#!/usr/bin/env bash # Exporta o Rusty's Mini Golf (Sleeping Colossus, BSD-2-Clause; github.com/SleepingColossus/rustys-mini-golf, commit # 2fd37d6) para a web com o Godot 4.4.1 oficial (o projeto e do 4.1; usamos o mais proximo que temos): renderer # Compatibility (o do proprio projeto), SEM threads (modelo web_nothreads_release), sem PWA. # # Mudancas no jogo (rustys-mini-golf/patch.py): saem os botoes de redes sociais do menu (links para fora e logos de # marcas), o icone padrao do Godot e a pasta de sons brutos sem origem registrada (Assets/Audacity, ja sem uso no jogo); a # fonte Cakecafe (sem licenca de redistribuicao) vira a Lilita One (SIL OFL, google/fonts); e os 9 efeitos sonoros # (.ogg do autor, sem credito de origem) sao trocados pelos nossos, sintetizados por rustys-mini-golf/sounds.py (dominio # publico) com os mesmos nomes de arquivo. A musica e todo o resto da arte sao do autor e ficam como estao. # # src/FredGames.Bundler/Builds/build-rustys-mini-golf.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.4.1-stable do GitHub, conferidos pelo SHA-256 # e ficam em artifacts/tools/godot-4.4.1 (instalados sob lockf). O editor roda com HOME dentro da pasta de saida. # # Saida: artifacts/build/rustys-mini-golf-2fd37d6/{web/,rustys-mini-golf-2fd37d6.tar.gz}, que o bundle.yaml do jogo # confere pelo SHA-256. O tar.gz e o fonte do jogo ja com as mudancas acima e sai igual a cada execucao. set -euo pipefail COMMIT=2fd37d69ad9358015fc3a3e98dbf987ab223ed45 SHA256=03916c8bc997b18f88e9d07f1c4b9f14ac6adc07f7fd9664b070b2723d3519f9 GODOT=4.4.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=6c670596d21afb7917c739d0b85b10b4ac6a44051ffa2a672f90bc7da5062864 GODOT_TPZ_SHA256=7a8d14ade489fd4d22f178193021fe8a876a9e51068ed4dde26dac3ae4c59a88 FONTS=0b03411188731f960e8fa7064e940407ade0e6d4 # google/fonts FONT_SHA256=f5b641c45c69d772ee4eda687bc9fda411d5cad6b0b45371491da4580cbc8d59 OFL_SHA256=255d5debbb80eb2ea762644311f266a279e8778f00156655a516e2b7781a63e1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/rustys-mini-golf-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/SleepingColossus/rustys-mini-golf/archive/$COMMIT.tar.gz" "rustys-mini-golf-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "https://raw.githubusercontent.com/google/fonts/$FONTS/ofl/lilitaone/LilitaOne-Regular.ttf" "lilitaone-$FONTS.ttf" "$FONT_SHA256" fetch "https://raw.githubusercontent.com/google/fonts/$FONTS/ofl/lilitaone/OFL.txt" "lilitaone-OFL-$FONTS.txt" "$OFL_SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/rustys-mini-golf-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Mudancas do porte, fonte nova e efeitos sonoros nossos (mesmos caminhos dos originais). python3 -I "$here/rustys-mini-golf/patch.py" "$out/tree" cp "$cache/lilitaone-$FONTS.ttf" "$out/tree/Src/UI/Fonts/LilitaOne-Regular.ttf" cp "$cache/lilitaone-OFL-$FONTS.txt" "$out/tree/Src/UI/Fonts/OFL.txt" cp -R "$here/rustys-mini-golf/sounds/." "$out/tree/Src/" # O Godot 4.4+ cria um .uid aleatorio para cada script sem ele, o que muda o .pck a cada build. Criamos os faltantes com # um valor derivado do caminho. python3 -I - "$out/tree" <<'PY' import hashlib, os, sys A = 'abcdefghijklmnopqrstuvwxyz01234567' for d, _, fs in os.walk(sys.argv[1]): for f in sorted(fs): if f.endswith(('.gd', '.gdshader', '.gdshaderinc')) and not os.path.exists(os.path.join(d, f + '.uid')): n = int.from_bytes(hashlib.sha256(os.path.relpath(os.path.join(d, f), sys.argv[1]).encode()).digest()[:8], 'big') >> 12 s = '' for _ in range(12): s += A[n % 34]; n //= 34 open(os.path.join(d, f + '.uid'), 'w').write('uid://' + s + '\n') PY # Data fixa nos arquivos e fonte publicado em tar deterministico (ordem, dono e data fixos). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/rustys-mini-golf-${COMMIT:0:7}.tar.gz" project="$out/tree/Src" cp "$here/rustys-mini-golf/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --import > "$out/import2.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"