#!/usr/bin/env bash # Exporta o Scrap Spaceship (Justin Baker "Nisovin", Ludum Dare 45; codigo MIT, github.com/nisovin/LD45; creditos de arte # e som CC0/CC BY/CC BY-SA e musica CC BY 4.0 no credits.txt) para a web com o Godot 3.5.3 oficial (o projeto e do Godot 3.x # e abre sem mudancas): modelo webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de COOP/COEP), sem # PWA. O repositorio nao traz export_presets.cfg (esta no .gitignore); o nosso fica ao lado deste script. Um patch nosso # (scrap-spaceship/web.patch, aplicado aqui): os botoes Quit (menu e pausa) ficam escondidos em vez de desativados e os # links da tela de creditos nao abrem nada (OS.shell_open). # # src/FredGames.Bundler/Builds/build-scrap-spaceship.sh # # O editor (macOS) e os modelos de exportacao vem do release 3.5.3-stable do GitHub, conferidos pelo SHA-256 e ficam # em artifacts/tools/godot-3.5.3, instalados sob lockf. O editor roda com HOME dentro da pasta de saida. # # Saida: artifacts/build/scrap-spaceship-41d1bff/web/, que o bundle.yaml do jogo confere pelo SHA-256. set -euo pipefail NAME=scrap-spaceship REPO=nisovin/LD45 COMMIT=41d1bff75687937701f4da26886b428359a1e356 SHA256=ec25caf2ba413dc7c9962cbb363fb1bbbad705824378502ed8afa5d7b03d03eb SUBDIR=project GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/$REPO/archive/$COMMIT.tar.gz" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" project="$tree${SUBDIR:+/$SUBDIR}" patch -d "$tree" -p1 < "$here/$NAME/web.patch" # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + cp "$here/$NAME/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # O repositorio nao traz a pasta .import/ (esta no .gitignore): a primeira passada importa os recursos, a segunda exporta. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"