#!/usr/bin/env bash # Exporta o Pocket Broomball (Simon Dalvai; codigo AGPL-3.0-or-later, arte propria CC BY-SA 4.0, sons CC0 e CC BY 3.0 do # Freesound; codeberg.org/dulvui/pocket-broomball, commit 1fb280f) para a web com o Godot 3.5.3 oficial (o projeto e do # Godot 3.x): modelo webassembly_release (sem threads), sem PWA. O repositorio nao traz export_presets.cfg para a web # pronto; o nosso fica ao lado deste script. # # O jogo original traz os logos de ~100 times reais (LicenseRef-TEAM-ICONS: "no licence is available and all rights belong # to the corresponding team"), que nao podemos redistribuir. Esta versao nao os tem, nem os nomes dos times e das ligas: # pocket-broomball/patch.py troca todos por times e ligas ficticios (mesmas cores, forca, velocidade e preco) com escudos # genericos desenhados por ele (dominio publico), e tira o que abre paginas fora do jogo (OS.shell_open, botoes de redes # e de lojas, "sair", bandeiras de idioma). Os caminhos abaixo saem do fonte publicado (o bundle.yaml os tira do tarball do # upstream com "remove", e este script faz o mesmo antes de aplicar o patch). # # src/FredGames.Bundler/Builds/build-pocket-broomball.sh # # Saida: artifacts/build/pocket-broomball-1fb280f/web/, que o bundle.yaml do jogo confere pelo SHA-256. set -euo pipefail SLUG=pocket-broomball COMMIT=1fb280fdb7e1d74b655886bf61351096b733c4ea SHA256=89226da688e319b48cab45b88571c6cf293376b4dcded5ddfde07f93a80e174a URL=https://codeberg.org/dulvui/pocket-broomball/archive/$COMMIT.tar.gz GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 # Mesma lista de "remove" do bundle.yaml (prefixos dentro do tarball, sem o diretorio raiz). REMOVE="game/assets/teams store-images store-pages metadata flatpak ROADMAP.md" here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$SLUG-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "$URL" "$SLUG-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.5.3; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$SLUG-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 for p in $REMOVE; do [ -e "$out/tree/$p" ] || { echo "nao existe: $p" >&2; exit 1; }; rm -rf "$out/tree/$p"; done python3 -I "$here/$SLUG/patch.py" "$out/tree" # Data fixa nos arquivos (o Godot guarda a data de modificacao dos recursos importados). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + project="$out/tree/game" cp "$here/$SLUG/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # O Godot 3 importa em etapas: a primeira passada importa as imagens e os sons (cria .import/), as traducoes (.csv) # so ficam prontas nas passadas seguintes, e a exportacao so confere tudo na ultima. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export0.log" 2>&1 || true # As traducoes importadas saem com as mensagens em ordem que varia a cada execucao; ordenamos para o .pck ser sempre igual. python3 -I "$here/$SLUG/sort_translations.py" "$project/translations" "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export1.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"