#!/usr/bin/env bash # Compila o Rocks and Diamonds (Phil Howard / 32blit, MIT) para WebAssembly sobre o SDK do 32blit. # source artifacts/tools/emsdk/emsdk_env.sh # Emscripten 6.0.10 # src/FredGames.Bundler/Builds/build-rocks-and-diamonds.sh # Saida: artifacts/build/32blit-rocks-and-diamonds/{index.html,rocks-and-diamonds.js,rocks-and-diamonds.wasm}. set -euo pipefail here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" SLUG=rocks-and-diamonds GAME_REPO=32blit/rocks-and-diamonds GAME_COMMIT=7941290835510301815afa4a0de200bff3ee9202 GAME_SHA256=1aadc10bb84515129d4878fbe7a9be469c0076902e49bc0404519acb27464cb4 PATCH="$here/rocks-and-diamonds/wrap-levels.patch" . "$here/32blit-web/common.sh" blit_build