# Gera intro_bg.bmp (256x256, 8 bits com paleta) do Pinball Simulator 2026 Advanced: tela de abertura nossa, # no lugar da arte do logo da GBA Jam 2026 (licenca nao livre). Texto na fonte padrao do Pillow (Aileron, CC0). # Uso: python3 -I make-intro.py saida.bmp import sys from PIL import Image, ImageDraw, ImageFont img = Image.new("P", (256, 256), 0) pal = [0] * 768 cols = {0: (255, 0, 255), 1: (12, 14, 40), 2: (236, 236, 255), 3: (255, 196, 64), 4: (70, 90, 200)} for i, c in cols.items(): pal[i * 3:i * 3 + 3] = c img.putpalette(pal) d = ImageDraw.Draw(img) d.rectangle([0, 0, 239, 159], fill=1) d.rectangle([3, 3, 236, 156], outline=4) d.ellipse([104, 18, 136, 50], fill=2) d.ellipse([112, 22, 122, 32], fill=3) for text, y, size, col in (("PINBALL", 62, 26, 2), ("SIMULATOR", 90, 26, 2), ("2026 ADVANCED", 126, 14, 3)): f = ImageFont.load_default(size) d.fontmode = "1" w = d.textlength(text, font=f) d.text(((240 - w) / 2, y), text, font=f, fill=col) img.save(sys.argv[1], format="BMP")