# KIP KEPLER -- texts (English). "|" breaks a line.

title.sub = Cadet of the Beacon Corps
title.press = Press any key
title.press_pad = Press A

menu.continue = Continue
menu.new = New game
menu.episodes = Episodes
menu.options = Options
menu.quit = Quit
menu.back = Back
menu.yes = Yes
menu.no = No
menu.difficulty = Difficulty
menu.overwrite = Overwrite the saved game?
menu.locked = Finish the level before first!
menu.missing_level = This level does not exist yet:
menu.press_on = Continue with Enter / A
menu.boss = BOSS

diff.0 = Cadet (easy)
diff.1 = Lieutenant (normal)
diff.2 = Commodore (hard)
diff.about.0 = Less damage, for explorers.
diff.about.1 = As intended.
diff.about.2 = More damage, tougher enemies.

episode.1 = The Academy Ring
episode.2 = Verdant Moon Thessa
episode.3 = The Comet Mines of Ysk
episode.4 = The Gloam Dreadnought
episode.about.1 = Where it all begins: the ring of the Beacon Academy.
episode.about.2 = A jungle moon full of life that bites.
episode.about.3 = Ice, crystal and mines in a comet's tail.
episode.about.4 = The heart of the dark. It ends here.

pause.title = Pause
pause.resume = Resume
pause.checkpoint = Back to the checkpoint
pause.restart = Restart the level
pause.quit = To the main menu

opt.fullscreen = Fullscreen
opt.master = Volume
opt.music = Music
opt.effects = Effects
opt.language = Language
opt.lang_name = English
opt.shake = Screen shake
opt.on = on
opt.off = off

msg.secret = Secret found!
msg.key_blue = Blue key card!
msg.key_gold = Gold key card!
msg.ammo = Ammo
msg.no_ammo = No ammo!
msg.new_weapon = New weapon:
msg.weapon_ammo = Ammo for
msg.overdrive = Overdrive! Double fire!
msg.boots = Jump boots!
msg.shield = Shield!
msg.checkpoint = Checkpoint
msg.exit_open = All crystals! The exit is open!
msg.exit_open_boss = The way is clear!

weapon.blaster = Pulse Blaster
weapon.repeater = Repeater
weapon.scatter = Scatter
weapon.ricochet = Ricochet
weapon.cryo = Cryo Projector
weapon.lancer = Lancer
weapon.mortar = Plasma Mortar
weapon.arc = Arc Caster
weapon.seeker = Seeker

boss.warden = THE WARDEN
boss.broodmother = THE BROODMOTHER
boss.colossus = THE COLOSSUS
boss.gloam = THE GLOAM

tally.title = Level complete!
tally.crystals = Crystals
tally.treasure = Treasure
tally.secrets = Secrets
tally.kills = Enemies
tally.time = Time
tally.par = par
tally.deaths = Knockouts
tally.bonus_treasure = Bonus: all treasure
tally.bonus_secrets = Bonus: all secrets
tally.bonus_kills = Bonus: clean sweep
tally.bonus_time = Bonus: under par
tally.bonus_deaths = Bonus: no knockouts
tally.score = Score
tally.credits = Credits
tally.cr = cr

