (godog/web.patch): # renderer gl_compatibility, janela em modo normal (era tela cheia), botoes Quit do menu escondidos e a fonte do botao # "Play" trocada: a EthnicABC (Liuna Virardi, licenca "Creative Commons" sem variante) sai e entra a Lilita One (SIL OFL, # google/fonts, commit e SHA-256 abaixo, com o OFL.txt ao lado). Ficam fora da arvore de build tres arquivos soltos de # IntroSlides (.tmp e copias sem extensao). # # src/FredGames.Bundler/Builds/build-godog.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo # SHA-256 e ficam em artifacts/tools/godot-4.4.1, instalados sob lockf. O editor roda com HOME dentro da pasta de saida. # # Saida: artifacts/build/godog-212feb1/web/, que o bundle.yaml do jogo confere pelo SHA-256. O codigo e as licencas dos # assets nao exigem o fonte no bucket: o script fixa o commit e o SHA-256 do tarball. set -euo pipefail NAME=godog REPO=team-godog/NGJ2023_Godog COMMIT=212feb11867bb4468b357e96756fef40d904e614 SHA256=369d6117eed00841f287dd5343039f5e68a5d257bf06a8f4fa16506dedb1ce47 GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL -A "Mozilla/5.0" --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" FONTS=0b03411188731f960e8fa7064e940407ade0e6d4 # google/fonts FONT_SHA256=f5b641c45c69d772ee4eda687bc9fda411d5cad6b0b45371491da4580cbc8d59 OFL_SHA256=255d5debbb80eb2ea762644311f266a279e8778f00156655a516e2b7781a63e1 fetch "https://raw.githubusercontent.com/google/fonts/$FONTS/ofl/lilitaone/LilitaOne-Regular.ttf" "lilitaone-$FONTS.ttf" "$FONT_SHA256" fetch "https://raw.githubusercontent.com/google/fonts/$FONTS/ofl/lilitaone/OFL.txt" "lilitaone-OFL-$FONTS.txt" "$OFL_SHA256" install_godot() { [ -f "$tools/godot-$GODOT/templates/web_nothreads_release.zip" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" rm -rf "$tools/godot-$GODOT" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" # Mudancas do porte (patch publicado ao lado do script). patch -p1 -d "$tree" < "$here/$NAME/web.patch" > "$out/patch.log" find "$tree" -name '*.orig' -delete # Partes que so servem ao desenvolvimento ou nao entram no jogo (ver o cabecalho) ficam fora da arvore de build. rm -f "$tree/Art/IntroSlides/Intro3F.png.tmp" "$tree/Art/IntroSlides/Slide1" "$tree/Art/IntroSlides/slide1.2" # Fonte nova (SIL OFL) no lugar da EthnicABC. rm -f "$tree/Art/UI/EthnicABC-Regular.otf" "$tree/Art/UI/EthnicABC-Regular.otf.import" cp "$cache/lilitaone-$FONTS.ttf" "$tree/Art/UI/LilitaOne-Regular.ttf" cp "$cache/lilitaone-OFL-$FONTS.txt" "$tree/Art/UI/OFL.txt" # O Godot 4.4+ cria um .uid aleatorio para cada script sem ele, o que muda o .pck a cada build. Criamos os faltantes # com um valor derivado do caminho (SHA-256, 63 bits, no texto base 34 do Godot). python3 -I - "$tree" <<'PY' import hashlib, os, sys root = sys.argv[1] for d, dirs, files in os.walk(root): dirs[:] = sorted(x for x in dirs if x != '.git') for f in sorted(files): if f.endswith(('.gd', '.gdshader', '.gdshaderinc')) and not os.path.exists(os.path.join(d, f + '.uid')): rel = os.path.relpath(os.path.join(d, f), root).replace(os.sep, '/') n = int.from_bytes(hashlib.sha256(rel.encode()).digest()[:8], 'big') & 0x7FFFFFFFFFFFFFFF t = '' while n: c = n % 34 t = (chr(97 + c) if c < 25 else chr(48 + c - 25)) + t n //= 34 open(os.path.join(d, f + '.uid'), 'w').write('uid://' + t + '\n') PY # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + cp "$here/$NAME/export_presets.cfg" "$tree/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$tree" # A primeira passada importa os recursos (cria .godot/); a segunda confere e exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true # O .import da fonte nova recebe um uid sorteado a cada importacao (o que muda o .pck): fixamos um e importamos de novo. sed -i '' 's|^uid="uid://[a-z0-9]*"|uid="uid://c7lilitaone01"|' "$tree/Art/UI/LilitaOne-Regular.ttf.import" rm -rf "$tree/.godot" "$godot" --headless --path . --import > "$out/import2.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"