#!/usr/bin/env bash # Exporta o HedgeClog (semi-confituriers, GMTK Game Jam 2021; GNU GPL v3, musica "Wonderful" de Scott Buckley # CC BY 4.0, github.com/semi-confituriers/HedgeClog) para a web com o Godot 3.2.2 oficial (a versao do # projeto): modelo webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de COOP/COEP), sem # PWA. O repositorio traz um export_presets.cfg que nao serve para a nossa pagina; o nosso fica ao lado deste # script. Mudancas no projeto, todas feitas aqui (o fonte GPL publicado e o projeto ja modificado): # - text/Impact.TTF (fonte comercial da Monotype) vira Anton (SIL OFL 1.1, google/fonts no commit pinado, # conferida pelo SHA-256), com o OFL.txt ao lado; # - saem os dois cartazes de meme (poster-doge e poster-thisisfine, com os nos que os mostram nas fases 14 e 9) # e todos os arquivos .kra (fontes de desenho do Krita, com versoes dos memes). # # src/FredGames.Bundler/Builds/build-hedgeclog.sh # # O editor (macOS) e os modelos de exportacao vem do release 3.2.2-stable do GitHub, conferidos pelo SHA-256 # e ficam em artifacts/tools/godot-3.2.2, instalados sob lockf (outros scripts podem estar instalando ao # mesmo tempo). O editor roda com HOME dentro da pasta de saida (configuracao e modelo isolados). # # Saida: artifacts/build/hedgeclog-f0bcfb2/{web/,hedgeclog-f0bcfb2.tar.gz}, que o bundle.yaml do # jogo confere pelo SHA-256. O tar.gz e o fonte publicado (o projeto no commit pinado ja com as mudancas # acima) e sai igual a cada execucao. set -euo pipefail NAME=hedgeclog REPO=semi-confituriers/HedgeClog COMMIT=f0bcfb22fe0bb1217912a29737a6070dddcd9d9a SHA256=2279b4d2a9dc86c08daafeee83c434ee5c9dd1d6a26080351a3cfa3f5cf2de08 SUBDIR="" GODOT=3.2.2 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=36d1002ad3a99314e03195f944b86b3d9b694ad4938a32e88c4ac51c7bf9b893 GODOT_TPZ_SHA256=2b1e1332878e5230bc5139b458a9bea910e54b9c1ba7e4100398c7da2ef4b94b here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.64.zip" "Godot_v$GODOT-stable_osx.64.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.64.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" project="$tree${SUBDIR:+/$SUBDIR}" # Fonte: Impact -> Anton (OFL). FONTS_COMMIT=9862abc066c9b83bf84c3e8ed1fc2d8d48f9bbf0 fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/anton/Anton-Regular.ttf" \ "Anton-Regular-${FONTS_COMMIT:0:7}.ttf" a4ba3a92350ebb031da0cb47630ac49eb265082ca1bc0450442f4a83ab947cab fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/anton/OFL.txt" \ "Anton-OFL-${FONTS_COMMIT:0:7}.txt" ee67e6ee22790b7929f1a3769ca2801d565c64b5a9096942c1adf5596de9c9e4 rm "$project/text/Impact.TTF" cp "$cache/Anton-Regular-${FONTS_COMMIT:0:7}.ttf" "$project/text/Anton-Regular.ttf" cp "$cache/Anton-OFL-${FONTS_COMMIT:0:7}.txt" "$project/text/Anton-OFL.txt" sed -i.bak 's|res://text/Impact.TTF|res://text/Anton-Regular.ttf|' "$project/game.tscn" "$project/text/ImpactFont.tres" rm "$project/game.tscn.bak" "$project/text/ImpactFont.tres.bak" # Memes: arquivos e os Sprite3D que os mostram. rm "$project/text/poster-doge.png" "$project/text/poster-doge.png.import" \ "$project/text/poster-thisisfine.png" "$project/text/poster-thisisfine.png.import" find "$project" -name '*.kra' -delete python3 -I - "$project" <<'PY' import sys, re, pathlib root = pathlib.Path(sys.argv[1]) for lvl, poster in (("level9", "poster-thisisfine"), ("level14", "poster-doge")): p = root / "levels" / (lvl + ".tscn"); t = p.read_text() t, n = re.subn(r'\[ext_resource path="res://text/%s\.png" type="Texture" id=3\]\n' % poster, '', t) assert n == 1 t, n = re.subn(r'\[node name="Sprite3D" type="Sprite3D" parent="\."\]\n(?:[^\n\[][^\n]*\n)*?texture = ExtResource\( 3 \)\n\n', '', t) assert n == 1 assert 'ExtResource( 3 )' not in t p.write_text(t) PY if grep -rIl --exclude-dir=.git -i 'doge\|thisisfine\|Impact.TTF' "$project" | grep -v 'LICENSE.md'; then echo "restou referencia" >&2; exit 1; fi # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$NAME-${COMMIT:0:7}.tar.gz" cp "$here/$NAME/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # O --export do Godot 3 importa os recursos antes de exportar. # (o --export do 3.x importa sozinho; o editor --quit as vezes nao sai) "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"