shop.title = Quartermaster
shop.credits = Credits:
shop.armour = Armour (+20 health)
shop.armour.about = Each step: 20 more health.
shop.ammo = Refill ammo
shop.ammo.about = Fills every weapon's ammo.
shop.leave = On to the next mission
shop.max = max
shop.full = Already full!
shop.poor = Not enough credits!
shop.up.blaster.1 = Step 1: +25% damage
shop.up.blaster.2 = Step 2: faster fire
shop.up.blaster.3 = Step 3: quicker charge, +25% damage
shop.up.repeater.1 = Step 1: +25% damage
shop.up.repeater.2 = Step 2: +50% ammo
shop.up.repeater.3 = Step 3: piercing bolts, +25% damage
shop.up.scatter.1 = Step 1: +25% damage
shop.up.scatter.2 = Step 2: +50% ammo
shop.up.scatter.3 = Step 3: seven pellets instead of five, +25% damage
shop.up.ricochet.1 = Step 1: +25% damage
shop.up.ricochet.2 = Step 2: +50% ammo
shop.up.ricochet.3 = Step 3: six bounces instead of four, +25% damage
shop.up.cryo.1 = Step 1: +25% damage
shop.up.cryo.2 = Step 2: +50% ammo
shop.up.cryo.3 = Step 3: ice holds seven seconds, +25% damage
shop.up.lancer.1 = Step 1: +25% damage
shop.up.lancer.2 = Step 2: +50% ammo
shop.up.lancer.3 = Step 3: wider beam, +25% damage
shop.up.mortar.1 = Step 1: +25% damage
shop.up.mortar.2 = Step 2: +50% ammo
shop.up.mortar.3 = Step 3: bigger blast, +25% damage
shop.up.arc.1 = Step 1: +25% damage
shop.up.arc.2 = Step 2: +50% ammo
shop.up.arc.3 = Step 3: jumps to six enemies, +25% damage
shop.up.seeker.1 = Step 1: +25% damage
shop.up.seeker.2 = Step 2: +50% ammo
shop.up.seeker.3 = Step 3: four missiles per shot, +25% damage

story.e1.intro.1 = The Beacon Corps keeps the great beacons of the Spiral lit. Their prism cores guide every ship through the dark between the stars.
story.e1.intro.2 = Kip Kepler is the Corps' most junior cadet: a repair tech who has never been further than the Academy Ring's outer hull. Tonight is his graduation exam.
story.e1.intro.3 = Then the lights go out. The Gloam -- a cold machine syndicate that wants the space lanes dark and every lost ship for itself -- shatters the four sector beacons. Their prism shards lie scattered.
story.e1.intro.4 = On the Ring the machines go haywire. The Commodore radios the only cadet still on duty: "Kepler! Collect the shards. All of them. And don't touch anything that hums."
story.e1.outro.1 = The Warden lies still. The first beacon burns again, and the Academy Ring breathes out.
story.e1.outro.2 = "Well done, cadet," the Commodore radios. "The trail of shards leads to Thessa, the green moon. Pack some bug spray."
story.e2.intro.1 = Thessa: a moon of jungle, ruins and caves. Under the canopy everything that lives buzzes, crawls and spits.
story.e2.intro.2 = The shards of the second beacon have woken the whole hive. Somewhere below, something big is waiting.
story.e2.outro.1 = The Broodmother is beaten and the hive falls silent. The second beacon shines green over Thessa.
story.e2.outro.2 = "The next shards came down in a comet's tail," says the Commodore. "In the mines of Ysk. Dress warmly."
story.e3.intro.1 = Ysk is a comet with mines deep into the ice. Since the shards struck, crystal grows there -- crystal that moves.
story.e3.intro.2 = The ice is slippery, the shafts are deep, and the mining robots obey no one anymore.
story.e3.outro.1 = The Colossus bursts into a thousand sparks. The third beacon lights up the comet's tail.
story.e3.outro.2 = "Kepler, we've found the Gloam," the Commodore radios. "A dreadnought, black as space. The last shard is in its core."
story.e4.intro.1 = The Gloam's dreadnought: forges, barracks and neon labyrinths around a cold core.
story.e4.intro.2 = Kip boards it alone. Somewhere deep inside, the Gloam holds the last prism core -- and won't give it up.
story.e4.outro.1 = The Gloam falls apart into light. The last prism core is free, and one by one the beacons of the Spiral burn again.
story.e4.outro.2 = On the Academy Ring the whole Corps is waiting. The Commodore pins a badge to Kip's chest: "Lieutenant Kepler. Welcome to the Beacon Corps."
story.e4.outro.3 = And somewhere between the stars, a ship finds its way home again. THE END.

