# The logbook's bestiary: name, what it does, how to beat it.
beast.sweeper = Sweeper
beast.sweeper.text = A cleaning robot of the Academy that now sweeps away anything that moves. Walks to the edge, turns, walks back.
beast.sweeper.weak = Any shot. Or just jump over it.
beast.sentry = Sentry
beast.sentry.text = Patrols slowly and stops as soon as it sees Kip – then fires bolts straight ahead.
beast.sentry.weak = Its bolts fly straight: close in between two shots or come from above.
beast.hoverdrone = Hoverdrone
beast.hoverdrone.text = Floats on a wave through the corridors and drifts slowly towards Kip.
beast.hoverdrone.weak = Aim up ({up} and fire) – the Scatter nearly always hits it.
beast.turret = Turret
beast.turret.text = Bolted to floor or ceiling, it turns towards Kip and shoots.
beast.turret.weak = Stay at the edge of its range; the Ricochet hits it around corners.
beast.sparkmine = Spark Mine
beast.sparkmine.text = Drifts towards Kip and explodes on touch.
beast.sparkmine.weak = Shoot it from afar, never let it reach you.
beast.rammer = Rammer
beast.rammer.text = Ambles along until it sees Kip – then its engine howls and it charges.
beast.rammer.weak = The howl is the warning: jump over it and hit its back.
beast.springbot = Springbot
beast.springbot.text = Bounds at Kip in high arcs.
beast.springbot.weak = Hit it as it lands – it stands still for a moment.
beast.fabricator = Fabricator
beast.fabricator.text = A factory machine that builds new hoverdrones without pause.
beast.fabricator.weak = Destroy it first or the supply never ends. Charged shots help.
beast.beetle = Armoured Beetle
beast.beetle.text = Thessa's beetle wears a chitin shield that plain shots bounce off from the front.
beast.beetle.weak = Hit it from behind – or with a charged blaster, the Lancer, the Mortar or the Arc Caster.
beast.spitter = Spitter
beast.spitter.text = Sits in one place and throws acid in high arcs.
beast.spitter.weak = Keep moving or get really close: under the arc you are safe.
beast.mothling = Mothling
beast.mothling.text = Flutters in swarms around light – and around Kip.
beast.mothling.weak = One hit is enough; the Scatter catches several at once.
beast.leaper = Leaper
beast.leaper.text = Fast and eager: pounces on Kip from a distance.
beast.leaper.weak = Turn to face it and keep firing – in mid-leap it cannot dodge.
beast.snapvine = Snapvine
beast.snapvine.text = Hangs motionless from the ceiling and drops when Kip walks underneath.
beast.snapvine.weak = Shoot upwards before you pass below.
beast.sporepod = Spore Pod
beast.sporepod.text = Drifts slowly closer and bursts in a cloud of spores.
beast.sporepod.weak = Hit it from afar before it gets close.
beast.stalker = Stalker
beast.stalker.text = Creeps through the undergrowth and rushes at Kip at full speed once it catches his scent.
beast.stalker.weak = Jump over the attack and hit its back.
beast.hivenest = Hive Nest
beast.hivenest.text = A pulsing lump that keeps hatching new mothlings.
beast.hivenest.weak = Destroy it first; the Mortar and the Lancer do it fastest.
beast.crystalcrab = Crystal Crab
beast.crystalcrab.text = Scuttles sideways across the comet's ice.
beast.crystalcrab.weak = Cryo Projector: frozen, it shatters at any hit.
beast.icebat = Ice Bat
beast.icebat.text = Hangs from the ceiling and dives at Kip like an arrow.
beast.icebat.weak = Hit it while it hangs – or after the dive, as it flies back.
beast.shardling = Shardling
beast.shardling.text = A hopping chunk of living ice.
beast.shardling.weak = Hit it as it lands; frozen, it shatters at once.
beast.cryoturret = Cryo Turret
beast.cryoturret.text = A mine turret that fires ice shards.
beast.cryoturret.weak = Stay at the edge of its range; the Ricochet hits around corners.
beast.minerbot = Minerbot
beast.minerbot.text = A mining robot with a bolt thrower, defending its tunnel.
beast.minerbot.weak = Close in between two shots; it aims badly upwards.
