# lasereye -- Gloam laser eye (episode 4 beamer, faces right; drawn on its base)
# generated by tools/sprites/build.py -- do not edit by hand
# glow: lens, core, petal sparks, base lights; the beam itself is drawn by the engine
frame 64 64
anchor 32 60
point muzzle 12 -15    # lens centre = the engine's beam origin (x + 12, box centre)
# idle: watching
anim idle 6 loop 0 1 2 3 4 5 6 7
# attack: charge 0-10 (0.9 s), fire 11-15 (0.45 s); one loop = one engine charge+beam cycle
anim attack 12 loop 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
anim hurt 12 once 24 25 26
