diff -ruN creature/src/scss/styles.scss creature2/src/scss/styles.scss --- creature/src/scss/styles.scss +++ creature2/src/scss/styles.scss @@ -7,21 +7,16 @@ } @font-face { - font-family: 'ChevyRay - Softsquare Mono'; - src: url('../font/ChevyRay - Softsquare Mono.ttf') format('truetype'); -} - -@font-face { - font-family: 'ChevyRay - Thicket'; - src: url('../font/ChevyRay - Thicket.ttf') format('truetype'); + font-family: 'Press Start 2P'; + src: url('../font/PressStart2P-Regular.ttf') format('truetype'); } html, body { - font-family: 'ChevyRay - Softsquare Mono', sans-serif; + font-family: 'Press Start 2P', sans-serif; } h2 { - font-family: 'ChevyRay - Thicket', sans-serif; + font-family: 'Press Start 2P', sans-serif; } body { diff -ruN creature/src/static/index.html creature2/src/static/index.html --- creature/src/static/index.html +++ creature2/src/static/index.html @@ -1,21 +1,10 @@ - - - - + LD56 @@ -28,7 +17,7 @@

Click to start!

diff -ruN creature/src/ts/constants.ts creature2/src/ts/constants.ts --- creature/src/ts/constants.ts +++ creature2/src/ts/constants.ts @@ -1,7 +1,7 @@ import { seededRandom } from "./lib/util"; // True if on local host. -export const DEBUG = window.location.hostname === 'localhost'; +export const DEBUG = false; // Multiple for the fixed-point physics. export const PHYSICS_SCALE = 16; diff -ruN creature/src/ts/game/entity/column.ts creature2/src/ts/game/entity/column.ts --- creature/src/ts/game/entity/column.ts +++ creature2/src/ts/game/entity/column.ts @@ -45,7 +45,7 @@ }); const fontSize = 8 * PHYSICS_SCALE; - context.font = `${fontSize}px 'ChevyRay - Babyblocks'`; + context.font = `${fontSize}px 'Press Start 2P'`; context.textAlign = "center"; context.textBaseline = "middle"; context.fillStyle = "#30343e"; diff -ruN creature/src/ts/lib/sounds.ts creature2/src/ts/lib/sounds.ts --- creature/src/ts/lib/sounds.ts +++ creature2/src/ts/lib/sounds.ts @@ -172,7 +172,7 @@ const storedMuteString = window.sessionStorage.getItem('mute') ?? ""; // Quick thing to make local dev default to music off. - if (storedMuteString == '' && window.location.href.includes('localhost')) { + if (false) { console.log('Disabling music for local development'); this.muteState = MuteState.MUSIC_OFF; return;