#!/usr/bin/env bash # Exporta o Stomper (Diego Escalante, GitHub Game Off 2022; MIT) para a web com o Godot 3.5.3 oficial: # modelo webassembly_release (sem threads: nao precisa de SharedArrayBuffer nem de COOP/COEP), sem PWA. # O jogo roda como o autor publicou; o repositorio nao traz export_presets.cfg (esta no .gitignore), entao # o nosso fica ao lado deste script. Tres mudancas no projeto, todas feitas aqui: # 1. Fonts/StylishRegularFont.ttf (10,8 MB, coreano inteiro) vira um subconjunto com Basic Latin, Latin-1 # e pontuacao geral (fonttools; a tabela name e a licenca OFL seguem intactas; a fonte Stylish da # AsiaSoft e OFL 1.1 sem nome reservado, ver google/fonts ofl/stylish/OFL.txt). # 2. Audio/music.wav.import: compress/mode 0 -> 1 (IMA-ADPCM), a musica cai de 10,5 MB para ~2,7 MB; # o laco (loop_mode=2) continua o mesmo. # 3. O export deixa de fora os arquivos de autoria (.aseprite, .aup, .cpt, Audio/music_data/). # # src/FredGames.Bundler/Builds/build-stomper.sh # # Saida: artifacts/build/stomper-0444d1a/{web/,stomper-0444d1a.tar.gz}, que o bundle.yaml do jogo confere # pelo SHA-256. O tar.gz e o repositorio do commit sem Audio/music_data/ (dados temporarios do Audacity, 76 MB) # e sai igual a cada execucao. set -euo pipefail COMMIT=0444d1a9ec886548f51f36e46ab96cf038190648 SHA256=d9de2547a3af98427a5923501c4d4f4fa9b173ecb0d0dfbcc3026682c57a5874 GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/stomper-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } fetch "https://github.com/diego-escalante/GO2022-Stomper/archive/$COMMIT.tar.gz" "stomper-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.5.3; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/stomper-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Fonte publicado: o repositorio sem Audio/music_data, em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f ! -path './Audio/music_data/*' | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/stomper-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/stomper/export_presets.cfg" "$project/export_presets.cfg" # 1. Fonte em subconjunto. "$tools/venv/bin/python" -I -m fontTools.subset "$project/Fonts/StylishRegularFont.ttf" \ --unicodes='U+0020-007E,U+00A0-00FF,U+2010-2027' --name-IDs='*' --name-languages='*' --notdef-outline \ --layout-features='*' --output-file="$out/stylish-subset.ttf" mv "$out/stylish-subset.ttf" "$project/Fonts/StylishRegularFont.ttf" # 2. Musica em ADPCM. sed -i.bak 's/^compress\/mode=0$/compress\/mode=1/' "$project/Audio/music.wav.import" rm "$project/Audio/music.wav.import.bak" grep -q '^compress/mode=1$' "$project/Audio/music.wav.import" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .import/); a segunda exporta. "$godot" --path . --editor --quit --no-window > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window > "$out/export.log" 2>&1 ls -l "$out/web"