opt.controls = Controls
ctl.keyboard = Keyboard
ctl.pad = Gamepad / Deck
ctl.run = Run
ctl.run.key = Arrows / A D
ctl.run.pad = Stick / d-pad
ctl.aim = Aim up
ctl.aim.key = Up / W
ctl.aim.pad = Stick up
ctl.jump = Jump
ctl.jump.key = Space / K / Z
ctl.jump.pad = A
ctl.drop = Drop through platform
ctl.drop.key = Down + jump
ctl.drop.pad = Down + A
ctl.fire = Fire
ctl.fire.key = Ctrl / J / X / mouse
ctl.fire.pad = X / B / R2
ctl.charge = Charged shot (blaster)
ctl.charge.key = Hold fire
ctl.charge.pad = Hold fire
ctl.switch = Switch weapon
ctl.switch.key = Q / E / wheel
ctl.switch.pad = LB / RB
ctl.pause = Pause
ctl.pause.key = Esc / P
ctl.pause.pad = Start
ctl.fullscreen = Fullscreen
ctl.fullscreen.key = F11 / Alt+Enter
ctl.fullscreen.pad = (Options)

menu.editor = Level editor
extras.slot = slot
extras.slot_new = new
editor.cannot_open = Cannot open:
msg.lore = Logbook page:
msg.warp = A secret passage!
msg.award = Award:

