# colossus -- THE COLOSSUS, the crystal giant of the comet (faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# anchor = feet centre on the ground line (box 76 x 108); the soles' lowest row is anchor y - 1
# attack is one-shot, timed to WorldBoss states 1 (slam, 1.5 s) and 2 (beam, 2.0 s): play it from frame 0
# glow: core, eyes, knuckle crystals while charged, impact flash, ice sparks
frame 192 192
anchor 96 182
point muzzle 28 -29    # knuckle crystals during the beam (attack 10-15); WorldBoss starts the beam at +30 -20
point core 23 -55    # the chest core (weak-spot light, idle pose)
point slam 33 -1    # where the fists hit the floor (attack 7)
# idle: breathing, the core pulses, eyes blink
anim idle 6 loop 0 1 2 3 4 5 6 7
# move: slow heavy steps, contacts at 0 and 5, 54 px/s at 8 fps
anim move 8 loop 8 9 10 11 12 13 14 15 16 17
# attack: fists up 0-0.6 s, SLAM at frame 7 (0.7 s), knuckles blaze for the beam 1.0-1.6 s, rise to 2.0 s
anim attack 10 once 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
# charge: shoulder charge (WorldBoss state 3 after its 0.5 s wind-up; the engine uses move today)
anim charge 10 loop 38 39 40 41 42 43
