# brineeel -- brine eel (episode 2 lurker, box 30 x 22, faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# anchor = bottom centre of the box; drawn only while it is out of its pool
# glow: cyan flank spots, amber eye
frame 64 64
anchor 32 60
# attack: the leap: rising nose up (0-1), the arc over the top (2-3), diving back (4-5)
anim attack 12 loop 0 1 2 3 4 5
# move: wriggling near the top of the leap (the engine's fallback)
anim move 10 loop 6 7 8 9
# hurt: jolted, jaw wide
anim hurt 14 loop 10 11 12
