#!/usr/bin/env bash # Exporta o Viva Hexagon! Feat. Ipulo (zeddy1267; quebra-cabeca de hexagonos para 1 ou 2 jogadores; codigo GPL-3.0, # imagens e audio CC BY-SA 4.0 do autor, fontes Londrina e Press Start 2P SIL OFL; gitlab.com/zeddy1267/vivagon) # para a web com o Godot 3.5.3 oficial (o projeto e do Godot 3, GLES2): modelo webassembly_release (sem threads), # sem PWA. O export_presets.cfg (preset "Web") e nosso, ao lado deste script. Mudancas no projeto, todas visiveis # no fonte publicado (o tar.gz ja as traz): # 1. os botoes dos creditos que abriam sites (OS.shell_open) nao fazem mais nada (viva-hexagon/web.patch); # 2. tres efeitos sonoros de terceiros sem licenca registrada saem: fire.wav (sem uso no jogo; tem a etiqueta de # outro autor, "Damien H-Devaux"), smack.wav ("AX Entity") e player/balloon_pop.wav ("Belanhud"); os dois ultimos # sao tocados pelo jogo e trocados por sons sinteticos gerados aqui por viva-hexagon/gen-sounds.py (CC0); # 3. o export deixa de fora o README.md. # # src/FredGames.Bundler/Builds/build-viva-hexagon.sh # # Godot 3 precisa de duas passadas depois de "-e --quit" (a primeira exportacao ainda perde importacoes). # # Saida: artifacts/build/viva-hexagon-497ebae/{web/,viva-hexagon-497ebae.tar.gz}, que o bundle.yaml do jogo confere # pelo SHA-256. O tar.gz e o fonte publicado (o projeto no commit pinado ja com as mudancas 1 e 2) e sai igual a # cada execucao. set -euo pipefail NAME=viva-hexagon COMMIT=497ebae9f02bfec64fc2f1e8f17b2b8f779c3cb7 SHA256=ff903b6e4dd10ac410474d0ed2491dea811290bd6338b1e534edb9e674a13957 GODOT=3.5.3 GODOT_URL=https://github.com/godotengine/godot/releases/download/$GODOT-stable GODOT_MAC_SHA256=d448bf70a438edfd506c6878963327d7814d83fd636d132294fb7abb1f971246 GODOT_TPZ_SHA256=ae3c1f6fbd431b9e3b67c1f9e42539a6d270a0ccc35558f13072f04b968312d1 here="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" root="$(git -C "$here" rev-parse --show-toplevel 2>/dev/null || pwd)" out="$root/artifacts/build/$NAME-${COMMIT:0:7}" cache="$root/artifacts/build/cache" tools="$root/artifacts/tools" mkdir -p "$cache" fetch() { if [ ! -f "$cache/$2" ]; then curl -fsSL -A "Mozilla/5.0" --retry 4 "$1" -o "$cache/$2.partial" && mv "$cache/$2.partial" "$cache/$2" fi echo "$3 $cache/$2" | shasum -a 256 -c - } # O /-/archive/ do GitLab responde 403 a curl; a API devolve o mesmo git archive (conferido pelo SHA-256). fetch "https://gitlab.com/api/v4/projects/zeddy1267%2Fvivagon/repository/archive.tar.gz?sha=$COMMIT" "$NAME-${COMMIT:0:7}.tar.gz" "$SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_osx.universal.zip" "Godot_v$GODOT-stable_osx.universal.zip" "$GODOT_MAC_SHA256" fetch "$GODOT_URL/Godot_v$GODOT-stable_export_templates.tpz" "Godot_v$GODOT-stable_export_templates.tpz" "$GODOT_TPZ_SHA256" # Instalacao compartilhada com outros jogos Godot 3.5.3; lockf evita duas instalacoes ao mesmo tempo. if [ ! -d "$tools/godot-$GODOT" ]; then install_godot() { [ -d "$tools/godot-$GODOT" ] && return 0 rm -rf "$tools/godot-$GODOT.tmp" mkdir -p "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_osx.universal.zip" -d "$tools/godot-$GODOT.tmp" unzip -q "$cache/Godot_v$GODOT-stable_export_templates.tpz" templates/webassembly_release.zip templates/version.txt \ -d "$tools/godot-$GODOT.tmp" mv "$tools/godot-$GODOT.tmp" "$tools/godot-$GODOT" } export -f install_godot; export tools GODOT cache lockf -k "$root/artifacts/godot-$GODOT.lock" bash -c install_godot fi rm -rf "$out" mkdir -p "$out/tree" "$out/web" tar -xzf "$cache/$NAME-${COMMIT:0:7}.tar.gz" -C "$out/tree" --strip-components 1 tree="$out/tree" # 1. Patch (botoes de link dos creditos sem efeito). patch -p1 -d "$tree" < "$here/$NAME/web.patch" > "$out/patch.log" # 2. Efeitos sonoros sem licenca registrada: fire.wav sai, smack.wav e balloon_pop.wav sao trocados por sons gerados. rm "$tree/assets/audio/sfx/fire.wav" "$tree/assets/audio/sfx/fire.wav.import" python3 -I "$here/$NAME/gen-sounds.py" "$tree/assets/audio/sfx/smack.wav" "$tree/assets/audio/sfx/player/balloon_pop.wav" if grep -rIl --exclude-dir=.git 'fire\.wav' "$tree" | grep .; then echo "restou referencia ao fire.wav" >&2; exit 1; fi # Data fixa nos arquivos. TZ=UTC find "$tree" -exec touch -t 202001010000 {} + # Fonte publicado: o projeto com as mudancas 1 e 2, em tar deterministico (ordem, dono e data fixos). ( cd "$tree" && find . -type f | sed 's|^\./||' | LC_ALL=C sort > "$out/files.txt" ) ( cd "$tree" && COPYFILE_DISABLE=1 tar --format=ustar --uid 0 --gid 0 --uname root --gname root -n \ -cf - -T "$out/files.txt" ) | gzip -n -9 > "$out/$NAME-${COMMIT:0:7}.tar.gz" cp "$here/$NAME/export_presets.cfg" "$tree/export_presets.cfg" export HOME="$out/home" TZ=UTC LC_ALL=C templates="$HOME/Library/Application Support/Godot/templates/$GODOT.stable" mkdir -p "$templates" cp "$tools/godot-$GODOT/templates/webassembly_release.zip" "$tools/godot-$GODOT/templates/version.txt" "$templates/" godot="$tools/godot-$GODOT/Godot.app/Contents/MacOS/Godot" cd "$tree" # Importa os recursos (cria .import/) e exporta; a primeira exportacao ainda perde importacoes, a terceira e a final. perl -e 'alarm 600; exec @ARGV' "$godot" --path . --editor --quit --no-window --audio-driver Dummy > "$out/import.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window --audio-driver Dummy > "$out/export0.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window --audio-driver Dummy > "$out/export1.log" 2>&1 || true "$godot" --path . --export "Web" "$out/web/index.html" --no-window --audio-driver Dummy > "$out/export.log" 2>&1 ls -l "$out/web"