menu.new_plus = New Game+
menu.extras = Extras
menu.trial_locked = Time trials open once a level is finished.
menu.trial_hint = Enter / A: play   T / Y: time trial
menu.rush_locked = Beat all four bosses first!
title.demo = Demo - press a key
opt.rumble = Rumble
opt.fps = Frame rate
opt.fps.0 = as the screen
opt.fps.1 = 144
opt.fps.2 = 60
opt.fps.3 = 40 (battery)
opt.fps.4 = 30 (battery)
opt.speed = Game speed (assist)
opt.invulnerable = Invulnerable (assist)
opt.infinite_ammo = Infinite ammo (assist)
medal.time = Par time
medal.treasure = All treasure
medal.unhurt = Unhurt
medal.secrets = All secrets
tally.medals = Medals
tally.trial = Time trial
tally.trial_best = Time trial: best time!
tally.rush = Boss rush
tally.rush_best = Boss rush: best time!
radio.commodore = Commodore
extras.logbook = Logbook
extras.awards = Awards
extras.scores = High scores
extras.rush = Boss rush
extras.not_found = This page is still missing.
extras.no_scores = No entries yet.
award.first_crystal = First Shard
award.first_crystal.about = Picked up the first prism shard.
award.episode1 = Light on the Ring
award.episode1.about = Finished episode 1.
award.episode2 = Green Glow
award.episode2.about = Finished episode 2.
award.episode3 = Comet's Tail
award.episode3.about = Finished episode 3.
award.episode4 = Lieutenant Kepler
award.episode4.about = Beat the Gloam.
award.warden_clean = Warden Down
award.warden_clean.about = Beat the Warden without a knockout.
award.brood_clean = Pest Control
award.brood_clean.about = Beat the Broodmother without a knockout.
award.colossus_clean = Stonecutter
award.colossus_clean.about = Beat the Colossus without a knockout.
award.gloam_clean = Lightbringer
award.gloam_clean.about = Beat the Gloam without a knockout.
award.secret1 = Behind the Ring
award.secret1.about = Found episode 1's secret level.
award.secret2 = In the Thicket
award.secret2.about = Found episode 2's secret level.
award.secret3 = Under the Ice
award.secret3.about = Found episode 3's secret level.
award.secret4 = Treasury
award.secret4.about = Found episode 4's secret level.
award.kills100 = Cleanup Crew
award.kills100.about = Beat 100 enemies.
award.kills500 = Janitor of Space
award.kills500.about = Beat 500 enemies.
award.kills1500 = Legend of the Spiral
award.kills1500.about = Beat 1500 enemies.
award.crystals250 = Shard Collector
award.crystals250.about = Collected 250 prism shards.
award.crystals750 = Prism Master
award.crystals750.about = Collected 750 prism shards.
award.treasure_level = Treasure Hunter
award.treasure_level.about = Every treasure of a level.
award.unhurt_level = Untouched
award.unhurt_level.about = A level without a single hit.
award.secrets_level = Sharp Nose
award.secrets_level.about = Every secret of a level.
award.par_level = Quick Start
award.par_level.about = A level under par.
award.medals10 = Medal Collector
award.medals10.about = Won 10 medals.
award.medals40 = Decorated
award.medals40.about = Won 40 medals.
award.medals_all = Complete
award.medals_all.about = Every medal of every level.
award.all_weapons = Armoury
award.all_weapons.about = Owned all nine weapons.
award.full_upgrade = Fine Mechanic
award.full_upgrade.about = One weapon fully upgraded.
award.all_upgrades = Quartermaster's Favourite
award.all_upgrades.about = Every weapon fully upgraded.
award.armour3 = Armoured
award.armour3.about = Armour fully upgraded.
award.lore10 = Bookworm
award.lore10.about = Found 10 logbook pages.
award.lore_all = Chronicler of the Spiral
award.lore_all.about = Found every logbook page.
award.rich = Well Off
award.rich.about = Earned 10000 credits.
award.frozen10 = Ice Age
award.frozen10.about = Shattered 10 frozen enemies.
award.ricochet3 = Bank Shot
award.ricochet3.about = Three hits with one disc.
award.elite25 = Elite Hunter
award.elite25.about = Beat 25 elite enemies.
award.boss_rush = Boss Marathon
award.boss_rush.about = Survived the boss rush.
award.new_game_plus = Once More!
award.new_game_plus.about = Started a New Game+.
award.hard_episode = Commodore's Honour
award.hard_episode.about = Finished an episode on hard.
award.no_death_episode = Unstoppable
award.no_death_episode.about = An episode without a knockout.
award.editor = Builder
award.editor.about = Played a level of your own to its end.
editor.brush = Brush
editor.char = Character
editor.char_new = (new)
editor.args = Values
editor.group = Group
editor.cat.cells = Cells
editor.cat.items = Items
editor.cat.enemies = Enemies
editor.cat.objects = Objects
editor.cat.boss = Boss
