#!/usr/bin/env bash # Exporta o Olympus Mountain Creamery (Haunted Bees Productions, Solo Dev Game Jam #4; codigo AGPL-3.0, # github.com/HauntedBees/olympus-mountain-creamery) para a web com o Godot 4.4.1 oficial (o projeto e do # "4.3"): renderer Compatibility, SEM threads (modelo web_nothreads_release: nao precisa de SharedArrayBuffer # nem dos cabecalhos COOP/COEP), sem PWA. O projeto do autor nao muda; so acrescentamos o export_presets.cfg # ao lado deste script. # # src/FredGames.Bundler/Builds/build-olympus-mountain-creamery.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo # SHA-256 e ficam em artifacts/tools/godot-4.4.1, instalados sob lockf. O editor roda com HOME dentro da pasta # de saida (configuracao e modelo isolados). # # Saida: artifacts/build/olympus-mountain-creamery-3e56302/{web/,olympus-mountain-creamery-3e56302.tar.gz}, # que o bundle.yaml do jogo confere pelo SHA-256. O tar.gz e o fonte do jogo (AGPL) e sai igual a cada execucao. set -euo pipefail COMMIT=3e56302d1cc0a2923845fe74a9723b583a9a8a35 SHA256=17a9b65271dbe2a57c2f375aba1dbfbf637b610512ee7e3dcda3b0904211502e GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/olympus-mountain-creamery-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/HauntedBees/olympus-mountain-creamery/archive/$COMMIT.tar.gz" "olympus-mountain-creamery-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/olympus-mountain-creamery-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # O projeto e do Godot 4.3, que nao guarda .uid ao lado de scripts e shaders; o 4.4 sortearia um UID novo a # cada exportacao e o .pck mudaria. Gravamos nos mesmos arquivos UIDs derivados do caminho (sha256), antes de # importar, e o build fica reprodutivel. ( cd "$out/tree" && find . \( -name '*.gd' -o -name '*.gdshader' \) -type f | sed 's|^\./||' | LC_ALL=C sort ) | while read -r f; do [ -e "$out/tree/$f.uid" ] && continue python3 -I -c ' import hashlib, sys n = int.from_bytes(hashlib.sha256(sys.argv[1].encode()).digest()[:8], "big") & 0x7FFFFFFFFFFFFFFF a = "abcdefghijklmnopqrstuvwxy0123456789" t = "" while n: t = a[n % 34] + t n //= 34 print("uid://" + t)' "$f" > "$out/tree/$f.uid" done # Data fixa nos arquivos (os baixados do LFS e os alterados ganham a data de hoje). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/olympus-mountain-creamery-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/olympus-mountain-creamery/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"