# blinker -- Gloam blinker, a phasing assassin (episode 4, faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# glow: eyes, crest edge, chest line, the orb; idle frames 3 and 6 are glitched (phasing)
frame 64 64
anchor 32 60
point muzzle 11 -28    # casting hand with the orb (attack 4)
# idle: coat sways; phase glitches at 3 and 6
anim idle 8 loop 0 1 2 3 4 5 6 7
# attack: hand up, orb gathers, release at 5 (0.42-0.5 s)
anim attack 12 once 8 9 10 11 12 13
anim hurt 12 once 14 15 16
