Block Drop - web edition - licences ==================================== Block Drop is a game by Brandon Dick (brandonp2412), published at https://github.com/brandonp2412/BlockDrop. Checked at commit 360ab5500ae712e9287824f41e2046b7253b887d (version 1.0.75, 2026-11-07). This web edition is NOT made, reviewed or endorsed by the author; his name is used only to say who made the game. The repository contains an AGENTS.md with instructions for AI coding agents, so the game was made with the help of AI; that file is not part of the build. The game is built with Flutter (framework and engine, BSD 3-Clause) and the Dart and Flutter packages listed in the NOTICES file of the build (assets/NOTICES in the game folder), which holds the licence text of every package compiled into the game. The licences of the Flutter engine itself (Skia, HarfBuzz, FreeType, ICU and the other libraries inside CanvasKit) are in licenses/flutter-engine-LICENSE.txt next to the game. Changes made for this edition (all reproducible: see build-block-drop.sh and block-drop-fredygames.patch): - the whole multiplayer mode was removed (play on LAN, Wi-Fi Direct and QR codes: the lan_network, wifi_direct, qr_flutter and flutter_zxing packages and lib/multiplayer, the multiplayer screens and the opponent board); - the new-version notice and the "What's new" screen (package_info_plus, assets/changelogs) were removed; - the custom music and sound-effect pickers (file_picker, path_provider) were removed, as were the Source Code, What's new and Support Development links of the About card (url_launcher) and the Quit button of the settings; - the Talker logging package (talker_flutter) was replaced by a small class with the same calls that only writes to the debug console; - on the web the game plays the .mp3 files instead of the .ogg ones (Safari does not play Ogg Vorbis) and no Platform.isX call runs outside a !kIsWeb check; - the pubspec.lock was regenerated for the smaller set of packages, and test, tooling and platform folders were left out of the build; - the project's web/ folder (PWA manifest, service worker) was replaced by a plain page that makes no request outside this site; CanvasKit is served from this site, not from Google's CDN. 1. The game (MIT) - LICENSE of the repository --------------------------------------------- The README says "This project is licensed under the MIT License - see the LICENSE file for details", and the acknowledgments add that the icons and assets were created specifically for Block Drop. Full text: MIT License Copyright (c) 2025 Brandon Dick Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2. Music and sound effects -------------------------- assets/audio/CREDITS.md of the repository, verbatim: # Audio Credits The bundled effects are CC0 1.0; see [sound-effect provenance](../../docs/SFX_LICENSES.md). ## Music | File | Title | Author | Source | | --- | --- | --- | --- | | music/theme.ogg / music/theme.mp3 | "Chiptune Adventures - Stage 1" | Juhani Junkala | [OpenGameArt](https://opengameart.org/content/4-chiptunes-adventure) | docs/SFX_LICENSES.md of the repository, verbatim: # Bundled sound-effect provenance Gameplay uses original synthesized cues for movement, rotation, and line clears. The four Kenney effects below are CC0 1.0, with MP3 conversions for Windows. - Kenney Impact Sounds: https://kenney.nl/assets/impact-sounds - CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/ - Rebuild the original movement cue with python3 scripts/generate-control-sounds.py (FFmpeg required). | Bundled name (.ogg and .mp3) | Source | | --- | --- | | wood_move | Original BlockDrop synthesis | | subtle_rotate | Original synthesized rotation cue | | clear_1 through clear_4 | Original synthesized line-clear cues | | wood_drop | impactWood_medium_000.ogg | | wood_hold | footstep_wood_004.ogg | | wood_level_up | impactPlank_medium_002.ogg | | wood_game_over | impactWood_heavy_001.ogg | Checked on 2026-11-08 at the sources the author names: - "Chiptune Adventures - Stage 1" by Juhani Junkala (https://opengameart.org/content/4-chiptunes-adventure): the page lists the licence as CC0 (public domain dedication, https://creativecommons.org/publicdomain/zero/1.0/). - Kenney "Impact Sounds" (https://kenney.nl/assets/impact-sounds): the page lists the licence as Creative Commons CC0. Four of the effects (wood_drop, wood_hold, wood_level_up, wood_game_over) come from it; credit to Kenney (www.kenney.nl) although CC0 does not require it. - The other effects (wood_move, subtle_rotate, clear_1 to clear_4) were synthesized by the author for the game and are covered by the repository's MIT licence (the repository's audio credits also call them CC0 1.0).