Biniax-2 — licença ================== O Biniax-2 é de Jordan Tuzsuzov (2005–2009): jogo, programação e música dele, arte gráfica de Kiril Vurbanov, como diz a ajuda do jogo (abaixo). O LICENSE.txt do pacote coloca "all the files included in standard binary or source code distributions (including graphical resources and music)" sob a licença zlib (texto abaixo), que permite usar, alterar e redistribuir, inclusive comercialmente, desde que a origem não seja deturpada e as versões alteradas sejam identificadas como tais. O pacote do Debian (biniax2 1.30, seção main) registra o mesmo. O que este site serve: o Biniax-2 1.30 (a versão mais recente, de maio de 2009), compilado do pacote de fontes publicado pelo autor (biniax2-1.30-fullsrc.tar.gz) para WebAssembly com o Emscripten 6.0.10: um biniax2.js, um biniax2.wasm e o biniax2.data, com os gráficos, os sons e as músicas do jogo sem mudanças, mais a página play.html que os hospeda. Os recordes e o jogo salvo ficam no IndexedDB do navegador. Esta é uma versão alterada do Biniax-2 (licença zlib, item 2): - uma das oito músicas, data/music/biniax_common00.it, fica de fora: o texto gravado no próprio módulo atribui a música "Spaceships" a outro músico ("deepflow", 1997), e não achamos permissão dele. As partidas sorteiam as músicas entre as faixas 1 a 6 (a 7 é a do menu), como antes entre 0 e 6. Todas as que ficam trazem o nome de Jordan Tuzsuzov ou o apelido dele, Mordred; - biniax2-fredygames.patch: a configuração, os recordes e o jogo salvo vão para /home/web_user/biniax2, que a página guarda no navegador, e o sorteio das músicas acima; - bnxsdl12.h e bnxsdl12.c, escritos para esta build (sob a mesma licença zlib): o pedaço da API do SDL 1.2 que o jogo usa, sobre o SDL2. Entram também no binário: o SDL2 2.32.10, o SDL2_image 2.6.0 e o SDL2_mixer 2.8.0 (licença zlib); a libmodplug (domínio público), que toca as músicas; a libpng 1.6.58 (licença da libpng); a zlib 1.3.2 (licença zlib); e a biblioteca C e o runtime em JavaScript do Emscripten (MIT / University of Illinois NCSA). As licenças estão abaixo. Código-fonte, hospedado junto do jogo: biniax2-1.30-fullsrc-pruned.tar.gz (o pacote do autor sem a faixa 00), biniax2-fredygames.patch, bnxsdl12.h, bnxsdl12.c e build-biniax2.sh (o script que gera a build servida, byte a byte, a partir desses arquivos com o Emscripten 6.0.10). O FredyGames não tem relação com Jordan Tuzsuzov e não é endossado por ele. Site do jogo: http://www.biniax.com/ ------------------------------------------------------------------------------ Biniax-2 1.30 — LICENSE.txt ------------------------------------------------------------------------------ BINIAX LICENSE DESCRIPTION http://www.biniax.com This file describes the license under which the games Biniax, Biniax Mobile and Biniax-2 are released. The license is applied for all the files included in standard binary or source code distributions (including graphical resources and music). The gameplay / game mechanics is Copyright (C) 2005 Jordan Tuzsuzov. Appendix 1 : Zlib license (modified) Biniax Copyright (C) 2005-2009 Jordan Tuzsuzov This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any distribution. LICENSE ORIGIN : http://www.gzip.org/zlib/zlib_license.html Copyright (C) 2005-2009, Jordan Tuzsuzov. http://www.tuzsuzov.com ------------------------------------------------------------------------------ Biniax-2 1.30 — data/text/help.txt (ajuda e créditos do jogo) ------------------------------------------------------------------------------ ========================= BINIAX 2 ========================= a game by Jordan Tuzsuzov www.biniax.com -------------- a minute to learn - hours to play Biniax-2 is a game of logic and reaction. The 3 game modes allow you to play against the time, pure tactical play or challenge with a friend in a multiplayer game. Biniax series are also child-friendly games no kills, no violence, no weapons. ======================= :NAVIGATING THE MENU: ======================= Use arrow keys to navigate in the menu. when you want to select an option press "enter" key. You can use touch-screen to select option from the menu with double click. ======================= :NAVIGATING