#!/usr/bin/env bash # Exporta How to Exorcise Your Husband (KinoxKlark e equipe, GitHub Game Off 2025; CC0) para a web com o # Godot 4.5.1 oficial (a versao do README): renderer Compatibility, modelo web_nothreads_release (SEM # threads: nao precisa de SharedArrayBuffer nem dos cabecalhos COOP/COEP), sem PWA. O jogo roda como o # autor publicou; so trocamos o export_presets.cfg do repositorio (que exporta com threads e inclui os # scripts do plugin de editor) pelo nosso, ao lado deste script: sem threads, sem addons/ e sem a pasta de # testes assets/music/test_01 (nao referenciada pelo jogo), com a CSP e o fetch do index.wasm.gz. O projeto # em si nao muda. # # src/FredGames.Bundler/Builds/build-how-to-exorcise-your-husband.sh # # Saida: artifacts/build/how-to-exorcise-your-husband-7a2d334/web/, que o bundle.yaml confere pelo # SHA-256 (o projeto e CC0, entao o fonte nao vai no bucket: o script fixa o commit e o SHA-256 do # arquivo do GitHub). set -euo pipefail SLUG=how-to-exorcise-your-husband COMMIT=7a2d334a9e13132c5a8ca8f6a8516c678fbaaef5 SHORT=${COMMIT:0:7} SHA256=16ce6b7138d84148e91bd302bddbf299c547209b8d3522dc0e1016cb24bfcf89 GODOT=4.5.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=65c27959d02aaacfc131ec7ecb90179ba8045200cb02982bf2be96d117010b8a GODOT_TPZ_SHA256=1998af37f1387684e2c211cdb483daf492fc64dc6b12096bddcdca25b6910c86 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$SLUG-$SHORT" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "https://github.com/KinoxKlark/gameoff-2025-how-to-exorcise-your-husband/archive/$COMMIT.tar.gz" "$SLUG-$SHORT.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 4.5.1; lockf evita duas instalacoes ao mesmo tempo. install_godot() { [ -f "$tools/godot-$GODOT/templates/web_nothreads_release.zip" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" rm -rf "$tools/godot-$GODOT" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$SLUG-$SHORT.tar.gz" -C "$out/tree" --strip-components 1 \ "gameoff-2025-how-to-exorcise-your-husband-$COMMIT/game-off-2025" project="$out/tree/game-off-2025" cp "$here/$SLUG/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"