#!/usr/bin/env bash # Exporta o Magickal Powers (eddex, Kenney Jam 2025; codigo MIT, arte CC0 de Kenney e Kay Lousberg, musica de # Miguel Herrero CC BY-SA 3.0, github.com/eddex/magickal-powers) para a web com o Godot 4.4.1 oficial (a versao # do projeto, "4.4"): renderer Compatibility, SEM threads (modelo web_nothreads_release: nao precisa de # SharedArrayBuffer nem dos cabecalhos COOP/COEP), sem PWA. O projeto do autor nao muda; so acrescentamos o # export_presets.cfg ao lado deste script (o do repositorio nao serve para a nossa pagina). # # src/FredGames.Bundler/Builds/build-magickal-powers.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo # SHA-256 (os mesmos arquivos do SHA512-SUMS.txt do release) e ficam em artifacts/tools/godot-4.4.1, instalados # sob lockf (outros scripts podem estar instalando ao mesmo tempo). O editor roda com HOME dentro da pasta de # saida (configuracao e modelo isolados). # # Saida: artifacts/build/magickal-powers-7794941/{web/,magickal-powers-7794941.tar.gz}, que o bundle.yaml do # jogo confere pelo SHA-256. O tar.gz e o fonte do jogo no commit pinado e sai igual a cada execucao. set -euo pipefail NAME=magickal-powers REPO=eddex/magickal-powers COMMIT=77949418ced70a51cb4ef11d17067a5c1cf2cbd3 SHA256=70eb98f28432d33c78de41b7a3d7fb8a20a57fb9877712d7fc596a1f4ff27228 GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Mudancas no projeto (todas feitas aqui, e o fonte publicado ja as traz): # - o logo da Kenney Jam (assets/kenney-jam-resources-1.0/, sem licenca declarada; Kenney publica o resto sob # CC0) sai: na tela inicial vira o texto "Kenney Jam" e a imagem de abertura passa a ser o icon.png do autor. python3 -I - "$out/tree" <<'PY' import sys, re, shutil, pathlib root = pathlib.Path(sys.argv[1]) scn = root / "scenes/main-menu/main_menu.tscn" t = scn.read_text() t, n = re.subn(r'\[ext_resource type="Texture2D"[^\n]*kenney-jam-logo-s\.png" id="4_hy6po"\]\n', '', t) assert n == 1 old = '[node name="TextureRect" type="TextureRect" parent="VBoxContainer/CenterContainer"]\nlayout_mode = 2\nsize_flags_horizontal = 4\ntexture = ExtResource("4_hy6po")\nstretch_mode = 2\n' new = '[node name="KenneyJam" type="Label" parent="VBoxContainer/CenterContainer"]\nlayout_mode = 2\ntheme_override_font_sizes/font_size = 96\ntext = "Kenney Jam"\nhorizontal_alignment = 1\n' assert old in t t = t.replace(old, new) scn.write_text(t) prj = root / "project.godot" t = prj.read_text() assert 'boot_splash/image="uid://d0sxuj24jhhpe"' in t prj.write_text(t.replace('boot_splash/image="uid://d0sxuj24jhhpe"', 'boot_splash/image="res://icon.png"')) shutil.rmtree(root / "assets/kenney-jam-resources-1.0") PY # Data fixa nos arquivos. TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$NAME-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/$NAME/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"