title Orpheus author Illusion Fisherman homepage https://illusion-fisherman.itch.io/ run_rules_on_level_start ======== OBJECTS ======== Background #4d4b46 #4a4844 00001 00011 00111 01111 11111 PlayerVisionMark #fbfcfb ..... ..... ..0.. ..... ..... Player #d61718 #ef6062 #001eef #e0e0e0 ..... ..... ..... ..... ..... StartingPlayerMark red PlayerAliveCheck #d61718 #ef6062 #001eef #e0e0e0 ..... ..... ..... ..... ..... PlayerDead #d61718 #ef6062 #001eef #e0e0e0 ..... .1.1. ..1.. .1.1. ..... PlayerLeft A #332522 #ef6062 #de7c13 #e0e0e0 .00.. .330. .232. .222. .2.2. PlayerRight D #332522 #ef6062 #de7c13 #e0e0e0 ..00. .033. .232. .222. .2.2. PlayerUp W #332522 #ef6062 #de7c13 #e0e0e0 .000. .000. 32223 .222. .2.2. PlayerDown S #332522 #ef6062 #de7c13 #e0e0e0 .000. .332. 33223 32223 .2.2. Wall #a2592f #cab170 #12111f 21111 01001 01101 00002 22222 SeeingWall #a2592f #cab170 #12111f 21212 02021 21202 02022 22222 SeeingWallTemp black ..... ..... ..... ..... ..... SeenWall X #a2592f #cab170 #12111f #09249f #18151f 24242 42424 24242 42424 24242 WallAndEyeLock E #afaa99 #251a5e #358fc3 ..... .111. 11211 .111. ..... EyeLock #26aacf #26aacf #12111f #09249f 20002 00200 22222 00200 20002 EyeUnlock #fbfcfb #26aacf #12111f #09249f 00100 01110 11311 01110 00100 Gate G #26aacf #26aacf 0...0 0.0.0 0.0.0 0.0.0 0.0.0 TempGate yellow PowerOnTile #26aacf 00000 00000 00000 00000 00000 PowerOffTile #12111f 00000 00000 00000 00000 00000 WireUD H #4d4b46 #4a4844 #444b5c black 00.01 00.11 00.11 01.11 11.11 WireUL J #4d4b46 #4a4844 #444b5c 00.01 00.11 ...11 01111 11111 WireUR K #4d4b46 #4a4844 #444b5c 00.01 00.11 00... 01111 11111 WireLR L #4d4b46 #4a4844 #444b5c 00001 00011 ..... 01111 11111 WireLD N #4d4b46 #4a4844 #444b5c 00001 00011 ...11 01.11 11.11 WireRD M #4d4b46 #4a4844 #444b5c 00001 00011 00... 01.11 11.11 WireUDLR #4d4b46 #4a4844 #444b5c 00.01 00.11 ..... 01.11 11.11 ======= LEGEND ======= . = Background # = Wall MovingPlayer = PlayerUp or PlayerDown or PlayerLeft or PlayerRight Solid = Wall or SeeingWall or SeeingWallTemp or SeenWall or Gate or TempGate VisionBlocker = Wall or SeeingWall or SeeingWallTemp or SeenWall Wire = WireUD or WireUL or WireUR or WireLR or WireLD or WireRD or WireUDLR WireU = WireUD or WireUL or WireUR or WireUDLR WireL = WireUL or WireLR or WireLD or WireUDLR WireR = WireUR or WireLR or WireRD or WireUDLR WireD = WireUD or WireLD or WireRD or WireUDLR ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background PowerOnTile, PowerOffTile WireUD, WireUL, WireUR, WireLR, WireLD, WireRD, WireUDLR PlayerVisionMark Player, PlayerDead, Wall, SeenWall, SeeingWall, SeeingWallTemp, Gate, TempGate PlayerLeft, PlayerRight, PlayerUp, PlayerDown PlayerAliveCheck EyeLock, EyeUnlock WallAndEyeLock StartingPlayerMark ====== RULES ====== (Stage setup) [WallAndEyeLock] -> [Wall EyeLock] [PlayerUp no Player] -> [PlayerUp up Player StartingPlayerMark] [PlayerDown no Player] -> [PlayerDown down Player StartingPlayerMark] [PlayerLeft no Player] -> [PlayerLeft left Player StartingPlayerMark] [PlayerRight no Player] -> [PlayerRight right Player StartingPlayerMark] [Wire no PowerOnTile no PowerOffTile] -> [Wire PowerOffTile] [EyeLock no PowerOffTile] -> [EyeLock PowerOffTile WireUDLR] (Set player movement sprite) [MovingPlayer] -> [ ] [right Player] -> [right