core namespace
#include <bn_core.h>
Core related functions.
Contents
- Reference
Functions
- void init()
- This function must be called before using Butano, and it must be called only once.
-
void init(const string_
view& keypad_commands) - This function must be called before using Butano, and it must be called only once.
- auto skip_frames() -> int
- Returns the number of frames to skip.
- void set_skip_frames(int skip_frames)
- Sets the number of frames to skip.
- void update()
- Updates the screen and all of Butano's subsystems.
-
void sleep(keypad::
key_type wake_up_key) - Sleeps the GBA until the given keypad key is pressed.
-
void sleep(const span<const keypad::
key_type>& wake_up_keys) - Sleeps the GBA until the given keypad keys are pressed.
- void reset()
- Resets the GBA, going back to the start of main().
- auto current_cpu_usage() -> fixed
- Returns the current CPU usage.
- auto last_cpu_usage() -> fixed
- Returns the CPU usage of the last elapsed frame.
- auto last_vblank_usage() -> fixed
- Returns the V-Blank usage of the last elapsed frame.
Function documentation
void bn:: core:: init(const string_ view& keypad_commands)
This function must be called before using Butano, and it must be called only once.
| Parameters | |
|---|---|
| keypad_commands | Keypad commands recorded with the keypad logger. |
Instead of reading the keypad of the GBA, these keypad commands are replayed.
int bn:: core:: skip_frames()
Returns the number of frames to skip.
0 skip frames means ~60 frames per second, 1 skip frame means ~30 frames per second, and so on.
void bn:: core:: set_skip_frames(int skip_frames)
Sets the number of frames to skip.
0 skip frames means ~60 frames per second, 1 skip frame means ~30 frames per second, and so on.
void bn:: core:: reset()
Resets the GBA, going back to the start of main().
Keep in mind that it doesn't rewind the stack, so alive objects are not destroyed.
fixed bn:: core:: current_cpu_usage()
Returns the current CPU usage.
A CPU usage greater than 1 means that at least one screen refresh has been missed.
fixed bn:: core:: last_cpu_usage()
Returns the CPU usage of the last elapsed frame.
A CPU usage greater than 1 means that at least one screen refresh has been missed.
fixed bn:: core:: last_vblank_usage()
Returns the V-Blank usage of the last elapsed frame.
A V-Blank usage greater than 1 means that the screen is being redrawn before all of GBA display components being updated.