C-Dogs SDL — licença ==================== O C-Dogs foi criado por Ronny Wester (1997), "que projetou e programou o jogo e fez todos os gráficos", como diz a tela de créditos do jogo; o C-Dogs SDL é a versão de código aberto, portada para SDL por Jeremy Chin e Lucas Martin-King e mantida desde 2013 por Cong Xu e colaboradores (doc/AUTHORS e doc/CREDITS, abaixo). Código: GNU General Public License versão 2 ou posterior (COPYING e os avisos de cada arquivo), com partes sob licenças permissivas (BSD, MIT, ISC, zlib, WTFPL) e a biblioteca mjson (src/json), sob a LGPL 2.1; os textos de todas elas estão abaixo. A GPL permite usar, alterar e redistribuir, também comercialmente, desde que o código-fonte de quem recebe o programa (inclusive das alterações) esteja disponível: o fonte completo da build servida está hospedado junto do jogo. Dados (gráficos, sons, músicas e campanhas): o "Datafiles README" do projeto registra que, em 13/04/2016, Ronny Wester relicenciou os gráficos e as campanhas originais dele sob a CC BY (mensagem abaixo; a lista dos arquivos originais está em graphics/originals.txt, abaixo). Todo o resto da arte é CC0, de Cong Xu, salvo onde há indicação em contrário (graphics/LICENSE.md, abaixo), e cada gráfico, som e música de terceiros traz um arquivo de crédito ao lado, com o autor, a origem e a licença (CC0, CC BY 3.0/4.0 ou CC BY-SA 3.0/4.0): todos eles estão reproduzidos na última seção deste arquivo. As campanhas incluídas são só as que trazem um LICENSE.md em CC0 (de Sauer2 e clovehoof) mais o mapa de dogfight "Spells n Spikes" (CC0). O que este site serve: o C-Dogs SDL 2.5.0 (commit 9343f5b de github.com/cxong/cdogs-sdl, de 01/11/2026), compilado para WebAssembly com o Emscripten 6.0.10, do jeito que o próprio projeto já faz para a web (make_emscripten.sh): um cdogs.js, um cdogs.wasm e o cdogs.data, com os dados do jogo sem mudanças, exceto o que está de fora (abaixo), e a página play.html que os hospeda. A configuração e o progresso ficam no IndexedDB do navegador. O jogo não faz nenhuma conexão de rede neste build. Ficou de fora (e não está no fonte hospedado): - o importador de mapas do Wolfenstein 3D / Spear of Destiny / Noah's Ark (src/cdogs/cwolfmap e src/cdogs/map_wolf.c): ele traz o emulador de OPL do MAME (fmopl.c), cuja licença proíbe uso comercial (doc/license-mame.txt), e importa dados de jogos comerciais que o site não tem; map_wolf_stub.c ocupa o lugar dele, e a pasta data/.wolf3d e missions/WOLF3D também ficam de fora; - as campanhas e os mapas sem licença livre registrada em arquivo: as campanhas originais de Ronny Wester (Bug-Eyed Monsters, Cyberdogs, Distress Call, Ogre Rampage, Terror, Zombie), porque, como ele mesmo conta na mensagem acima, parte delas foi mandada por outros jogadores, provavelmente sem campo de autor, e não dá para separar quais; as demais campanhas sem LICENSE.md (Doom, Sand, AI Insurgency II e a pasta custom); os mapas de dogfight, exceto "Spells n Spikes"; os mapas que copiam jogos comerciais (Doom, Counter-Strike) entre eles; e as três músicas de campanha sem crédito (devhell1.xm, devhell2.ogg, graveintent1.xm); - os sons originais "amostrados de filmes" de que o autor fala no README dos dados: o jogo atual só traz sons com crédito por arquivo (a seção "Old licensing info" do doc/README_DATA.md é do tempo anterior). Esta é uma versão alterada do C-Dogs SDL (GPL, seção 2). As mudanças no código-fonte: - cdogs-fredygames.patch: tira o importador do Wolfenstein 3D de campaign_entry.c e map_new.c, e troca uma chamada a emscripten_run_script_int (que usa eval(), proibido pela política de segurança da página) por EM_ASM_INT em game_loop.c; - map_wolf_stub.c, escrito para esta build (GPL-2.0 ou posterior): no lugar do importador; - build-cdogs.sh: gera sys_config.h e os cabeçalhos do yajl que o CMake do projeto geraria, e liga o jogo como o make_emscripten.sh do projeto, com mais pilha (2 MiB). Código-fonte, hospedado junto do jogo: cdogs-9343f5b.tar.gz (o commit, sem as pastas acima), cdogs-fredygames.patch, map_wolf_stub.c e build-cdogs.sh (o script que gera a build servida, byte a byte, a partir desses arquivos com o Emscripten 6.0.10). Entram também no binário: o SDL2 2.32.10, o SDL2_image 2.6.0 e o SDL2_mixer 2.8.0 (licença zlib), a libpng 1.6.58 e a zlib 1.3.2, a libogg 1.3.5 e a libvorbis 1.3.7 (BSD), e a biblioteca C e o runtime em JavaScript do Emscripten (MIT / University of Illinois NCSA). As licenças estão abaixo. O FredyGames não tem relação com Ronny Wester nem com Cong Xu e não é endossado por eles. ------------------------------------------------------------------------------ C-Dogs SDL — COPYING (GNU General Public License, versão 2) ------------------------------------------------------------------------------ GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. 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Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. 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If this is what you want to do, use the GNU Lesser General Public License instead of this License. ------------------------------------------------------------------------------ C-Dogs SDL — doc/AUTHORS ------------------------------------------------------------------------------ C-Dogs SDL Authors ================== Original code: -------------- Ronny Wester (ronny@orcsoftware.com) SDL-Port: --------- Jeremy Chin (rekless@fastmail.fm) Lucas Martin-King (lmartinking@gmail.com) Cong Xu (congusbongus@gmail.com) Additional thanks: ------------------ To all those who submitted bug reports and patches. :-) ------------------------------------------------------------------------------ C-Dogs SDL — doc/CREDITS (a tela de créditos do jogo) ------------------------------------------------------------------------------ Visit the C-Dogs SDL Homepage! http://cxong.github.io/cdogs-sdl/ Ronny Wester That's me! I designed and coded this game and I did all the graphics too Lucas Martin-King He procrastinated about releasing C-Dogs SDL! ...and cleaned up after Jeremy Jeremy Chin He did all the hard porting work! ;) Cong Xu Enhancements and new features Zombie Created Campaign Dogs, the website to share custom campaigns Tobias Johansson Made the Android port Clemens Hackenberg Testing and bug reports, campaigns David Knight Made the GCW-Zero port Justin Jacobs Made the emscripten port Wuzzy Gun descriptions, testing, campaigns Vadim Barkov Automatic Windows and macOS deployment meZee Travis CI deployment Joey Lau My love. Although I had to alter the knife rating to survive the dogfights ;-) Jan-Olof Hendig A friend with whom I've spent far too much time on the phone far too late Joakim Johansson Friend and colleague. We keep each other sane...or is it the other way around? Victor Putz Kindred spirit and a great guy to brainstorm with Ken Gorley Found the 1st bug in the release: didn't work with a single joystick Adrian Stacey Most helpful in tracking down the vsync bug Antti Hukkanen Helped locate a bug when using maximum number of characters in a mission Tim McEvoy Instrumental in getting the 1.05 crash bug fixed Daniel Jansson Friend and fellow aikido instructor Chilok Lau Joey's brother and a relentless game-player Niklas Wester My LITTLE brother...yeah, I know he is taller...mumble, grumble... Anneli Löfgren My mother. Hi Ma! Sorry, no launcher this time... Otto Chrons Author of the DSMI sound and music library Ethan Brodsky Author of free SB stuff. Helped me out when I got started Tech support