# warden -- THE WARDEN, the Academy's security mech gone rogue (faces right)
# generated by tools/sprites/build.py -- do not edit by hand
# anchor = feet centre on the ground line (box 60 x 78); the soles' lowest row is anchor y - 1
# attack/jump/land/summon are one-shots timed to WorldBoss states: play them from frame 0 on change
# glow: red eye, siren, lamps, charged missile tips, muzzle flashes, jet flames
frame 128 128
anchor 64 118
point muzzle -18 -79    # near missile pod mouth at the firing frame (attack 5); missiles leave upwards
point muzzle2 6 -79    # far missile pod mouth (attack 5)
point siren 9 -76    # siren dome on the head (summon: drones are called here)
point jets -13 -44    # jump-jet nozzles under the back unit
# idle: hydraulic breathing, the eye scans, siren blink
anim idle 6 loop 0 1 2 3 4 5 6 7
# move: heavy walk, contacts at 0 and 4, 75 px/s at 10 fps
anim move 10 loop 8 9 10 11 12 13 14 15
# attack: missile volley: covers open, pods tilt up, charge, FIRE at frame 5 (0.5 s), smoke, pods back (1.4 s)
anim attack 10 once 16 17 18 19 20 21 22 23 24 25 26 27 28 29
# jump: jets on take-off, tuck, fists up, falls feet first (holds frame 7)
anim jump 12 once 30 31 32 33 34 35 36 37
# land: stomp impact, fists on the floor, dust ring, rises (0.7 s)
anim land 10 once 38 39 40 41 42 43 44
# summon: calls drones: arm up, siren flashing 0.3-0.9 s (1.2 s)
anim summon 10 once 45 46 47 48 49 50 51 52 53 54 55 56
