music_item class
#include <bn_music_item.h>
Contains the required information to play music.
Contents
The assets conversion tools generate an object of this type in the build folder for each module file
Supported module files have *.mod, *.xm, *.s3m or *.it extensions.
Constructors, destructors, conversion operators
- music_item(int id) explicit constexpr
- Constructor.
Public functions
Friends
-
auto operator==(music_
item a, music_ item b) -> friend bool defaulted constexpr - Default equal operator.
Function documentation
void bn:: music_item:: play() const
Plays the music specified by this item with default settings.
Default settings are volume = 1 and loop enabled.