#!/usr/bin/env bash # Exporta o Momma Duck (Snoring Cat Games / Levi Lindsey, GMTK Game Jam 2021; versao de julho de 2021, commit 1a17354, a do dist/ publicado pelo autor: o HEAD do repositorio nao funciona, as fases nao desenham; codigo MIT, arte, musica e sons CC0, # github.com/SnoringCatGames/momma_duck) para a web com o Godot 3.3.2 oficial (o projeto e do Godot 3.x, # config_version 4): modelo webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de COOP/COEP), # sem PWA. O repositorio usa submodulos (scaffolder, surfacer, squirrel_away, todos MIT, mesma autora) que o # tarball do GitHub nao traz: o script baixa o tarball de cada um no commit exato que o repositorio fixa e # confere o SHA-256. O jogo roda como o autor publicou; o patch momma-duck/fredygames.patch so tira o que fala # com servidores de terceiros: # - Google Analytics (id vazio; Analytics._trigger_collect/_trigger_batch nunca enviam; snippet GA do export_shell.html); # - envio de logs de erro ao Google Cloud Storage (error_logs_url vazio; _upload_crash_log nao envia); # - links de privacidade/termos (Google Docs) e de suporte (somem da tela Sobre quando vazios); # - e acrescenta ao do export_shell.html uma CSP que so aceita a propria origem e o carregador que troca # index.wasm por index.wasm.gz (o CloudFront nao comprime acima de 10 MB; o .wasm tem 13,8 MB). # O export_presets.cfg (preset "Web") e nosso e fica ao lado deste script. # # src/FredGames.Bundler/Builds/build-momma-duck.sh # # Saida: artifacts/build/momma-duck-666f24e/{web/,momma-duck-666f24e.tar.gz}, que o bundle.yaml do jogo confere # pelo SHA-256. O tar.gz e o projeto com os submodulos (sem o dist/ do autor, que e um export pronto) e sai # igual a cada execucao. set -euo pipefail SLUG=momma-duck SHORT=1a17354 GODOT=3.3.2 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=78717ab9e1eff5c320bfc59be50ffd86ff88840cb7c786bb6fb6b8c9cebb4b06 GODOT_TPZ_SHA256=3c9bc0e869639c097a82bee881cb9022a30af4e29928dc1b78420bec8b22b612 # repo commit sha256 (destino dentro do projeto; "." = o proprio jogo) PARTS=( "momma_duck 1a17354fd12a909807a6c2942b2a59cbf9d53da5 8bcc0e00934da3eaf9ba15f3320c0bffe8c22217293e21e0cadc214e77f85109 ." "scaffolder 1d5c448fee9436c85936b2e0e51ae78bbe8de5d5 1f826a90fe9ee7ac79fa82d3724a78c83fe977a272cbb9bce2e3a4b3ee63af7c addons/scaffolder" "surfacer 6fcd937924456135651cb0e463a9639f00fca540 e713935e0ff09fe0f1db2cd1c3710ee39ffd4993e319e0cc3737b3bca400044e addons/surfacer" ) here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$SLUG-$SHORT" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } for p in "${PARTS[@]}"; do read -r repo commit sha dest <<< "$p" fetch "https://github.com/SnoringCatGames/$repo/archive/$commit.tar.gz" "$repo-${commit:0:7}.tar.gz" "$sha" done fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.3.2; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" for p in "${PARTS[@]}"; do read -r repo commit sha dest <<< "$p" mkdir -p "$out/tree/$dest" tar -xzf "$cache/$repo-${commit:0:7}.tar.gz" -C "$out/tree/$dest" --strip-components 1 done project="$out/tree" # Imagens da tela de carregamento que o export_shell.html pede (o autor as deixa no dist/ dele). mkdir -p "$out/shell" cp "$project/dist/logo.png" "$project/dist/loading.gif" "$project/dist/favicon.png" "$out/shell/" rm -rf "$project/dist" "$project/momma-duck.zip" patch -s -p1 -d "$project" < "$here/$SLUG/fredygames.patch" cp "$here/$SLUG/export_presets.cfg" "$project/export_presets.cfg" # Fonte publicado: o projeto inteiro (com o patch), em tar deterministico (ordem, dono e data fixos). TZ=UTC find "$project" -exec touch -t 202001010000 {} + ( cd "$project" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$project" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$SLUG-$SHORT.tar.gz" # O importador do Godot 3 compara datas: com os arquivos em 2020 ele nao reimporta direito; volta a data de agora. find "$project" -exec touch {} + export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .import/); a segunda exporta. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 cp "$out/shell/logo.png" "$out/shell/loading.gif" "$out/shell/favicon.png" "$out/web/" ls -l "$out/web"