at DPT The best support staff I've ever come across. Kudos! Cyberdogs fans wherever Thanks! Without your support this program would never have come about ------------------------------------------------------------------------------ C-Dogs SDL — doc/README_DATA.md (a relicença dos dados, 2016; sem a seção "Old licensing info") ------------------------------------------------------------------------------ C-Dogs (SDL) Datafiles README ============================= All graphics and _included_ (ogre.inc, bem.inc) mission data is copyright (c) Ronny Wester. On 2016-04-13, Ronny Wester relicensed the data files under CC-BY; edited message details: > **Cong Xu** I want to ask you a favour: you released C-Dogs source code as open source, which is very generous and made C-Dogs SDL possible in the first place, but you left out the campaigns and graphics. Unfortunately this means we don't have full rights to distribute everything from C-Dogs; there are a number of repos and websites we'd love to get C-Dogs SDL onto, but can't because of that. We'd have to leave out the campaigns, replace the graphics etc. Could you please pick a suitable license to open up the campaigns and graphics files? I'm sure most of the players from back then would love to replay the original campaigns! One of the "Free Culture" licenses from here would be perfect: https://creativecommons.org/choose/ > **Ronny Wester** I do not have a problem with releasing everything now, though there are two caveats: - a lot of the campaigns in the package are not mine, but were sent to me by other players (I do not recall if there was an author field or not - probably not). At the time licensing was not a mature concept so I neither applied one myself or made up rules regarding contributions sent to me. Probably not a big deal, but something to consider. - the sound effects were sampled by me, but from major motion pictures (without permission). Again, probably not a big deal - the soundbursts are small enough and the fidelity low enough that I doubt anyone would be able to make the connection (unlike eg the old fighting game "Barbarians", where I one day suddenly recognized a lot of sounds when watching "Red Sonia" - somehow I doubt they got permission either). > **CX** Fully opening C-Dogs will be a huge plus, I'm really glad that you're ok with it now, but which license in particular did you want to go with? CC-BY? CC-BY-SA? I can't decide this for you ;) > **RW** I will have a look at the licenses and pick something - entirely free with attribution is what I am aiming for, maybe CC BY-NC (feel free to have an opinion)? My concerns have mainly evaporated with time - I really doubt anyone will try and monetize it today for example. I do not kid myself that these are revolutionary pieces of code or design ;) Specifically, the code in the SDL version is surely more your effort than mine... > **CX** About the licensing, I can recommend CC BY or CC BY-SA. Unfortunately the NC option is problematic; it doesn't really affect me because my only plan is to release C-Dogs for free, but there are a few places like the debian repo that won't accept that license. In practice, an SA license will be better for protecting against commercial exploitation. There's some more information about it here: http://freedomdefined.org/Licenses/NC > **RW** I'll consider the license issue some more then. > **RW** CC-BY is fine. I think SA may be a bit too restrictive. ------------------------------------------------------------------------------ C-Dogs SDL — graphics/LICENSE.md ------------------------------------------------------------------------------ Original C-Dogs assets are licensed as CC-BY; see [./originals.txt](./originals.txt) Unless otherwise specified, all artwork is licensed CC0 "Public Domain Dedication", copyright Cong Xu. But please let me know if you like or use this artwork :) https://creativecommons.org/publicdomain/zero/1.0/ ------------------------------------------------------------------------------ C-Dogs SDL — graphics/originals.txt (arquivos originais de Ronny Wester, CC BY) ------------------------------------------------------------------------------ Original graphics copyright Ronny Wester Includes unmodified graphics and derived ones, licensed under CC-BY Full list: drains/0.png barrel.png barrel_blue.png barrel_blue_wreck.png barrel_skull.png barrel_wood.png barrel_wood_wreck.png beam_8x8.png beam_yellow_8x8.png bench.png bench_wreck.png bigpanel.png bloodstain.png blueprint.png bone_blood.png bookshelf.png bottle.png bottle_orange.png box.png box_metal_green.png box_metal_green_wreck.png box_gray.png box_green.png box_red.png box_wood.png box_wreck.png box2.png bulletmarks.png bullet_ball.png cabinet.png cabinet_wreck.png cd.png chair.png chair_wreck.png chars/body_arms_legs_16x16.png chars/death_16x22.png chars/guns/blaster_20x20.png chars/guns/knife_16x20.png chars/heads/bob_10x10.png chars/heads/bugeye_10x10.png chars/heads/cyberjones_10x10.png chars/heads/cybersmith_10x10.png chars/heads/cyberwar_10x10.png chars/heads/cyborg_10x10.png chars/heads/dragon_10x10.png chars/heads/freeze_10x10.png chars/heads/goggles_10x10.png chars/heads/grunt_10x10.png chars/heads/ice_10x10.png chars/heads/jones_10x10.png chars/heads/lady_14x10.png chars/heads/madbugeye_10x12.png chars/heads/ogre_10x10.png chars/heads/ogreboss_10x14.png chars/heads/professor_10x10.png chars/heads/robot_10x8.png chars/heads/smith_10x10.png chars/heads/snake_10x10.png chars/heads/warbaby_10x10.png chars/heads/wolf_10x10.png column.png disk1.png disk2.png disk3.png door/alien/ door/blast/ door/dungeon/ door/office/ egg.png egg_wreck.png exits/hazard/ exits/plate/ fireball_21x21.png flame_14x15.png folder.png gas_cloud_24x21.png goo.png grenade_8x8.png holo.png keys/cube/ keys/dungeon/ keys/office/ keys/plain/ logo.png mine_active.png mine_inactive.png molotov.png paper.png particles/blood0.png particles/blood1.png particles/blood2.png particles/spark_classic.png pci_card.png plant.png plant_wreck.png radio.png rocket.png rocket_wreck.png sack.png safe.png safe_wreck.png scratch.png skull.png statue_ogre.png table_clothed.png table_lab.png table_steel.png table_wood.png table_wood_candle.png table_wood_wreck.png terminal.png tile/biggrid/ tile/checker/ tile/dirt/ tile/grid/ tile/flat/ tile/recessed/ tile/slab/ tile/smallsquare/ tile/stone/ tile/tile/ tree.png tree_autumn.png tree_autumn_wreck.png tree_dead.png tree_dead_wreck.png tree_wreck.png wall_goo.png wall_skull.png wall_stuff.png wall/brick/ wall/carbon/ wall/granite/ wall/plasteel/ wall/steel/ wall/steelwood/ wall/stone/ ------------------------------------------------------------------------------ Campanhas e mapas — LICENSE.md (CC0 1.0), idêntico nestes arquivos: missions/ai_insurgency.cdogscpn/LICENSE.md missions/antares3consp.cdogscpn/LICENSE.md missions/devhell.cdogscpn/LICENSE.md missions/graveintent.cdogscpn/LICENSE.md missions/harmful_crysalis.cdogscpn/LICENSE.md missions/most_classified_enemy.cdogscpn/LICENSE.md missions/spacepirates.cdogscpn/LICENSE.md dogfights/spells_n_spikes.cdogscpn/LICENSE.md ------------------------------------------------------------------------------ ## creative commons # CC0 1.0 Universal ``` CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. 