editor.flag.ambush = ambush
editor.flag.left = left
editor.flag.elite = elite
editor.flag.ceiling = ceiling
editor.item.sky = Sky (empty)
editor.item.interior = Interior (empty)
editor.item.terrain_a = Terrain A
editor.item.terrain_b = Terrain B (slippery on ice)
editor.item.platform = Platform (one way)
editor.item.crumble = Crumbling block
editor.item.breakable = Breakable block
editor.item.fake = Fake wall (walk through)
editor.item.spike_up = Spikes up
editor.item.spike_down = Spikes down (ceiling)
editor.item.spike_left = Spikes pointing left
editor.item.spike_right = Spikes pointing right
editor.item.liquid = Liquid (hurts, throws up)
editor.item.door_blue = Door blue
editor.item.door_gold = Door gold
editor.item.secret = Secret zone
editor.item.conveyor_left = Conveyor to the left
editor.item.conveyor_right = Conveyor to the right
editor.item.crystal = Crystal
editor.item.treasure = Treasure (random)
editor.item.treasure_gem = Treasure: gem (100)
editor.item.treasure_chip = Treasure: chip (200)
editor.item.treasure_cube = Treasure: cube (300)
editor.item.treasure_idol = Treasure: idol (500)
editor.item.treasure_crown = Treasure: crown (1000)
editor.item.health = Health small (+20)
editor.item.health_big = Health big (+60)
editor.item.ammo = Ammo cell
editor.item.key_blue = Key card blue
editor.item.key_gold = Key card gold
editor.item.power_overdrive = Overdrive
editor.item.power_boots = Jump boots
editor.item.power_shield = Shield
editor.item.lore = Logbook page
editor.item.start = Start (Kip)
editor.item.exit = Exit
editor.item.checkpoint = Checkpoint
editor.item.spring = Spring
editor.item.sign = Sign with text
editor.item.laser_h = Laser fence horizontal
editor.item.laser_v = Laser fence vertical
editor.item.crusher = Crusher
editor.item.light = Lamp
editor.item.teleport_pair = Teleporter pair
editor.item.teleport_oneway = Teleporter with target
editor.item.switch = Switch
editor.item.toggle_solid = Switch block (solid)
editor.item.toggle_empty = Switch block (empty)
editor.item.mover_h = Moving platform horizontal
editor.item.mover_v = Moving platform vertical
editor.item.warp = Secret passage
editor.args.mover = dx dy speed [wait]
editor.args.sign = text key
editor.args.laser = on off [phase] in seconds
editor.args.crusher = tiles period [phase]
editor.args.light = colour radius
editor.args.warp = level id (e.g. e1s)
editor.args.lore = logbook key
editor.about.tele_pair = two cells: first one, then the other
editor.about.tele_oneway = first the pad, then its target
editor.pal.hint = Click picks • wheel: page • Tab: close
editor.pal.hint_pad = A takes • LB/RB page • B closes
editor.hint.paint = paint
editor.hint.erase = erase
editor.hint.erase_pan = erase/pan
editor.hint.palette = palette
editor.hint.brush = brush
editor.hint.help = help
editor.hint.settings = level
editor.hint.check = check
editor.hint.test = test
editor.hint.menu = menu
editor.key.lmb = Left
editor.key.rmb = Right
editor.menu.title = Level editor
editor.menu.back = Back to editing
editor.menu.save = Save
editor.menu.check = Check level (F5)
editor.menu.test = Save and test (F9)
editor.menu.settings = Level settings (F2)
editor.menu.save_leave = Save and leave
editor.menu.leave = Leave without saving
editor.set.title = Level settings
editor.set.name = Name (English)
editor.set.name_de = Name (German)
editor.set.theme = Theme
editor.set.tint = Colour variant
editor.set.bg = Background
editor.set.music = Music
editor.set.dark = Darkness
editor.set.gravity = Gravity
editor.set.par = Par time
editor.set.left = Width: left edge
editor.set.right = Width: right edge
editor.set.top = Height: top edge
editor.set.bottom = Height: bottom edge
editor.set.done = Done
editor.set.hint = Up/down picks • left/right changes (Shift x5) • Enter: text
editor.set.hint_pad = D-pad picks and changes • A: text • B: back
editor.field.ok = OK
editor.field.cancel = Cancel
editor.field.presets = Suggestion
editor.field.hint = Enter OK • Esc back • up/down: suggestions
editor.field.hint_pad = A: OK • B: back • d-pad: suggestions
editor.report.title = Check report
editor.report.running = Checking
editor.report.empty = Not checked yet (F5).
editor.msg.saved = Saved:
editor.msg.save_failed = Could not save:
editor.msg.opened = Loaded:
editor.msg.new_level = New level:
editor.msg.file_problem = The file has an error:
editor.msg.cannot_test = Cannot test yet:
editor.msg.no_chars = No free characters left for the legend.
editor.msg.no_fill = Fill works with cells and items only.
editor.msg.filled = Filled:
