--- a/Main.asm +++ b/Main.asm @@ -3,7 +3,7 @@ ; ======================= ; If set to 1, enable debugging features. -def DebugMode = 1 +def DebugMode = 0 ; Defines include "Defines.asm" --- a/Engine/GameModes/SplashScreens.asm +++ b/Engine/GameModes/SplashScreens.asm @@ -45,39 +45,6 @@ ; -------- - ldfar hl,GBCompo2021Tiles - ld de,$8000 - call DecodeWLE - - ld hl,GBCompo2021Map - ld de,sys_TilemapBuffer - call DecodeWLE - - ld hl,sys_TilemapBuffer - call LoadTilemapScreen - - ld hl,Pal_GBCompo2021 - xor a - call LoadPal - call ConvertPals - call PalFadeInWhite - call UpdatePalettes - - ld a,LCDCF_ON | LCDCF_BG8000 | LCDCF_BGON - ldh [rLCDC],a - ld a,IEF_VBLANK - ldh [rIE],a - ei - - ld a,240 - ld [Splash_Timer],a - call SplashScreensLoop - halt - xor a - ldh [rLCDC],a - - ; -------- - ldfar hl,DevEdPresentsTiles ld de,$8000 call DecodeWLE