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Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work. ------------------------------------------------------------------------------ C-Dogs SDL — créditos de cada gráfico, som e música (os arquivos .txt ao lado deles) ------------------------------------------------------------------------------ graphics/armor.txt: Derived from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/bag.txt: Derived from Various inventory 24 pixel icon set by OceansDream (http://oceansdream.deviantart.com/art/Pixel-Icons-available-for-use-121152370) http://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ graphics/bd.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/biogun.txt: Derived from Various inventory 24 pixel icon set by OceansDream https://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ graphics/bones.txt: Adapted from Dungeon Tileset By Calciumtrice https://opengameart.org/content/dungeon-tileset-1 http://creativecommons.org/licenses/by/3.0/ graphics/bones2.txt: Adapted from [LPC] Dungeon Elements By Sharm and William.Thompsonj https://opengameart.org/content/lpc-dungeon-elements http://opengameart.org/content/oga-by-30-faq https://creativecommons.org/licenses/by/4.0/ graphics/bones3.txt: BrowserQuest Sprites and Tiles Guillaume Lecollinet CC-BY-SA 3.0 http://opengameart.org/content/browserquest-sprites-and-tiles graphics/bookshelf2.txt: Adapted from 16x16 indoor rpg tileset: the baseline By Stephen Challener (Redshrike). Commissioned by OpenGameArt.org http://opengameart.org/content/16x16-indoor-rpg-tileset-the-baseline http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq graphics/bottle2.txt: Derived from RPG item set by Jetrel http://opengameart.org/content/rpg-item-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/box3.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/box3_gas_16x21.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/box3_gray.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/box3_green.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/box3_red.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/browny_gun.txt: Adapted from Various inventory 24 pixel icon set By OceansDream http://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ graphics/bullet_pickup.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/cabinet_server.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/chainsaw.txt: 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/chair_dining.txt: Roguelike Dungeon/World Tiles by Joe Williamson (@JoeCreates) https://opengameart.org/content/roguelike-dungeonworld-tiles http://creativecommons.org/licenses/by-sa/3.0/ graphics/chair_task.txt: Adapted from Office Furniture - 64 x 128 Isometric by extradave http://opengameart.org/content/office-furniture-64-x-128-isometric http://creativecommons.org/licenses/by/3.0/ graphics/chemo_gun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/chip1.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/chip2.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/chip3.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/circuit.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/confusion_grenade.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/crate.txt: Adapted from Dawnblocker Ortho by Buch http://opengameart.org/content/dawnblocker-ortho http://creativecommons.org/publicdomain/zero/1.0/ graphics/crate2.txt: Adapted from Dawnblocker Ortho by Buch http://opengameart.org/content/dawnblocker-ortho http://creativecommons.org/publicdomain/zero/1.0/ graphics/drain1.txt: Derived from metal grate texture by Luke.RUSTLTD http://opengameart.org/content/metal-grate-texture http://creativecommons.org/publicdomain/zero/1.0/ graphics/drain2.txt: Derived from Weathered Metal Grates by leeor_net http://opengameart.org/content/weathered-metal-grates http://creativecommons.org/licenses/by/3.0/ graphics/dynamite_active_16x16.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/dynamite_pickup.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/egg2.txt: Adapted from 3X UPDATED 32x32 Scifi Roguelike Enemies By Stephen "Redshrike" Challener http://opengameart.org/content/3x-updated-32x32-scifi-roguelike-enemies http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq graphics/fan_16x12.txt: Derived from Cyberdog fan tiles by Ronny Wester http://creativecommons.org/licenses/by/3.0/ graphics/fireball.txt: Derived from Animated Sprites and Textures by Spiney http://opengameart.org/content/animated-sprites-and-textures Licenses: http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/old-licenses/gpl-2.0.html http://creativecommons.org/publicdomain/zero/1.0/ graphics/fireball_green.txt: Derived from Animated Sprites and Textures by Spiney http://opengameart.org/content/animated-sprites-and-textures Licenses: http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/old-licenses/gpl-2.0.html http://creativecommons.org/publicdomain/zero/1.0/ graphics/fireball_green_hit.txt: Derived from Animated Sprites and Textures by Spiney http://opengameart.org/content/animated-sprites-and-textures Licenses: http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/old-licenses/gpl-2.0.html http://creativecommons.org/publicdomain/zero/1.0/ graphics/fireball_hit.txt: Derived from Animated Sprites and Textures by Spiney http://opengameart.org/content/animated-sprites-and-textures Licenses: http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/old-licenses/gpl-2.0.html http://creativecommons.org/publicdomain/zero/1.0/ graphics/flamer.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/floor_console.txt: Adapted from Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ graphics/flower.txt: Adapted from LPC: Interior Castle Tiles by Lanea Zimmerman http://opengameart.org/content/lpc-interior-castle-tiles http://creativecommons.org/licenses/by/3.0/ graphics/folder2.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/frag_grenade_pickup.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/gas_grenade_pickup.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/gas_tank.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/gibs.txt: Adapted from Misc. Dark Fantasy Scenery Sprites by Gwes http://opengameart.org/content/misc-dark-fantasy-scenery-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/grenade_pickup.txt: Adapted from Various inventory 24 pixel icon set by OceansDream http://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/3.0/ graphics/health.txt: Adapted from Various inventory 24 pixel icon set By OceansDream http://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ graphics/heart.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/heatseeker.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/jail_cell.txt: Adapted from Tiny 16: Basic By Lanea Zimmerman https://opengameart.org/content/tiny-16-basic http://opengameart.org/content/oga-by-30-faq graphics/jail_cell_skeleton.txt: Adapted from Tiny 16: Basic By Lanea Zimmerman https://opengameart.org/content/tiny-16-basic http://opengameart.org/content/oga-by-30-faq graphics/knife.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/launcher.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/machine_gun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/map.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/mine_pickup.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/molotov_pickup.txt: Adapted from Molotov Cocktail by OpenClips http://pixabay.com/en/molotov-cocktail-bottle-explosive-157193/ http://creativecommons.org/publicdomain/zero/1.0/deed.en graphics/paper2.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/peashooter.