# shots -- projectiles (anchor = centre, pointing right)
# generated by tools/sprites/build.py -- do not edit by hand
# the engine rotates shots to their direction; glow = all energy pixels
frame 32 32
anchor 16 16
# bolt: pulse blaster
anim bolt 16 loop 0 1
# bolt_charged: charged piercing shot
anim bolt_charged 16 loop 2 3 4 5
# bolt_rapid: repeater
anim bolt_rapid 16 loop 6 7
# pellet: scatter
anim pellet 16 loop 8 9
# disc: ricochet, spinning
anim disc 16 loop 10 11 12 13
# cryo: cryo projector
anim cryo 12 loop 14 15
# laser: lancer beam: 32 px segment, tiles horizontally
anim laser 20 loop 16 17 18 19
# mortar: plasma mortar shell, tumbling
anim mortar 12 loop 20 21 22 23
# arc: arc caster: 32 px lightning segment, ends on the centre line (chain or stretch)
anim arc 20 loop 24 25 26 27
# seeker: homing mini missile
anim seeker 16 loop 28 29
anim enemy_bolt 16 loop 30 31
anim enemy_orb 12 loop 32 33 34 35
# acid: spitter
anim acid 10 loop 36 37 38 39
# shard: ice shard
anim shard 12 loop 40 41 42 43
anim missile 16 loop 44 45
# grenade: tumbling, blinking
anim grenade 12 loop 46 47 48 49
anim spore 8 loop 50 51 52 53