THE GAME: ======================= == SINGLEPLAYER MODES == Inside the game, use arrow keys to move the pla- yer, "space" key (or tap the broom, when touch- screen is enabled) to clear the whole column, and "escape" key to enter the main menu. Using touch-screen you can also navigate your block, pointing the direction to move. == MULTIPLAYER MODE == Use arrow keys to navigate player-1 and "W", "A", "S", "D" for player-2. Enter the menu with "escape" and restart the party with "enter" or "space" keys. No touch-screen control is enabled in multi. ============== :GAME RULES: ============== Biniax-2 implements mainly the rules of the ori- ginal Biniax game : The player moves a single element around a field of pairs of elements. You can take a pair if it contains your element. When a pair is taken, pla- yer's element becomes the other element of the taken pair. Sometimes the field is scrolling down (the scrolling elements can push you down) and the goal of the game is to stay as long as possible on the board. ============== :GAME MODES: ============== == ARCADE GAME == In the arcade-logic mode, the scrolling happens in a time period, which decreases with the game progress. It is almost the original Biniax gameplay, but introduces also obstacles and column clearing. The available clearings are shown at the right side of the screen. == TACTIC GAME == When you play tactic game, the time has no effect. The field goes down after you spend your moves (move counter is situated at the right side of the gaming field). The allowed moves de- pend the field situation (when there are obsta- cles, the allowed moves are more). The available clearings are shown at the right-bottom side of the screen. == MULTIPLAYER == In multiplayer mode you can challenge your fri- ends in an arcade-logic game. The winner is the player, who remains longer in the field. == CONTINUE LAST GAME == When the player exits a singleplayer game, it is automatically saved. Using the continue menu option, you can resume your last game. == C R E D I T S == :GAME DESIGN: Jordan Tuzsuzov :PROGRAMMING: Jordan Tuzsuzov :GRAPHICAL ART: Kiril Vurbanov :MUSIC: Jordan Tuzsuzov Version 1.30 May 2009 Biniax-2 is Copyright (C) 2007 - Jordan Tuzsuzov Biniax is Copyright (C) 2005 - Jordan Tuzsuzov All about Biniax, BiniaxMobile and Biniax-2 www.biniax.com -------------- ------------------------------------------------------------------------------ libmodplug (jancc, versão 11022021) — COPYING e AUTHORS ------------------------------------------------------------------------------ ModPlug-XMMS and libmodplug are now in the public domain. XMMS plugin: Kenton Varda Konstanty Bialkowski General Maintenance: Konstanty Bialkowski Sound Engine: Olivier Lapicque BZip2 support: Colin DeVilbiss Spline and Fir resamplers: Markus Fick Endianness Fixes: Adam Goode Endianness Fixes + Implementation of C 24bit,32bit functions: Marco Trillo Fixes to AGC/Clipping, Frequency Limit, Other Fixes: Alistair John Strachan AMD64 Fix (long long vs long vs int) Tyler Montbriand ------------------------------------------------------------------------------ SDL2 2.32.10 — LICENSE.txt ------------------------------------------------------------------------------ Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. 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Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. PNG Reference Library License version 1 (for libpng 0.5 through 1.6.35) ----------------------------------------------------------------------- libpng versions 1.0.7, July 1, 2000, through 1.6.35, July 15, 2018 are Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson, are derived from libpng-1.0.6, and are distributed according to the same disclaimer and license as libpng-1.0.6 with the following individuals added to the list of Contributing Authors: Simon-Pierre Cadieux Eric S. Raymond Mans Rullgard Cosmin Truta Gilles Vollant James Yu Mandar Sahastrabuddhe Google Inc. Vadim Barkov and with the following additions to the disclaimer: There is no warranty against interference with your enjoyment of the library or against infringement. 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