#!/usr/bin/env bash # Exporta o Undulo (Foxy Trot Games, GitHub Game Off 2025; codigo MIT, assets CC BY 4.0 segundo a pagina do # itch.io, github.com/Foxy-Trot-Games/undulo-game) para a web com o Godot 4.5.1 oficial (a versao do projeto): # renderer Compatibility, SEM threads (modelo web_nothreads_release: nao precisa de SharedArrayBuffer nem dos # cabecalhos COOP/COEP; o preset do autor liga as threads), sem PWA. O jogo roda como o autor publicou, com # estas diferencas, todas feitas aqui no script e visiveis no fonte publicado: # - o logo do template Maaack (assets/plugin_logo e addons/maaacks_game_template/assets/plugin_logo) e # CC BY-NC-ND 4.0 (uso comercial e obras derivadas vetados): sai da arvore e as tres linhas que o mostram # nos creditos (credits_label.tscn, end_credits.tscn e ATTRIBUTION.md) sao apagadas; # - o plugin godot-git-plugin (binarios do editor, 30 MB) nao entra no fonte nem no jogo; # - o preset de exportacao (nosso) deixa de fora tambem as partes de editor dos plugins (paineis, atualizador # que usa HTTPRequest, exemplos e documentacao) e inclui o ATTRIBUTION.md, que a tela de creditos le. # # src/FredGames.Bundler/Builds/build-undulo.sh # # O editor (macOS universal) e os modelos de exportacao vem do release 4.5.1-stable do GitHub, conferidos pelo # SHA-256 (os mesmos arquivos do SHA512-SUMS.txt do release) e ficam em artifacts/tools/godot-4.5.1, instalados # sob lockf (outros scripts podem estar instalando ao mesmo tempo). O editor roda com HOME dentro da pasta de # saida (configuracao e modelo isolados). # # Saida: artifacts/build/undulo-71976e0/{web/,undulo-71976e0.tar.gz}, que o bundle.yaml do jogo confere pelo # SHA-256. O tar.gz e o fonte do jogo ja sem o logo e sem o plugin de git, e sai igual a cada execucao. set -euo pipefail COMMIT=71976e041610168d2c9a684720326fc12a51b95b SHA256=91386a1c9e8687b25479c9241eb149344c7c688da5fb9740efc8df9babeb0f4c GODOT=4.5.1 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=65c27959d02aaacfc131ec7ecb90179ba8045200cb02982bf2be96d117010b8a GODOT_TPZ_SHA256=1998af37f1387684e2c211cdb483daf492fc64dc6b12096bddcdca25b6910c86 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/undulo-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 fetch "$GODOT_URL/Godot_v$GODOT-stable_macos.universal.zip" "Godot_v$GODOT-stable_macos.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_macos.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/web_nothreads_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } if [ "${1:-}" = "--install" ]; then install_godot; exit 0; fi fetch "https://github.com/Foxy-Trot-Games/undulo-game/archive/$COMMIT.tar.gz" "undulo-${COMMIT:0:7}.tar.gz" "$SHA256" if [ ! -d "$tools/godot-$GODOT" ]; then lockf -k "$root/artifacts/godot-$GODOT.lock" bash "${BASH_SOURCE[0]}" --install fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/undulo-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 # Licenca: tira o logo CC BY-NC-ND do template Maaack, os binarios do plugin de git e as linhas que mostram o # logo. Cada passo falha se o texto esperado nao existir (o commit pinado nao muda, mas assim o erro aparece). rm -rf "$out/tree/assets/plugin_logo" "$out/tree/addons/maaacks_game_template/assets/plugin_logo" \ "$out/tree/addons/godot-git-plugin" for f in scenes/ui/credits/credits_label.tscn scenes/ui/end_credits/end_credits.tscn; do grep -q 'res:///assets/plugin_logo/logo.png' "$out/tree/$f" grep -v 'res:///assets/plugin_logo/logo.png' "$out/tree/$f" > "$out/tree/$f.new" mv "$out/tree/$f.new" "$out/tree/$f" done grep -q 'assets/plugin_logo/logo.png' "$out/tree/ATTRIBUTION.md" grep -v 'assets/plugin_logo/logo.png' "$out/tree/ATTRIBUTION.md" > "$out/tree/ATTRIBUTION.md.new" mv "$out/tree/ATTRIBUTION.md.new" "$out/tree/ATTRIBUTION.md" if grep -rIl --exclude-dir=.git 'plugin_logo' "$out/tree" | grep -v '\.uid$\|project.godot' | grep .; then echo "restou referencia ao logo" >&2; exit 1 fi # Data fixa nos arquivos (os baixados do LFS e os alterados ganham a data de hoje). TZ=UTC find "$out/tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto (sem o logo e o plugin de git), em tar deterministico (ordem, dono e data fixos). ( cd "$out/tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$out/tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/undulo-${COMMIT:0:7}.tar.gz" project="$out/tree" cp "$here/undulo/export_presets.cfg" "$project/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/export_templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/web_nothreads_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$project" # A primeira passada importa os recursos (cria .godot/); a segunda exporta. "$godot" --headless --path . --import > "$out/import.log" 2>&1 || true "$godot" --headless --path . --export-release "Web" "$out/web/index.html" > "$out/export.log" 2>&1 ls -l "$out/web"