# fx -- effects (anchor = centre)
# generated by tools/sprites/build.py -- do not edit by hand
# glow: all fire and energy pixels; smoke and dust do not glow
frame 64 64
anchor 32 32
# muzzle: at the muzzle point, pointing right
anim muzzle 30 once 0 1 2 3
# spark: hit spark
anim spark 24 once 4 5 6 7 8
anim explode_s 20 once 9 10 11 12 13 14 15 16
anim explode_m 20 once 17 18 19 20 21 22 23 24 25 26
# explode_l: 64 px version; fx_big has a bigger one
anim explode_l 18 once 27 28 29 30 31 32 33 34 35 36 37 38
# beam_in: ambush enemies beaming in (centre on the enemy)
anim beam_in 16 once 39 40 41 42 43 44 45 46
# dust: anchor on the ground: puffs sit above it, both sides
anim dust 16 once 47 48 49 50 51 52
anim sparkle 12 loop 53 54 55 56 57 58
anim pickup 20 once 59 60 61 62 63 64 65 66
# splash: anchor on the liquid surface; pale so the engine can tint it per liquid
anim splash 20 once 67 68 69 70 71 72 73 74
# smoke: rises from the anchor
anim smoke 12 once 75 76 77 78 79 80 81 82
# charge: at the muzzle while charging
anim charge 20 loop 83 84 85 86 87 88
# freeze: ice block about 28 x 28 around the anchor; hold the last frame
anim freeze 16 once 89 90 91 92 93 94 95 96
anim shatter 20 once 97 98 99 100 101 102 103 104
# zap: arc hit
anim zap 24 once 105 106 107 108 109 110
