# brute -- Gloam brute (episode 4 heavy, faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# glow: visor, chest reactor, grenade in hand, exhausts, trims
frame 96 96
anchor 48 92
point muzzle 22 -28    # throwing hand at the release (attack 6)
# move: heavy stomp, contact at 0 and 4
anim move 10 loop 0 1 2 3 4 5 6 7
# attack: wind-up 0-5 (0.5 s), release at 6 (the engine throws at 0.5 s)
anim attack 12 once 8 9 10 11 12 13 14
anim idle 8 loop 15 16 17 18 19 20 21 22
anim hurt 12 once 23 24 25
