#!/usr/bin/env bash # Exporta o Librerama (Yeldham/Librerama, versao 0.7.0; codigo GPL-3.0-ou-posterior, assets CC BY-SA 4.0, creditos de # cada nanogame em nanogames/*/nanogame.json; codeberg.org/Librerama/librerama) para a web com o Godot 4.7.2 # oficial (o projeto pede o 4.6.x; o 4.7 abre o projeto sem mudancas): renderer Compatibility, SEM threads # (modelo web_nothreads_release: nao precisa de SharedArrayBuffer nem dos cabecalhos COOP/COEP), sem PWA. # O repositorio traz um preset Web que liga o isolamento COOP/COEP; o nosso (librerama/export_presets.cfg) o # desliga e deixa de fora o que o jogo nao usa (distribution/, fastlane/, tools/, addons/). # Mudancas no projeto, todas feitas aqui e visiveis no fonte publicado: # - OS.shell_open(meta) (os cinco pontos em que um link dos textos abriria outro site: lobby, "sobre", "sobre o # nanogame", colecao e fliperama) passa a nao fazer nada: os links ficam sem acao, o jogo nao leva ninguem # para fora do site. Os creditos continuam todos na tela (cada nanogame mostra autor, licenca e fonte do # que usa, e o "sobre" lista Godot, FreeType, Noto e os sons do lobby); # - o jogo ja tolera a ausencia de threads (Thread.start falha e o codigo instancia o nanogame na hora), por isso # o nanogame_player.gd fica como esta. # # src/FredGames.Bundler/Builds/build-librerama.sh # # Saida: artifacts/build/librerama-740d349/{web/,librerama-740d349.tar.gz}, que o bundle.yaml do jogo confere # pelo SHA-256. O tar.gz e o repositorio do commit com as mudancas acima (GPL: o fonte exato do que e servido) # e sai igual a cada execucao. set -euo pipefail SLUG=librerama COMMIT=740d3492beb2b68b94a99ba46b463d08443ed360 SHA256=3233aa829f4e99a89e0c404c8f0c9e2de7b60bc737db3a6a6f1e759a6fdee991 URL=https://codeberg.org/Librerama/librerama/archive/$COMMIT.tar.gz GODOT=4.7.2 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=c58a24e31d720be9d62f60cb5627c4e695fb72f21b0cfe1bc9ccaa9a3b3ba63e GODOT_TPZ_SHA256=f298490b8d44d934be425a5a65a51bf15f422428b229a06a6e11d9ffea248011 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$SLUG-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "$URL" "$SLUG-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 4.7.2; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$SLUG-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Links: OS.shell_open(meta) vira "pass" nos cinco pontos. for f in places/lobby/lobby.gd places/lobby/about_modal/about_modal.gd \ places/arcade_machine/nanogame_collection/about_nanogame_modal/about_nanogame_modal.gd \ places/arcade_machine/nanogame_collection/nanogame_collection.gd places/arcade_machine/arcade_machine.gd; do grep -q '^ OS.shell_open(meta)$' "$out/tree/$f" sed -i.bak 's/^ OS\.shell_open(meta)$/ pass # no web build, links do not leave the site/' "$out/tree/$f" rm "$out/tree/$f.bak" done if grep -rIn --include='*.gd' 'shell_open' "$out/tree" | grep -v '^[^:]*/tools/' | grep .; then echo "restou shell_open" >&2; exit 1; fi # Data fixa nos arquivos (os alterados ganham a data de hoje). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o repositorio do commit com as mudancas acima, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$SLUG-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/$SLUG/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"