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/petrifier.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/pistol.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/plant_brown.txt: Adapted from [16x16] Indoor RPG Tileset by armisius https://opengameart.org/content/16x16-indoor-rpg-tileset http://creativecommons.org/licenses/by/3.0/ graphics/plasma_globe.txt: Derived from Tango Desktop Icons by Tango Desktop Project (http://tango.freedesktop.org/) http://opengameart.org/content/tango-desktop-icons http://creativecommons.org/publicdomain/zero/1.0/ graphics/powergun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/pulse_rifle.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/radio2.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/rapid_11x11.png.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/rocket2.txt: Adapted from Rocket By JM.Atencia http://opengameart.org/content/rocket http://creativecommons.org/licenses/by/3.0/ graphics/rockets.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/rod.txt: Adapted from Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ graphics/rod_light.txt: Adapted from Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ graphics/safe2.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/shells.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/ship_picture.txt: Adapted from 16*16 Ship Collection by Master484 https://opengameart.org/content/1616-ship-collection http://creativecommons.org/publicdomain/zero/1.0/ graphics/shotgun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/skull2.txt: Adapted from Misc. Dark Fantasy Scenery Sprites by Gwes http://opengameart.org/content/misc-dark-fantasy-scenery-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/sniper.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/spawn_pad.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/starmap.txt: Derived from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/statue_behemoth.txt: Adapted from Misc. Dark Fantasy Scenery Sprites by Gwes http://opengameart.org/content/misc-dark-fantasy-scenery-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/swarmer_gun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/table.png.txt: Adapted from Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ graphics/table_and_chairs.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ Roguelike Dungeon/World Tiles by Joe Williamson (@JoeCreates) https://opengameart.org/content/roguelike-dungeonworld-tiles http://creativecommons.org/licenses/by-sa/3.0/ graphics/table_plastic.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ graphics/table_plastic_lab.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ RPG item set By Jetrel http://opengameart.org/content/rpg-item-set http://creativecommons.org/publicdomain/zero/1.0/ graphics/table_wood_round.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ graphics/table_wood_round_candle.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ graphics/table_wood_round_clothed.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ graphics/table_wood_round_terminal.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ graphics/wall_chart.txt: Adapted from Sci-Fi Facility Asset Pack by HaywardMorihara Pixel art by https://murphysdad.itch.io/ https://opengameart.org/content/sci-fi-facility-asset-pack http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall_goo2.txt: Adapted from [LPC] Dungeon Elements by Sharm and William.Thompsonj http://opengameart.org/content/lpc-dungeon-elements http://creativecommons.org/licenses/by/3.0/ http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/licenses/old-licenses/gpl-2.0.html http://opengameart.org/content/oga-by-30-faq graphics/wall_nuke_sign.txt: Adapted from Sci-Fi Facility Asset Pack by HaywardMorihara Pixel art by https://murphysdad.itch.io/ https://opengameart.org/content/sci-fi-facility-asset-pack http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall_skull2.txt: Adapted from Misc. Dark Fantasy Scenery Sprites by Gwes http://opengameart.org/content/misc-dark-fantasy-scenery-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/wscreen1.txt: By sauer2 http://creativecommons.org/publicdomain/zero/1.0/ graphics/wscreen2.txt: By sauer2 http://creativecommons.org/publicdomain/zero/1.0/ graphics/chars/explosion.txt: Pixel Explosion (12 Frames) by JROB774 https://opengameart.org/content/pixel-explosion-12-frames http://creativecommons.org/licenses/by/3.0/ graphics/chars/license.txt: The following are extracted from original C-Dogs/Cyberdogs heads, by Ronny Wester CC-BY 3.0 (see graphics/originals.txt) - beret - cyber_shades - cyborg - eye_patch - flattop - goggles - mohawk - ponytail - riot_helmet - shades - ski_goggles The following are derived from original C-Dogs/Cyberdogs heads. Please still attribute to Ronny Wester using CC-BY 3.0 - beard - donut - dutch - handlebar - rattail - widows The following are original and licensed as CC0 - combat_helmet - hazmat - helmet - horns - peak_cap graphics/chars/bodies/base/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/big/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/big_skinny/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/big_soldier/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/dog/src.txt: Adapted from Animated Animales Low Poly by quaternius https://opengameart.org/content/animated-animales-low-poly http://creativecommons.org/publicdomain/zero/1.0/ graphics/chars/bodies/mech/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/skinny/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/bodies/soldier/src.txt: Adapted from Sprite Base Model by Wind astella http://opengameart.org/content/sprite-base-model http://creativecommons.org/licenses/by/3.0/ graphics/chars/guns/chaingun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/chars/guns/quad_chaingun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/chars/heads/skull.txt: By anonymous https://creativecommons.org/publicdomain/zero/1.0/ graphics/door/alien2/base/LICENSE.txt: Adapted from Alien Breed (esque) Top-Down Tilesheet by ZiNGOT (www.zingot.com) http://opengameart.org/content/alien-breed-esque-top-down-tilesheet http://creativecommons.org/licenses/by/3.0/ graphics/door/dungeon2/base/LICENSE.txt: Adapted from Spooky Castle Tileset by Buch http://opengameart.org/content/spooky-castle-tileset http://creativecommons.org/publicdomain/zero/1.0/ graphics/door/tech/base/LICENSE.txt: Adapted from Sci-fi Interior tiles by Buch http://opengameart.org/content/sci-fi-interior-tiles http://creativecommons.org/publicdomain/zero/1.0/ graphics/exits/plate2/LICENSE.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/hud/arrow.txt: Adapted from RetroPixel Icons V1 (9x9) By Anton Revin https://opengameart.org/content/retropixel-icons-v1-9x9 http://creativecommons.org/publicdomain/zero/1.0/ graphics/hud/license.txt: Derived from Unfinished user interfaces by Buch (https://opengameart.org/users/buch) https://opengameart.org/content/unfinished-user-interfaces http://creativecommons.org/publicdomain/zero/1.0/ And Hard Vacuum: IntfcBuy By Daniel Cook (http://lostgarden.com/) https://opengameart.org/content/hard-vacuum-intfcbuy http://creativecommons.org/licenses/by/3.0/ graphics/hud/objective_collect.txt: Derived from Roguelike/RPG Icons by Joe Williamson (@JoeCreates) https://opengameart.org/content/roguelikerpg-icons http://creativecommons.org/licenses/by-sa/3.0/ graphics/keys/chip/LICENSE.txt: Adapted from Various inventory 24 pixel icon set by OceansDream http://opengameart.org/content/various-inventory-24-pixel-icon-set http://creativecommons.org/licenses/by/3.0/ graphics/particles/beam.txt: Derived from Sci-Fi / Space: Simple bullets by Bonsaiheldin https://opengameart.org/content/sci-fi-space-simple-bullets http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/beam_bright.txt: Adapted from Space Ship Construction Kit By Skorpio http://opengameart.org/content/space-ship-construction-kit Muzzle_flashes.zip Bullet http://creativecommons.org/licenses/by-sa/3.0/ graphics/particles/boom_16x16.txt: Adapted from Explosion Sheet by StumpyStrust http://opengameart.org/content/explosion-sheet http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/cells.