Player right PlayerRight] [left Player] -> [left Player left PlayerLeft] [up Player] -> [up Player up PlayerUp] [down Player] -> [down Player down PlayerDown] [PlayerVisionMark] -> [ ] (Set seen walls) [SeeingWall] -> [SeeingWallTemp] [> MovingPlayer | ... | Wall] -> [> MovingPlayer | ... | SeeingWall] [> MovingPlayer | ... | SeeingWallTemp] -> [> MovingPlayer | ... | SeeingWall] [> MovingPlayer | ... | VisionBlocker | ... | SeeingWall] -> [> MovingPlayer | ... | VisionBlocker | ... | Wall] [SeeingWallTemp] -> [SeenWall] (Vision) [> movingplayer | ... | no PlayerVisionmark | ... | VisionBlocker ] -> [> MovingPlayer | ... | PlayerVisionMark | ... | VisionBlocker] [> movingplayer | ... | VisionBlocker | ... | PlayerVisionMark ] -> [> movingplayer | ... | VisionBlocker | ... | ] (up [ PlayerUp | ... | no PlayerVisionMark | ... | VisionBlocker ] -> [ PlayerUp | ... | PlayerVisionMark | ... | visionblocker ] down [ PlayerDown | ... | no PlayerVisionMark | ... | VisionBlocker ] -> [ PlayerDown | ... | PlayerVisionMark | ... | visionblocker ] left [ PlayerLeft | ... | no PlayerVisionMark | ... | VisionBlocker ] -> [ PlayerLeft | ... | PlayerVisionMark | ... | visionblocker ] right [ PlayerRight | ... | no PlayerVisionMark | ... | VisionBlocker ] -> [ PlayerRight | ... | PlayerVisionMark | ... | visionblocker ]) (Start stage setup) [moving Player moving MovingPlayer StartingPlayerMark] -> [Player MovingPlayer] (Stop player on walls) [> MovingPlayer | Solid ] -> [MovingPlayer | Solid] (Dead check) [ moving Player ] -> [ moving PlayerAliveCheck ] [ moving PlayerAliveCheck | ... | SeeingWall ] -> [ moving Player | ... | SeeingWall ] [ PlayerAliveCheck ] -> [ PlayerDead ] [ PlayerDead PlayerLeft ] -> [ PlayerDead ] [ PlayerDead PlayerRight ] -> [ PlayerDead ] [ PlayerDead PlayerUp ] -> [ PlayerDead ] [ PlayerDead PlayerDown ] -> [ PlayerDead ] (Eye lock) [ EyeLock SeeingWall] -> [EyeUnlock SeeingWall] [EyeUnlock PowerOffTile] -> [EyeUnlock PowerOnTile] startloop up [ WireU PowerOffTile | WireD PowerOnTile ] -> [ WireU PowerOnTile | WireD PowerOnTile ] down [ WireD PowerOffTile | WireU PowerOnTile ] -> [ WireD PowerOnTile | WireU PowerOnTile ] left [ WireL PowerOffTile | WireR PowerOnTile ] -> [ WireL PowerOnTile | WireR PowerOnTile ] right [ WireR PowerOffTile | WireL PowerOnTile ] -> [ WireR PowerOnTile | WireL PowerOnTile ] endloop (Gate) late [ Gate ] -> [ TempGate ] late up [ TempGate | PowerOffTile WireD ] -> [ Gate | PowerOffTile WireD ] late down [ TempGate | PowerOffTile WireU ] -> [ Gate | PowerOffTile WireU ] late left [ TempGate | PowerOffTile WireR ] -> [ Gate | PowerOffTile WireR ] late right [ TempGate | PowerOffTile WireL ] -> [ Gate | PowerOffTile WireL ] late [ TempGate ] -> [ ] ============== WINCONDITIONS ============== No EyeLock ======= LEVELS ======= MESSAGE Open all the eyes ###### #..s.# #e#..# #....# #...e# ###### MESSAGE Eyes open gates ######### #..g#g..# #.#h.h#.# #.#hsh#.# #.ej.ke.# #e#####e# MESSAGE Level 1 ####### #e.#..# #.....# ##e..e# #e...## ##e#.w# ####### MESSAGE Level 2 ###x####### #.elg.xg.e# #...e..he.# #d#....kle# ########### MESSAGE Level 3 ######### #s....e.# #.e.e.mg# #.....e.# #.e..e.e# ######### MESSAGE Level 4 xxxxxxxx #..s..e# #e...e.# #.x..x.# #......# #.e.x.e# ######## MESSAGE Thank you for playing!