--- a/src/lib/compiler/compileData.ts +++ b/src/lib/compiler/compileData.ts @@ -2068,9 +2068,8 @@ usedSceneTypeIds, }); - output[`game_signature.c`] = compileSaveSignature( - JSON.stringify(projectData) - ); + // FredyGames: fixed input (the hash of the whole project data changes on every run), so builds are reproducible. + output[`game_signature.c`] = compileSaveSignature("fredygames"); return { files: output,