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/particles/confusion_stars.txt: Adapted from I ARE SPACESHIP (16x16 space sprites) by bart https://opengameart.org/content/i-are-spaceship-16x16-space-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/explosion_small_34x34.txt: Adapted from Explosion Set 1 (M484 Games) By Master484 http://opengameart.org/content/explosion-set-1-m484-games http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/health_plus.txt: Adapted from RetroPixel Icons V1 (9x9) By Anton Revin https://opengameart.org/content/retropixel-icons-v1-9x9 http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/ice_sparkle.txt: Adapted from I ARE SPACESHIP (16x16 space sprites) By bart https://opengameart.org/content/i-are-spaceship-16x16-space-sprites http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/mini_cells.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ graphics/particles/muzzle_flash.txt: Adapted from Space Ship Construction Kit By Skorpio http://opengameart.org/content/space-ship-construction-kit Muzzle_flashes.zip Muzzleflash 3 http://creativecommons.org/licenses/by-sa/3.0/ graphics/particles/muzzle_flash_big.txt: Adapted from Space Ship Construction Kit By Skorpio http://opengameart.org/content/space-ship-construction-kit Muzzle_flashes.zip Layer 13 http://creativecommons.org/licenses/by-sa/3.0/ graphics/particles/smoke_trail.txt: Adapted from Items and elements By GrafxKid https://opengameart.org/content/items-and-elements http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/smoke_trail_small.txt: Adapted from Items and elements By GrafxKid https://opengameart.org/content/items-and-elements http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/spark.txt: Adapted from Explosion Sheet by StumpyStrust http://opengameart.org/content/explosion-sheet http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/trail.txt: Adapted from 2D Shooter Effects (Alpha version) By Tatermand https://opengameart.org/content/2d-shooter-effects-alpha-version http://creativecommons.org/publicdomain/zero/1.0/ graphics/particles/wave_11x11.txt: Derived from Bullet Collection 2 (M484 Games) by Master484 (http://m484games.ucoz.com/) https://opengameart.org/content/bullet-collection-2-m484-games http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/biggrid2/LICENSE.txt: Derived from 16x16 Square Block Variations By etqws3 http://opengameart.org/content/16x16-square-block-variations http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/cobble/LICENSE.txt: Derived from 16x16 pixel art dungeon wall and cobblestone floor tiles By Daniel Siegmund and commissioned by OpenGameArt.org (http://opengameart.org) http://opengameart.org/content/16x16-pixel-art-dungeon-wall-and-cobblestone-floor-tiles http://creativecommons.org/licenses/by/3.0/ graphics/tile/grate/LICENSE.txt: Derived from Inca Tileset by Matriax https://opengameart.org/content/inca-tileset http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/metal/LICENSE.txt: Derived from Futuristic Industrial Technical Tileset by bitbotzgames https://opengameart.org/content/futuristic-industrial-technical-tileset http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/recessed2/LICENSE.txt: Derived from Sci-fi platformer tiles (32x32) By bart http://opengameart.org/content/sci-fi-platformer-tiles-32x32 http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/smallsquare2/LICENSE.txt: Derived from 16x16 Square Block Variations By etqws3 http://opengameart.org/content/16x16-square-block-variations http://creativecommons.org/publicdomain/zero/1.0/ graphics/tile/water/LICENSE.txt: Derived from Pixel Texture Pack By jestan https://opengameart.org/content/pixel-texture-pack https://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by-sa/4.0/ graphics/tile/wood2/LICENSE.txt: Derived from 16x16 Tiles By Ogrebane http://opengameart.org/content/16x16-tiles http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/brick2/LICENSE.txt: Derived from Dawnblocker Ortho By Buch http://opengameart.org/content/dawnblocker-ortho http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/bunker/LICENSE.txt: Derived from Basic 32x32 sci-fi tiles for roguelike by Stephen Challener (Redshrike) and Daniel Cook, hosted by OpenGameArt.org http://opengameart.org/content/basic-32x32-sci-fi-tiles-for-roguelike http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq Colored Metal tiles 1b by sgtcrispy http://opengameart.org/content/colored-metal-tiles-1b http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/carbon2/LICENSE.txt: Derived from Extension for Dawnblocker Ortho By rubberduck http://opengameart.org/content/extension-for-dawnblocker-ortho http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/cobble/LICENSE.txt: Derived from RPG Indoor Tileset: Expansion 1 By Redshrike https://opengameart.org/content/rpg-indoor-tileset-expansion-1 http://opengameart.org/content/oga-by-30-faq graphics/wall/colony/LICENSE.txt: Derived from Colony Sim Extended Version By rubberduck https://opengameart.org/content/colony-sim-extended-version http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/greenstain/LICENSE.txt: Derived from Basic 32x32 sci-fi tiles for roguelike by Stephen Challener (Redshrike) and Daniel Cook, hosted by OpenGameArt.org http://opengameart.org/content/basic-32x32-sci-fi-tiles-for-roguelike Licenses: http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq graphics/wall/hightech/LICENSE.txt: Derived from Pixel Texture Pack by jestan https://opengameart.org/content/pixel-texture-pack http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/4.0/ http://creativecommons.org/licenses/by-sa/3.0/ graphics/wall/panel/LICENSE.txt: Derived from 190+ Pixel Art Assets (Sci-fi & Forest) by Gabsond https://opengameart.org/content/190-pixel-art-assets-sci-fi-forest http://creativecommons.org/publicdomain/zero/1.0/ graphics/wall/rock/LICENSE.txt: Derived from Tiny 16: Basic by Lanea Zimmerman http://opengameart.org/content/tiny-16-basic http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq graphics/wall/stone2/LICENSE.txt: Derived from Pixel Blocks by Zush Design https://opengameart.org/content/pixel-blocks https://creativecommons.org/licenses/by/4.0/ graphics/wall/support/LICENSE.txt: Derived from Pixel Texture Pack by jestan https://opengameart.org/content/pixel-texture-pack http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/4.0/ http://creativecommons.org/licenses/by-sa/3.0/ graphics/wall/techwall/LICENSE.txt: Derived from Pixel Texture Pack by jestan https://opengameart.org/content/pixel-texture-pack http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by-sa/4.0/ http://creativecommons.org/licenses/by-sa/3.0/ sounds/ammo_low.txt: Derived alert.wav by Corsica_S