#!/usr/bin/env bash # Exporta o Pew Pew Pew: Danger Zone! (Gina Haeussge "foosel", Go Godot Jam 4; codigo, arte e sons MIT, musica de # DavidKBD com os termos dele em assets/music/LICENSE.txt, fonte JetBrains Mono OFL, github.com/foosel/ # pew-pew-pew-danger-zone) para a web com o Godot 4.4.1 oficial (o projeto e do 4.0; o 4.4 abre sem mudancas): # renderer Compatibility (o unico da web), SEM threads (modelo web_nothreads_release), sem PWA. O projeto do # autor muda so na fonte: a DIGITAL-7 (freeware "para uso domestico") sai e entra a Orbitron (SIL OFL 1.1, # google/fonts no commit pinado, conferida pelo SHA-256) no HUD e na tela de creditos. O export_presets.cfg e # nosso, ao lado deste script. # # ATENCAO: este export NAO e bit a bit reprodutivel. O Godot 4 sorteia um unique_id novo para os nos de cada # cena que converte para binario (export-*.scn em .godot/exported/), entao index.pck muda a cada execucao; o # resto (wasm, js, icones, o tar.gz do fonte) e identico. O bundle.yaml pina a saida gerada por ultimo; rodar o # script de novo exige atualizar o sha256 do index.pck (e do index.html, que traz o tamanho dele). # # src/FredGames.Bundler/Builds/build-pew-pew-pew-danger-zone.sh # # O editor (macOS) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo SHA-256 # e ficam em artifacts/tools/godot-4.4.1, instalados sob lockf (outros scripts podem estar instalando ao # mesmo tempo). O editor roda com HOME dentro da pasta de saida (configuracao e modelo isolados). # # Saida: artifacts/build/pew-pew-pew-danger-zone-930ab15/{web/,pew-pew-pew-danger-zone-930ab15.tar.gz}, que o bundle.yaml do # jogo confere pelo SHA-256. O tar.gz e o fonte publicado (o projeto no commit pinado ja com as mudancas # acima) e sai igual a cada execucao. set -euo pipefail NAME=pew-pew-pew-danger-zone REPO=foosel/pew-pew-pew-danger-zone COMMIT=930ab15d2097cd32b55b8e7588b675cf57261b8d SHA256=5088a10ef6f7e21a1c62c85d75b814f05c65afec293606f4cceada79e6583da3 SUBDIR="" GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" project="$tree${SUBDIR:+/$SUBDIR}" # Fonte: DIGITAL-7 (licenca so para uso domestico) -> Orbitron (OFL). FONTS_COMMIT=9862abc066c9b83bf84c3e8ed1fc2d8d48f9bbf0 fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/orbitron/Orbitron%5Bwght%5D.ttf" \ "Orbitron-wght-${FONTS_COMMIT:0:7}.ttf" f42db2dd16e642258e35782916eceb1dcdbea06fb958d77ad71dc5963587e8fd fetch "https://raw.githubusercontent.com/google/fonts/$FONTS_COMMIT/ofl/orbitron/OFL.txt" \ "Orbitron-OFL-${FONTS_COMMIT:0:7}.txt" ab609b0e110d622435ff337cdf233288556e011bbf9bd0550be98846c0630819 rm -rf "$project/assets/fonts/DIGITAL-7" mkdir -p "$project/assets/fonts/Orbitron" cp "$cache/Orbitron-wght-${FONTS_COMMIT:0:7}.ttf" "$project/assets/fonts/Orbitron/Orbitron-wght.ttf" cp "$cache/Orbitron-OFL-${FONTS_COMMIT:0:7}.txt" "$project/assets/fonts/Orbitron/OFL.txt" for f in scenes/menu/menu.tscn scenes/hud/hud.tscn; do sed -i.bak 's|uid="uid://bbkqyfn0fntcr" path="res://assets/fonts/DIGITAL-7/digital-7.ttf"|path="res://assets/fonts/Orbitron/Orbitron-wght.ttf"|' "$project/$f" sed -i.bak 's|DIGITAL-7 by Sizenko Alexander|Orbitron by The League of Moveable Type|' "$project/$f" rm "$project/$f.bak" done sed -i.bak 's|DIGITAL-7 by Sizenko Alexander, http://www.styleseven.com/|Orbitron by The League of Moveable Type, https://github.com/theleagueof/orbitron|' "$project/README.md"; rm "$project/README.md.bak" if grep -rIl --exclude-dir=.git -i 'digital-7\|DIGITAL-7' "$project"; then echo "restou referencia a DIGITAL-7" >&2; exit 1; fi # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto inteiro, em tar deterministico (ordem, dono e data fixos). ( cd "$tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$NAME-${COMMIT:0:7}.tar.gz" cp "$here/$NAME/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"