#!/usr/bin/env bash # Exporta o One Minute Away (Denis Bourge / Srynetix, Ludum Dare 51, MIT; github.com/Srynetix/one-minute-away) para a # web com o Godot 3.5.3 oficial (o jogo foi feito no 3.5.1): modelo webassembly_release (sem threads: nao precisa de # SharedArrayBuffer nem de COOP/COEP), sem PWA. O jogo usa o plugin do proprio autor, o sxgd (MIT, # github.com/Srynetix/sxgd), que no repositorio do jogo e um submodulo (pasta vazia): baixamos o commit exato # que o jogo aponta (3154b93) e o colocamos em addons/sxgd. Mudancas, todas feitas aqui: # 1. sxgd sem doc/ (105 MB de documentacao gerada) nem .github/; # 2. o jogo sem art/ (projetos do FL Studio, so de autoria) e sem a imagem do logo do Ludum Dare # (assets/3rd/ludumdare.png, marca registrada): a tela de abertura passa a dizer "Ludum Dare" em texto; # 3. o export deixa de fora o modulo Font Awesome do sxgd (o jogo nao o usa; fica no fonte), promo/ e o # rascunho de tileset (*.png~). # # src/FredGames.Bundler/Builds/build-one-minute-away.sh # # Saida: artifacts/build/one-minute-away-be7c52c/{web/,one-minute-away-be7c52c.tar.gz}, que o bundle.yaml do jogo # confere pelo SHA-256. O tar.gz (jogo + sxgd, com as mudancas acima) sai igual a cada execucao. set -euo pipefail COMMIT=be7c52c4aa15c88eb05473a9b73ad9fd1288ba2f SHA256=04a5c5fcb52fc9cf81ede4f2d64c4ffeccae172afd05b05f53e62626c58daa02 SXGD_COMMIT=3154b9314734d33640cbb73eb506753e29a5a130 SXGD_SHA256=e4c640327e57434ecfc89b59e8122d11f53eb5b0a952f980285ef774c7741c7a GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/one-minute-away-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "https://github.com/Srynetix/one-minute-away/archive/$COMMIT.tar.gz" "one-minute-away-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "https://github.com/Srynetix/sxgd/archive/$SXGD_COMMIT.tar.gz" "sxgd-${SXGD_COMMIT:0:7}.tar.gz" "$SXGD_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.5.3; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/one-minute-away-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # O submodulo vem como pasta vazia no tarball do jogo. rmdir "$out/tree/addons/sxgd" mkdir "$out/tree/addons/sxgd" tar -xzf "$cache/sxgd-${SXGD_COMMIT:0:7}.tar.gz" -C "$out/tree/addons/sxgd" --strip-components 1 rm -rf "$out/tree/addons/sxgd/doc" "$out/tree/addons/sxgd/.github" # Sem os projetos do FL Studio e sem o logo do Ludum Dare (cada passo falha se o texto esperado nao existir). rm -rf "$out/tree/art" [ -f "$out/tree/assets/3rd/ludumdare.png" ] rm -f "$out/tree/assets/3rd/ludumdare.png" "$out/tree/assets/3rd/ludumdare.png.import" python3 -I - "$out/tree/screens/Boot.tscn" <<'PY' import sys p = sys.argv[1] s = open(p, encoding='utf-8').read() a = 'for the [img=300]res://assets/3rd/ludumdare.png[/img] [rainbow]#51[/rainbow]' assert a in s s = s.replace(a, 'for the Ludum Dare [rainbow]#51[/rainbow]') b = 'text = "\nMade with \nfor the #51\n"' assert b in s s = s.replace(b, 'text = "\nMade with \nfor the Ludum Dare #51\n"') open(p, 'w', encoding='utf-8').write(s) PY ! grep -rIl 'ludumdare.png' "$out/tree" | grep . # Data fixa nos arquivos e fonte publicado em tar deterministico (ordem, dono e data fixos). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/one-minute-away-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/one-minute-away/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .import/; o autoload que da preload na musica falha nela, por isso # ha uma segunda passada); a terceira exporta. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --editor --quit --no-window > "$out/import2.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"