# shardsniper -- shard sniper (episode 3 sniper, box 24 x 40, faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# anchor = bottom centre of the box (feet on the ground line)
# glow: cyan visor, rifle tip and crystal core, scope lens, red beacon and chest light
frame 64 64
anchor 32 60
point muzzle 16 -24    # rifle tip in the attack pose (the shard and the aim line start here)
# move: patrol march, contact at 0 and 4
anim move 14 loop 0 1 2 3 4 5 6 7
# attack: rifle level in every frame: aim 0-4 (about a second), fire 5 (flash + recoil), recover 6-7
anim attack 8 loop 8 9 10 11 12 13 14 15
# idle: visor light scans
anim idle 8 loop 16 17 18 19 20 21
# hurt: jolted back, sparks
anim hurt 14 loop 22 23 24 25
