#!/usr/bin/env bash # Exporta o Jump & Sword & Dash (Antonio Montes "Garydos", 2019; codigo MIT, imagens e sons CC0, arte de Kenney # 1-Bit Pack CC0, github.com/Garydos/jump-sword-dash) para a web com o Godot 3.5.3 oficial: modelo # webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de COOP/COEP), sem PWA. O repositorio # traz um export_presets.cfg que nao serve para a nossa pagina; o nosso fica ao lado deste script. Mudancas no # projeto, todas feitas aqui (o fonte publicado ja as traz): # - saem Layer_0000_9.png e Layer_0002_7.png (fundo parallax de Eder Muniz, CC BY-ND, que o README do autor # separa das imagens CC0) e as texturas dos dois Sprite do ParallaxBackground (os nos ficam, os scripts do # jogo os acessam); sai tambem background.png (fundo do menu, recorte da mesma floresta de Eder Muniz) e # a linha "Backgrounds: Eder Muniz" do menu, e wea0013690311.jpg (foto de arco-iris da tela de abertura, # de origem nao declarada; o no Sprite fica sem textura); # - a fonte Fipps (licenca desconhecida) vira Press Start 2P (SIL OFL 1.1, google/fonts no commit pinado, # conferida pelo SHA-256), com o OFL.txt ao lado; # - sai a pasta .import/ (cache do editor commitado pelo autor; o Godot a refaz com os mesmos nomes). # # src/FredGames.Bundler/Builds/build-jump-sword-dash.sh # # O editor (macOS) e os modelos de exportacao vem do release 3.5.3-stable do GitHub, conferidos pelo SHA-256 # e ficam em artifacts/tools/godot-3.5.3, instalados sob lockf (outros scripts podem estar instalando ao # mesmo tempo). O editor roda com HOME dentro da pasta de saida (configuracao e modelo isolados). # # Saida: artifacts/build/jump-sword-dash-6cf8ffe/{web/,jump-sword-dash-6cf8ffe.tar.gz}, que o bundle.yaml do # jogo confere pelo SHA-256. O tar.gz e o fonte publicado (o projeto no commit pinado ja com as mudancas # acima) e sai igual a cada execucao. set -euo pipefail NAME=jump-sword-dash REPO=Garydos/jump-sword-dash COMMIT=6cf8ffe58bb6936a438947418e7a287e5df8f65e SHA256=9d5b6b427b6bafc0a8374d345e49747b84abc8836d4732f517e2a5af580b82a4 SUBDIR="" GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" project="$tree${SUBDIR:+/$SUBDIR}" # Fonte: Fipps -> Press Start 2P (OFL). FONTS_COMMIT=9862abc066c9b83bf84c3e8ed1fc2d8d48f9bbf0 fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/pressstart2p/PressStart2P-Regular.ttf" \ "PressStart2P-Regular-${FONTS_COMMIT:0:7}.ttf" 034c77f1f05ec89421e4a63f0e3a4ca1ecf852cc6d2bf611f126f275728e017d fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/pressstart2p/OFL.txt" \ "PressStart2P-OFL-${FONTS_COMMIT:0:7}.txt" 705960c3281a5765ecc0b59bd4ed7ca59eed165748076bc2fc3e8fdbfeb944b0 rm "$project/assets/fonts/Fipps-Regular.otf" cp "$cache/PressStart2P-Regular-${FONTS_COMMIT:0:7}.ttf" "$project/assets/fonts/PressStart2P-Regular.ttf" cp "$cache/PressStart2P-OFL-${FONTS_COMMIT:0:7}.txt" "$project/assets/fonts/OFL.txt" rm -rf "$project/.import" rm -f "$project"/assets/textures/Layer_0000_9.png* "$project"/assets/textures/Layer_0002_7.png* "$project"/assets/textures/wea0013690311.jpg* "$project"/assets/textures/background.png* python3 -I - "$project" <<'PY' import sys, re, pathlib root = pathlib.Path(sys.argv[1]) for p in sorted((root / "scenes").glob("*.tscn")): t = p.read_text(); o = t t = t.replace("res://assets/fonts/Fipps-Regular.otf", "res://assets/fonts/PressStart2P-Regular.ttf") for stex in ("Layer_0000_9.png", "Layer_0002_7.png", "wea0013690311.jpg", "background.png"): for m in re.finditer(r'\[sub_resource type="StreamTexture" id=(\d+)\]\n(?:flags = \d+\n)?load_path = "res://\.import/%s-[0-9a-f]+\.stex"\n\n?' % re.escape(stex), o): sid = m.group(1) t = t.replace(m.group(0), '') t, n = re.subn(r'texture = SubResource\( %s \)\n' % sid, '', t) assert n >= 1, (p, stex) t = t.replace("Backgrounds: Eder Muniz\n", "") if t != o: p.write_text(t) PY if grep -rIl --exclude-dir=.git -i 'Layer_0000_9\|Layer_0002_7\|Fipps\|wea0013690311\|background.png\|Eder' "$project" | grep -v 'README.md\|credits.txt'; then echo "restou referencia" >&2; exit 1; fi # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$NAME-${COMMIT:0:7}.tar.gz" cp "$here/$NAME/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # O --export do Godot 3 importa os recursos antes de exportar. # (o --export do 3.x importa sozinho; o editor --quit as vezes nao sai) "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"