http://freesound.org/people/Corsica_S/sounds/156453/ http://creativecommons.org/licenses/by/4.0/ sounds/ammo_none.txt: Derived from Error.wav by Autistic Lucario http://freesound.org/people/Autistic%20Lucario/sounds/142608/ http://creativecommons.org/licenses/by/4.0/ GunSLide.wav by RazzDaSpazz http://freesound.org/people/RazzDaSpazz/sounds/155174/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/bottle_pop.txt: Adapted from HOUSE-BOTTLE01-POP-CORK.wav by kantouth http://freesound.org/people/kantouth/sounds/106728/ http://creativecommons.org/licenses/by/4.0/ sounds/bounce.txt: Derived from pluck_can 09.wav by Ayavaron http://freesound.org/people/Ayavaron/sounds/126501/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/bullet_pickup.txt: Derived from camera click_NIKON.wav by Snapper4298 http://freesound.org/people/Snapper4298/sounds/178186/ http://creativecommons.org/licenses/by/4.0/ sounds/cells_pickup.txt: Derived from Transit Crystal Charge by crashoverride61088 http://freesound.org/people/crashoverride61088/sounds/193622/ http://creativecommons.org/publicdomain/zero/1.0/ and clicks_lamp.wav by jennerallydrawing http://freesound.org/people/jennerallydrawing/sounds/251452/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chainsaw.txt: Chainsaw gasoline-powered.wav by aoristos http://freesound.org/people/aoristos/sounds/235795/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chainsaw_switch.txt: Adapted from 8 Chainsaw Pulls.wav by Stefan021 https://freesound.org/people/Stefan021/sounds/431740/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/click.txt: Derived from Stapler_Hands_05.wav by Simon_Lacelle http://freesound.org/people/Simon_Lacelle/sounds/67352/ http://creativecommons.org/licenses/by/4.0/ sounds/door.txt: Derived from Slide by jberkuta14 https://www.freesound.org/people/jberkuta14/sounds/134894/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/door_close.txt: Derived from Slide by jberkuta14 https://www.freesound.org/people/jberkuta14/sounds/134894/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/explosion_small.txt: Derived from Huge Explosion by unfa https://www.freesound.org/people/unfa/sounds/259300/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/fireball.txt: Derived from JM_FX_Fireball 01.wav by Julien Matthey http://freesound.org/people/Julien%20Matthey/sounds/105016/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/flamer.txt: Derived from Flames 2 by shastrocks https://www.freesound.org/people/shastrocks/sounds/182119/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/flamer_switch.txt: Derived from Kitchen_Hob_Burner_Gas_Fire_Flame_Ignition_Cooking.wav by tompallant https://www.freesound.org/people/tompallant/sounds/260448/ http://creativecommons.org/publicdomain/zero/1.0/ openning can.wav by Nic3_one https://www.freesound.org/people/Nic3_one/sounds/166546/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/fusion.txt: Derived from JM_NOIZ_Laser 01.wav by Julien Matthey https://www.freesound.org/people/Julien%20Matthey/sounds/268344/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/gas_leak.txt: Derived from Décompression.wav by davidou https://www.freesound.org/people/davidou/sounds/88495/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/gas_tank_pickup.txt: Derived from pbr_can 09.wav by Ayavaron http://freesound.org/people/Ayavaron/sounds/126478/ http://creativecommons.org/publicdomain/zero/1.0/ and fizzy water bottle open 001.WAV by uwesoundboiz http://freesound.org/people/uwesoundboiz/sounds/60385/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/glass_break.txt: Derived from Breaking Bottle by spookymodem https://opengameart.org/content/breaking-bottle http://creativecommons.org/licenses/by/3.0/ sounds/grenade_pickup.txt: Derived from rocks fall with leaf rustle 3.wav by Halleck http://freesound.org/people/Halleck/sounds/121705/ http://creativecommons.org/licenses/by/4.0/ and Canvas Tent 3.wav by kevinkace http://freesound.org/people/kevinkace/sounds/66775/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/hahaha.txt: Derived from Evil Laughs Demonic Echos.mp3 by teqstudios https://www.freesound.org/people/teqstudios/sounds/118703/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/headshot.txt: Derived from metal tube 4.ogg by adharca https://freesound.org/people/adharca/sounds/278173/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/health.txt: Derived from beeps-5.wav by Greencouch http://freesound.org/people/Greencouch/sounds/124905/ http://creativecommons.org/licenses/by/3.0/ sounds/heatseeker_switch.txt: Derived from HefterLocher.wav by Mortifreshman http://freesound.org/people/Mortifreshman/sounds/246518/ http://creativecommons.org/publicdomain/zero/1.0/ missile_launch_2.wav by smcameron http://freesound.org/people/smcameron/sounds/51468/ http://creativecommons.org/licenses/by/3.0/ sounds/key.txt: Derived from Keys 06.wav by LG http://freesound.org/people/LG/sounds/73093/ http://creativecommons.org/licenses/by/4.0/ sounds/knife_switch.txt: Derived from dagger_drawn2.wav by freefire66 https://www.freesound.org/people/freefire66/sounds/175953/ http://creativecommons.org/publicdomain/zero/1.0/ sheath_sword.wav by Qat https://www.freesound.org/people/Qat/sounds/107590/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/knuckles.txt: Derived from knuckles cracking by borq1 https://freesound.org/people/borq1/sounds/475965/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/laserpew.txt: Pew Laser fire Sound by sketcherskt https://opengameart.org/content/pew-laser-fire-sound http://creativecommons.org/publicdomain/zero/1.0/ sounds/launch.txt: Adapted from semtex grenade.wav by superfreq http://freesound.org/people/superfreq/sounds/191583/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/launcher_switch.txt: Derived from HefterLocher.wav by Mortifreshman http://freesound.org/people/Mortifreshman/sounds/246518/ http://creativecommons.org/publicdomain/zero/1.0/ vault.aiff by franzzle http://freesound.org/people/franzzle/sounds/184843/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/life.txt: Adapted from Alert (1) by Beetlemuse https://freesound.org/people/Beetlemuse/sounds/529626/ https://creativecommons.org/licenses/by/4.0/ And Powerup 08.wav By MATRIXXX_ https://freesound.org/people/MATRIXXX_/sounds/523648/ https://creativecommons.org/publicdomain/zero/1.0/ sounds/lmg.txt: Light Machine Gun by KuraiWolf https://opengameart.org/content/light-machine-gun https://creativecommons.org/licenses/by/4.0/ sounds/map_open_close.txt: Derived from Oblivion drone sounds » 07-confirmation.wav https://www.freesound.org/people/drzhnn/sounds/199940/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/menu.txt: menu_back menu_enter menu_error menu_start menu_switch Derived from Hi-Tech Button Sound Pack I (Non Themed) by Circlerun https://opengameart.org/content/hi-tech-button-sound-pack-i-non-themed http://creativecommons.org/publicdomain/zero/1.0/ sounds/mg.txt: Derived from Sniper Shot by LeMudCrab https://www.freesound.org/people/LeMudCrab/sounds/163460/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/mg_switch.txt: Derived from AR15 Various Sounds by wadaltmon https://www.freesound.org/people/wadaltmon/sounds/263513/ http://creativecommons.org/publicdomain/zero/1.0/ Steel chain hard clicking by ani_music https://www.freesound.org/people/ani_music/sounds/167916/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/mine_arm.txt: Derived from Radio Beep by Kijadzel