#!/usr/bin/env bash # Exporta o o.l.e.s.a. (Julien Letellier, Game Off 2024; codigo MIT, arte CC BY 4.0, creditos de terceiros no # README do repositorio, github.com/jletellier/olesa) para a web com o Godot 4.4.1 oficial (a versao do projeto, # "4.4"): renderer Compatibility, SEM threads (modelo web_nothreads_release: nao precisa de SharedArrayBuffer # nem dos cabecalhos COOP/COEP), sem PWA. O projeto do autor nao muda; so acrescentamos o export_presets.cfg # ao lado deste script (o do repositorio liga o PWA e o isolamento COOP/COEP). # # src/FredGames.Bundler/Builds/build-olesa.sh # # As musicas e os sons do repositorio estao no Git LFS (o tarball do GitHub traz so os ponteiros): o script # baixa cada objeto de media.githubusercontent.com e confere o sha256 do ponteiro. # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo # SHA-256 (os mesmos arquivos do SHA512-SUMS.txt do release) e ficam em artifacts/tools/godot-4.4.1, instalados # sob lockf (outros scripts podem estar instalando ao mesmo tempo). O editor roda com HOME dentro da pasta de # saida (configuracao e modelo isolados). # # Saida: artifacts/build/olesa-0b518d8/{web/,olesa-0b518d8.tar.gz}, que o bundle.yaml do jogo confere pelo # SHA-256. O tar.gz e o fonte do jogo, com a musica e os sons ja baixados do LFS, e sai igual a cada execucao. set -euo pipefail COMMIT=0b518d87eb035377a31f36e265a91e5fe41f9a4d SHA256=eabf3734428a2c17ecae315cf6b2a2740da4cf949b13b2f1025534b1cb2b8126 GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/olesa-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/jletellier/olesa/archive/$COMMIT.tar.gz" "olesa-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/olesa-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Git LFS: troca cada ponteiro pelo objeto (conferido pelo sha256 do proprio ponteiro). ( cd "$out/tree" && grep -rl --exclude-dir=.git '^version https://git-lfs.github.com/spec/v1' . || true ) | LC_ALL=C sort | while read -r f; do oid="$(sed -n 's/^oid sha256://p' "$out/tree/$f")" fetch "https://media.githubusercontent.com/media/jletellier/olesa/$COMMIT/${f#./}" "lfs-$oid" "$oid" cp "$cache/lfs-$oid" "$out/tree/$f" done if grep -rl --exclude-dir=.git '^version https://git-lfs.github.com/spec/v1' "$out/tree" >/dev/null; then echo "ponteiros LFS restantes" >&2; exit 1 fi # Data fixa nos arquivos (os baixados do LFS e os alterados ganham a data de hoje). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/olesa-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/olesa/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"