# items -- pickups (anchor = centre of the 32 px cell)
# generated by tools/sprites/build.py -- do not edit by hand
# all loop in place; the engine may add a bob. glow: crystal, lights, power orbs, weapon energy parts
frame 32 32
anchor 16 16
# crystal: prism shard, spinning
anim crystal 12 loop 0 1 2 3 4 5 6 7
# gem: treasure 100
anim gem 10 loop 8 9 10 11 12 13
# chip: treasure 200
anim chip 8 loop 14 15 16 17 18 19
# cube: treasure 300
anim cube 8 loop 20 21 22 23 24 25
# idol: treasure 500
anim idol 8 loop 26 27 28 29 30 31
# crown: treasure 1000
anim crown 8 loop 32 33 34 35 36 37
# health: +20
anim health 6 loop 38 39 40 41
# health_big: +60
anim health_big 6 loop 42 43 44 45
anim key_blue 8 loop 46 47 48 49 50 51
anim key_gold 8 loop 52 53 54 55 56 57
# ammo: energy cell
anim ammo 6 loop 58 59 60 61
anim power_overdrive 10 loop 62 63 64 65 66 67
anim power_boots 10 loop 68 69 70 71 72 73
anim power_shield 10 loop 74 75 76 77 78 79
anim weapon_repeater 8 loop 80 81 82 83 84 85
anim weapon_scatter 8 loop 86 87 88 89 90 91
anim weapon_ricochet 8 loop 92 93 94 95 96 97
anim weapon_cryo 8 loop 98 99 100 101 102 103
anim weapon_lancer 8 loop 104 105 106 107 108 109
anim weapon_mortar 8 loop 110 111 112 113 114 115
anim weapon_arc 8 loop 116 117 118 119 120 121
anim weapon_seeker 8 loop 122 123 124 125 126 127
# lore: logbook page: holo datapad, the Beacon glyph floats above it
anim lore 8 loop 128 129 130 131 132 133 134 135