editor.msg.picked = Picked:
editor.msg.undone = Undone
editor.msg.redone = Redone
editor.msg.undo_empty = Nothing left to undo.
editor.msg.redo_empty = Nothing to redo.
editor.msg.no_selection = Select something with Ctrl+drag first.
editor.msg.selected = Selected:
editor.msg.copied = Copied:
editor.msg.cut = Cut:
editor.msg.clip_empty = The clipboard is empty.
editor.msg.pasting = Paste: click places it, right click or Esc ends.
editor.msg.tele_second = Now place the second teleporter (Esc: cancel).
editor.msg.tele_target = Now place the teleporter target (Esc: cancel).
editor.msg.tele_done = Teleporters linked.
editor.msg.tele_cancel = Teleporter left without its partner.
editor.msg.size_limit = Size: at least 12 x 8, at most 400 x 160.
editor.msg.light_on = Lighting as in the game.
editor.msg.light_off = Everything lit.
editor.msg.check_ok = Check: the level can be finished.
editor.msg.check_fail = Check: there are problems (see the report).
editor.help.title = Level editor – controls
editor.help.close = Any key or click: back
editor.help.1 = Mouse and keyboard
editor.help.2 = Gamepad / Steam Deck
editor.help.3 = Left: paint (drag: a line)
editor.help.4 = Stick/d-pad: move the cursor
editor.help.5 = Shift+drag: fill a rectangle
editor.help.6 = A: paint (hold and move: a line)
editor.help.7 = Right click: erase (twice: sky)
editor.help.8 = B: erase
editor.help.9 = Right drag / middle drag: pan
editor.help.10 = X or Y: palette open/close
editor.help.11 = Mouse wheel: zoom 100 / 50 / 25 %
editor.help.12 = LB/RB: brush (in the palette: page)
editor.help.13 = Alt+click or Q: pick
editor.help.14 = LT/RT: zoom
editor.help.15 = Ctrl+drag: select, Ctrl+C/X/V
editor.help.16 = Right stick: pan
editor.help.17 = Ctrl+Z / Ctrl+Y: undo / redo
editor.help.18 = Start: menu (save, test …)
editor.help.19 = F: fill an area • Del: erase
editor.help.20 = Select: check the level
editor.help.21 = Arrows/WASD: pan (Shift: fast)
editor.help.22 =
editor.help.23 = Tab: palette • 1-5: page • [ ]: brush
editor.help.24 = Palette with the pad:
editor.help.25 = G: grid • C: characters • Z: zoom
editor.help.26 = d-pad picks, A takes, B closes;
editor.help.27 = F3: decorations • F4: lighting as in game
editor.help.28 = options below it (left/right change).
editor.help.29 = F2: level settings
editor.help.30 =
editor.help.31 = F5: check • F9: save and test
editor.help.32 = Secret zones, fake walls, lamps and
editor.help.33 = Ctrl+S: save • Esc: menu
editor.help.34 = platform paths show only in the editor.
# Third round: pause map, quick save, ghost, challenges, bestiary, help options, performance display, death map.
pause.map = Map
map.title = Map
map.crystals = Crystals missing:
map.secrets = Secrets:
map.legend = Yellow: Kip • Blue: crystals • Green: exit
map.back = Close: confirm or back
msg.resumed = Back where you left off.
trial.best = Best
extras.challenges = Challenges
extras.bestiary = Bestiary
chal.title = Challenges
chal.daily = Daily challenge
chal.level = Level
chal.start = Go!
chal.own = Your own challenge
chal.best = Best times
chal.no_times = No time yet.
chal.about = A level with two rules every day – or put one together yourself.
chal.tally = Challenge
chal.tally_best = Challenge – best time!
chal.mod.none = no rules
chal.mod.blaster = Pulse Blaster only
chal.mod.blaster.about = Every other weapon stays in the locker.
chal.mod.onehit = One hit
chal.mod.onehit.about = Any hit sends Kip back to the checkpoint.
chal.mod.gravity = Low gravity
chal.mod.gravity.about = Higher, longer jumps – and harder landings.
chal.mod.dark = Darkness
chal.mod.dark.about = Only Kip's lamp and the level's lights shine.
chal.mod.fast = Turbo
chal.mod.fast.about = Everything runs a third faster.
beast.unknown = Not seen yet.
beast.weak = Weak spot:
opt.colour_assist = Colour help
opt.colour_assist.about = Shapes on keys and doors, warning stripes on lasers and crushers.
opt.big_text = Large text
opt.big_text.about = Signs and radio messages in large type.
opt.perf = Performance display
opt.perf.about = Frames per second and battery; also logged every second to perf.txt in the player folder.
perf.battery = Battery
editor.msg.deaths_none = Death map: no knockout in this level yet.
editor.msg.deaths = Death map: %d knockouts – most often: %s
editor.msg.deaths_off = Death map off.
editor.msg.reach_on = Reachable places shown (after the check).
editor.msg.reach_off = Reachable places hidden.
editor.help.35 = H: death map • R: reachable places
editor.help.36 = (both after F5 / from your own games)