http://freesound.org/people/Kijadzel/sounds/170608/ http://creativecommons.org/licenses/by/3.0/ sounds/mine_switch.txt: Derived from Radio Beep by Kijadzel http://freesound.org/people/Kijadzel/sounds/170608/ http://creativecommons.org/licenses/by/3.0/ sounds/mine_trigger.txt: Derived from Radio Beep by Kijadzel http://freesound.org/people/Kijadzel/sounds/170608/ http://creativecommons.org/licenses/by/3.0/ sounds/mini_cells_pickup.txt: Derived from Transit Crystal Charge by crashoverride61088 http://freesound.org/people/crashoverride61088/sounds/193622/ http://creativecommons.org/publicdomain/zero/1.0/ and clicks_lamp.wav by jennerallydrawing http://freesound.org/people/jennerallydrawing/sounds/251452/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/mission_complete.txt: Derived from UI and Item sound effect Jingles Sample 2 by ViRiX Dreamcore soundcloud.com/virix https://opengameart.org/content/ui-and-item-sound-effect-jingles-sample-2 http://creativecommons.org/licenses/by/3.0/ sounds/molotov_pickup.txt: Derived from flasks.mp3 by j1987 http://freesound.org/people/j1987/sounds/94987/ http://creativecommons.org/publicdomain/zero/1.0/ and Waterbottle, grab, squeeze.wav by MentalSanityOff http://freesound.org/people/MentalSanityOff/sounds/153557/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/monster-2.txt: Derived from Monster Sound Effects Pack by Ogrebane http://opengameart.org/content/monster-sound-effects-pack http://creativecommons.org/publicdomain/zero/1.0/ and Bloody Blade 2.wav by Kreastricon62 https://freesound.org/people/Kreastricon62/sounds/323525/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/package_pickup.txt: Bone, Fall, Ledge Climbing, Impact (Yo Frankie!) by Blender Foundation CC-BY 3.0 http://opengameart.org/content/bone-fall-ledge-climbing-impact-yo-frankie http://creativecommons.org/licenses/by/3.0/ sounds/package_r.txt: Derived from picking_up_DVDs.wav by daboy291 https://freesound.org/people/daboy291/sounds/138078/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/pickup.txt: Derived from picking_up_DVDs.wav by daboy291 https://www.freesound.org/people/daboy291/sounds/138078/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/pistol.txt: Derived from Chaingun, pistol, rifle, shotgun shots by Michel Baradari http://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots http://creativecommons.org/licenses/by/3.0/ sounds/pistol_switch.txt: Derived from GunSLide.wav by RazzDaSpazz http://freesound.org/people/RazzDaSpazz/sounds/155174/ http://creativecommons.org/publicdomain/zero/1.0/ Beretta M9 slide release by vabadus http://freesound.org/people/vabadus/sounds/151067/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/powergun.txt: Derived from fusion-gun_flash0_by_OnlyTheGhosts.wav by OnlyTheGhosts https://www.freesound.org/people/OnlyTheGhosts/sounds/251431/ http://creativecommons.org/licenses/by/4.0/ sounds/powergun_r.txt: Derived from gunfiddle.wav by j1987 https://www.freesound.org/people/j1987/sounds/107795/ http://creativecommons.org/publicdomain/zero/1.0/ JM_NOIZ_Buzz 01 - Neon Light.wav by Julien Matthey https://www.freesound.org/people/Julien%20Matthey/sounds/118340/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/powergun_switch.txt: Derived from Desert Eagle Reload [Air Soft].mp3 by TheRichardGamer https://www.freesound.org/people/TheRichardGamer/sounds/172970/ http://creativecommons.org/publicdomain/zero/1.0/ Transit Crystal Charge by crashoverride61088 http://freesound.org/people/crashoverride61088/sounds/193622/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/pulse.txt: Derived from possiblelazer.wav by aust_paul http://freesound.org/people/aust_paul/sounds/30935/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/pulse_switch.txt: Derived from Camera Shutter by roachpowder https://www.freesound.org/people/roachpowder/sounds/170229/ http://creativecommons.org/publicdomain/zero/1.0/ car alarm lights switched on beeps.wav by RutgerMuller https://www.freesound.org/people/RutgerMuller/sounds/50886/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/rescue.txt: hint.wav https://www.freesound.org/people/dland/sounds/320181/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/rocket_launch.txt: 4 projectile launches by Michel Baradari http://opengameart.org/content/4-projectile-launches http://creativecommons.org/licenses/by/3.0/ sounds/shells_pickup.txt: Derived from Shotgun shell ejection.aif by JohnDelayniKIng http://freesound.org/people/JohnDelayniKIng/sounds/147261/ http://creativecommons.org/publicdomain/zero/1.0/ and shotgun sounds by lensflare8642 http://freesound.org/people/lensflare8642/sounds/145209/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/shotgun.txt: Derived from SPAS-12 by duesto https://www.freesound.org/people/duesto/sounds/156904/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/shotgun_r.txt: Derived from Shotgun Cock Reload Layered (Powerful) by Paul368 https://www.freesound.org/people/Paul368/sounds/200966/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/show_map.txt: Derived from 9 sci-fi computer sounds and beeps by Michel Baradari https://opengameart.org/content/9-sci-fi-computer-sounds-and-beeps http://creativecommons.org/licenses/by/3.0/ sounds/spawn.txt: Derived from Ambient power chord (E2) by Khoon http://freesound.org/people/Khoon/sounds/168741/ http://creativecommons.org/publicdomain/zero/1.0/ and teleport by fins http://freesound.org/people/fins/sounds/172207/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/spawn_item.txt: alien_phaser.R.wav by torn.rugged.audio.35 http://freesound.org/people/torn.rugged.audio.35/sounds/45935/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/swarmer.txt: Derived from Jet_Whoosh.WAV by Benboncan http://freesound.org/people/Benboncan/sounds/167563/ http://creativecommons.org/licenses/by/3.0/ sounds/swarmer_switch.txt: Derived from HefterLocher.wav by Mortifreshman http://freesound.org/people/Mortifreshman/sounds/246518/ http://creativecommons.org/publicdomain/zero/1.0/ typewriter-olivetti-lettra-22.wav by keithpeter http://freesound.org/people/keithpeter/sounds/123344/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/swell.txt: Derived from missile_launch_2.wav by smcameron http://freesound.org/people/smcameron/sounds/51468/ http://creativecommons.org/licenses/by/3.0/ sounds/switch.txt: Adapted from Weapon Cock by thecluegeek https://www.freesound.org/people/thecluegeek/sounds/141364/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/victory.txt: Derived from VICTORY CRY REVERB 2.wav by chripei http://freesound.org/people/chripei/sounds/165491/ http://creativecommons.org/licenses/by/3.0/ sounds/whistle.txt: Derived from Thats correct.mp3 by cityrocker https://www.freesound.org/people/cityrocker/sounds/121342/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/bang/license.txt: Derived from Synthesized explosion by Iwan Gabovitch http://opengameart.org/content/synthesized-explosion http://creativecommons.org/publicdomain/zero/1.0/ sounds/boom/license.txt: Derived from Synthesized_Explosion_01.wav by RSilveira_88 http://freesound.org/people/RSilveira_88/sounds/216278/ http://creativecommons.org/licenses/by/4.0/ sounds/chars/alert/alien/license.txt: 0 1 Small pest alien/creature http://opengameart.org/content/small-pest-aliencreature http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/alert/dog/license.txt: Mr Dog_01.wav https://freesound.org/people/apolloaiello/sounds/276267/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/alert/man/license.txt: 