beast.burrower = Burrower
beast.burrower.text = Waits under the ground and bursts out when Kip comes close.
beast.burrower.weak = Where the ground trembles, step back – then hit it while it is up.
beast.frostgolem = Frost Golem
beast.frostgolem.text = A mountain of ice on two legs. Slow until it sees Kip – then it charges.
beast.frostgolem.weak = Jump over the charge. Frozen, even it shatters at one hit.
beast.wisp = Wisp
beast.wisp.text = A cold glow that drifts at Kip and bursts on touch.
beast.wisp.weak = Shoot it from afar.
beast.trooper = Gloam Trooper
beast.trooper.text = The Gloam's foot soldier: stops and shoots as soon as it sees Kip.
beast.trooper.weak = Close in between volleys; the Seeker finds it behind cover too.
beast.shieldbot = Shieldbot
beast.shieldbot.text = Carries a shield that plain shots bounce off from the front.
beast.shieldbot.weak = From behind – or with a charged blaster, the Lancer, the Mortar or the Arc Caster.
beast.jetpacker = Jetpacker
beast.jetpacker.text = Flies above Kip on a rocket pack and shoots from above.
beast.jetpacker.weak = The Seeker finds it on its own; otherwise aim up.
beast.gloamhound = Gloamhound
beast.gloamhound.text = Faster than anything else in the Gloam's army – it attacks as soon as it sees Kip.
beast.gloamhound.weak = Jump over the attack and hit it from behind.
beast.lasereye = Laser Eye
beast.lasereye.text = Charges up until it glows, then fires a beam.
beast.lasereye.weak = When it glows, step out of its line; hit it while it recharges.
beast.blinker = Blinker
beast.blinker.text = Jumps through space and appears right next to Kip.
beast.blinker.weak = Turn and fire at once; the Seeker finds it anywhere.
beast.brute = Brute
beast.brute.text = Heavy, slow and armoured – throws grenades.
beast.brute.weak = Keep moving; the Mortar and the Lancer do the most damage.
beast.riftgate = Rift Gate
beast.riftgate.text = A tear in space through which new Gloam troopers keep coming.
beast.riftgate.weak = Destroy it first or the supply never ends.
beast.mirrorbot = Mirror Bot
beast.mirrorbot.text = An Academy maintenance robot behind a polished mirror shield. It turns towards Kip and slowly closes in.
beast.mirrorbot.weak = The mirror throws plain shots from the front back. Hit it from behind – or with a charged blaster, the Lancer, the Mortar or the Arc Caster.
beast.brineeel = Brine Eel
beast.brineeel.text = Lurks unseen under the surface of the pools and shoots up in an arc when Kip jumps across.
beast.brineeel.weak = Only hurt in the air. Wait at the edge until it dives back – or hit it in mid-leap.
beast.shardsniper = Shard Sniper
beast.shardsniper.text = A survey robot of the mine with a long crystal rifle. It aims for a second – the red line shows where – then fires one fast shard.
beast.shardsniper.weak = When the line stops and blinks, jump out of it. While it reloads it cannot defend itself.
beast.deckguard = Deck Guard
beast.deckguard.text = A Gloam guard in magnetic boots: rides the platforms, paces up and down on them and shoots.
beast.deckguard.weak = Attack from below or above as the platform passes; the Seeker and the Mortar reach it well.
beast.warden = The Warden
beast.warden.text = The Academy's hijacked guardian: walks at Kip, fires missiles, stomps shockwaves across the floor and calls drones.
beast.warden.weak = Jump the shockwaves, keep your distance. Cryo freezes no boss.
beast.broodmother = The Broodmother
beast.broodmother.text = Circles in a figure of eight above her nest, spits acid and lays mothlings; later she dives.
beast.broodmother.weak = Aim up while she circles; dodge before the dive.
beast.colossus = The Colossus
beast.colossus.text = Heavy steps, slams that bring down ice shards from the ceiling, a low ice beam – and when hurt, it charges.
beast.colossus.weak = Jump over the beam, look up when the shards fall.
beast.gloam = The Gloam
beast.gloam.text = Blinks between anchor points, fires rings of orbs and beams, calls troopers and seekers.
beast.gloam.weak = Keep moving and hit it when it appears; the Seeker finds it.
