# HUD icons (tools/ui/make_ui.py). One frame per icon; hud_glow.png = emissive mask.
frame 32 32
anchor 16 16
anim crystal 1 loop 0
anim health 1 loop 1
anim key_blue 1 loop 2
anim key_gold 1 loop 3
anim score 1 loop 4
anim clock 1 loop 5
anim power_overdrive 1 loop 6
anim power_boots 1 loop 7
anim power_shield 1 loop 8
anim ammo 1 loop 9
anim skull 1 loop 10
anim secret 1 loop 11
anim credits 1 loop 12
anim weapon_blaster 1 loop 13
anim weapon_repeater 1 loop 14
anim weapon_scatter 1 loop 15
anim weapon_ricochet 1 loop 16
anim weapon_cryo 1 loop 17
anim weapon_lancer 1 loop 18
anim weapon_mortar 1 loop 19
anim weapon_arc 1 loop 20
anim weapon_seeker 1 loop 21
anim heart 1 loop 1
anim star 1 loop 4
