# gloam -- THE GLOAM, its cold core in a floating war frame (faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# anchor = bottom centre of the 68 x 84 box; the keel tip touches it, the shards hang below
# attack is one-shot (0.6 s, WorldBoss state 1 before the blink): play it from frame 0, it holds frame 5
# glow: core, neon trims, window bands, slit eye, cyan thrusters, bursts
frame 160 160
anchor 80 132
point muzzle 0 -44    # the core: orb rings, bolts (WorldBoss fires from the box centre, 0 -42)
point crown 0 -84    # the slit eye / spire tip (missiles)
# fly: hovering: corona turns, orbit ring spins, pylons float, thrusters flicker, core pulses
anim fly 10 loop 0 1 2 3 4 5 6 7
# attack: flinch in, BURST open at frame 1 (orbs/bolts), holds blazing (0.6 s, then the blink)
anim attack 10 once 8 9 10 11 12 13
# idle: dormant: closed up, core dim, slow drift
anim idle 8 loop 14 15 16 17 18 19 20 21
