#
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
#
# Sample sysconf file.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# This file uses the same syntax as nethack.cf.

# Which users can use WIZARD (debugging) mode (the -D flag).
# A value of * allows anyone to enter debugging mode.
WIZARDS=*

# Users allowed to use the ! (shell escape) command or to suspend the game.
# Uses the same syntax as the WIZARDS option above.
#SHELLERS=

# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
#DEBUGFILES=*

# Limit the number of simultaneous games (see also nethack.sh).
#MAXPLAYERS=10

# If not null, added to string "To get local support, " in the support
# information help.
#SUPPORT=call Izchak at extension 42.

# Uncomment the next line to disable the SEDUCE option.
#SEDUCE=0

# Record (high score) file options.
# CAUTION: changing these after people have started playing games can
#  lead to lost high scores!
# Maximum entries for one person.
#PERSMAX=10
# Maximum entries in the record file.
#ENTRYMAX=100
# Minimum points to get an entry.
#POINTSMIN=1
# Determine identity of "person" in the score file with name (0) or
# numeric (1) user id.
#PERS_IS_UID=1

# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10

# Use "Live logging" for in-game progress (achievements, wishes, etc)
# Bitmask for kinds of things you want to log - combine the following values
# as desired.
# 0x00 - No live logging
# 0x01 - Wishes
# 0x02 - Significant achievements (complete sokoban, perform invocation, etc)
# 0x04 - Kill, destroy or bribe a unique monster.
# 0x08 - Significant religious events (sacrifice gifts, crowning)
# 0x10 - Life-saving
# 0x20 - Break conduct - see also LLC_TURNS below.
# 0x40 - Artifact obtained (#name Sting, dip for Excalibur)
# 0x80 - Genocides
# 0x8000 - Livelog debug msgs (currently only 'enter new level')
# Enabled at compile time by defining LIVELOGFILE in config.h
# LIVELOG=0xFF

# *** LOCATIONS ***
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist.  xNetHack will not create them for you.
#
# HACKDIR is the default location for everything.
# Note: On Windows HACKDIR defaults to the location
#       of the xNetHack.exe or xNetHackw.exe file so
#       setting HACKDIR below to override that is
#       not usually necessary or recommended.
#HACKDIR=c:\games\xnethack
#
# The location that users can adjust their config file startup options
#CONFIGDIR=c:\games\xnethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\xnethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\xnethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\xnethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\xnethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\xnethack\trouble