0 Huh? - Vocal https://freesound.org/people/davdud101/sounds/150505/ http://creativecommons.org/publicdomain/zero/1.0/ 1 Huh_male.wav https://freesound.org/people/Adam_N/sounds/166129/ http://creativecommons.org/publicdomain/zero/1.0/ 2 "Huh?" type sound - Bewildered Male https://freesound.org/people/Iceofdoom/sounds/411086/ http://creativecommons.org/licenses/by/4.0/ 3 Huh Eh Man https://freesound.org/people/dersuperanton/sounds/437649/ http://creativecommons.org/licenses/by/3.0/ sounds/chars/alert/mech/license.txt: Derived from mover stop.wav by dingus23 https://freesound.org/people/dingus23/sounds/436385/ http://creativecommons.org/licenses/by/4.0/ robot, machinery » Estlack_liftB_1.aif by estlacksensory https://freesound.org/people/estlacksensory/sounds/118715/ http://creativecommons.org/licenses/by/3.0/ sounds/chars/alert/ogre/license.txt: 0 1 15 monster grunt/pain/death sounds http://opengameart.org/content/15-monster-gruntpaindeath-sounds http://creativecommons.org/licenses/by/3.0/ sounds/chars/alert/woman/license.txt: 0 huh - Surprised and curious https://freesound.org/people/jburunet/sounds/460922/ http://creativecommons.org/publicdomain/zero/1.0/ 1 Eh?.mp3 https://freesound.org/people/mariallinas/sounds/222652/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/alert/zombie/license.txt: 0 1 2 3 4 Zombies Sound Pack http://opengameart.org/content/zombies-sound-pack http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/die/alien/license.txt: 0 1 2 Small pest alien/creature http://opengameart.org/content/small-pest-aliencreature http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/die/dog/license.txt: 0 4_Beagle_Whining_Room_M https://freesound.org/people/16G_Panska_Dolezal_Stepan/sounds/498703/ http://creativecommons.org/publicdomain/zero/1.0/ 1 Dog Whine 1.wav https://freesound.org/people/esperri/sounds/118966/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/die/man/license.txt: 0 Helmut Scream http://freesound.org/people/creativeheroes/sounds/84353/ http://creativecommons.org/licenses/by/4.0/ 1, 2 Male_Thijs_loud_scream http://freesound.org/people/thanvannispen/sounds/9432/ http://creativecommons.org/licenses/by/4.0/ 3 - 7 human male scream multi http://freesound.org/people/JohnsonBrandEditing/sounds/173944/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/die/mech/license.txt: Robotic mechanic step sounds by Lee Barkovich https://opengameart.org/content/robotic-mechanic-step-sounds http://creativecommons.org/licenses/by/3.0/ sounds/chars/die/ogre/license.txt: 0 1 2 3 15 monster grunt/pain/death sounds http://opengameart.org/content/15-monster-gruntpaindeath-sounds http://creativecommons.org/licenses/by/3.0/ sounds/chars/die/woman/license.txt: 0 women_scream_AAA.aiff https://www.freesound.org/people/thanvannispen/sounds/9429/ http://creativecommons.org/licenses/by/4.0/ 1 Girl_Two_Screams.wav https://www.freesound.org/people/tcrocker68/sounds/235595/ http://creativecommons.org/publicdomain/zero/1.0/ 2 Girl_Scream.wav https://www.freesound.org/people/tcrocker68/sounds/235592/ http://creativecommons.org/publicdomain/zero/1.0/ 3 pandoramachineannalisaloefflerscreams_03.flac https://www.freesound.org/people/pushkin/sounds/241591/ http://creativecommons.org/publicdomain/zero/1.0/ 4 WomanScream.wav https://www.freesound.org/people/Archeos/sounds/261419/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/chars/die/zombie/license.txt: 0 1 2 3 4 5 Zombies Sound Pack http://opengameart.org/content/zombies-sound-pack http://creativecommons.org/publicdomain/zero/1.0/ sounds/explosion/license.txt: Derived from cannon_boom7.wav by ReadeOnly http://freesound.org/people/ReadeOnly/sounds/186951/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/footsteps/bones/license.txt: Derived from bone shell by blukotek https://freesound.org/people/blukotek/sounds/249319/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/footsteps/boots/license.txt: Derived from footstep-concrete.wav by swuing http://www.freesound.org/people/swuing/sounds/38873/ http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/dog/license.txt: Derived from Wolf run.wav by sabotovat https://freesound.org/people/sabotovat/sounds/414350/ http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/grass/license.txt: Derived from footstep-grass.wav by swuing https://freesound.org/people/swuing/sounds/38874/ http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/gravel/license.txt: Derived from Pack: Gravel Footsteps by Ali_6868 https://freesound.org/people/Ali_6868/packs/21608/ https://creativecommons.org/publicdomain/zero/1.0/ sounds/footsteps/mech/license.txt: Derived from Robotic mechanic step sounds by Lee Barkovich http://www.archive.org/details/Berklee44Barkovich http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/metal/license.txt: Derived from fboots on aluminum ladder 01 by Eelke https://freesound.org/people/Eelke/sounds/462598/ http://creativecommons.org/licenses/by/4.0/ sounds/footsteps/tile/license.txt: Derived from footstep-concrete.wav by swuing http://www.freesound.org/people/swuing/sounds/38873/ And Squeaky footstep.wav from ceberation https://freesound.org/people/ceberation/sounds/235524/ http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/water/license.txt: Derived from Water Footsteps by EminYILDIRIM https://freesound.org/people/EminYILDIRIM/sounds/608663/ http://creativecommons.org/licenses/by/4.0/ And footstep-concrete.wav by swuing http://www.freesound.org/people/swuing/sounds/38873/ http://creativecommons.org/licenses/by/3.0/ sounds/footsteps/wood/license.txt: Derived from footstep-wood.wav by swuing https://freesound.org/people/swuing/sounds/38876/ http://creativecommons.org/licenses/by/3.0/ sounds/hits/dog_growl/license.txt: Derived from Dogs growling.wav by juskiddink https://freesound.org/people/juskiddink/sounds/121565/ http://creativecommons.org/licenses/by/3.0/ sounds/hits/fire/license.txt: Derived from gas_fire_catch.wav by themfish http://www.freesound.org/people/themfish/sounds/45809/ http://creativecommons.org/licenses/by/4.0/ sounds/hits/fist_flesh/README.txt: Adapted from Punch, slap, n' kick.wav by CGEffex http://freesound.org/people/CGEffex/sounds/98341/ http://creativecommons.org/licenses/by/4.0/ sounds/hits/flesh/license.txt: Derived from Bullet_Impact_3 by toxicwafflezz http://www.freesound.org/people/toxicwafflezz/sounds/150839/ http://creativecommons.org/licenses/by/3.0/ sounds/hits/gas/license.txt: Derived from Wind, hit, time morph by qubodup https://opengameart.org/content/wind-hit-time-morph http://creativecommons.org/publicdomain/zero/1.0/ sounds/hits/hard/license.txt: Derived from Bullet_Flyby_2.wav by kMoon http://www.freesound.org/people/kMoon/sounds/90782/ http://creativecommons.org/licenses/by/3.0/ sounds/hits/knife_flesh/license.txt: Derived from 1_Knife_Slash_A.wav by lmbubec http://www.freesound.org/people/lmbubec/sounds/118792/ http://creativecommons.org/publicdomain/zero/1.0/ Zombie Flesh Bites by MrPokephile http://www.freesound.org/people/MrPokephile/sounds/155973/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/hits/knife_hard/license.txt: Derived from Door Knock.wav by geoffbarkman http://www.freesound.org/people/geoffbarkman/sounds/53442/ http://creativecommons.org/licenses/by/4.0/ sounds/hits/petrify/license.txt: Derived from Crackling Plastic by PaulBannisterAudio http://www.freesound.org/people/PaulBannisterAudio/sounds/133765/ http://creativecommons.org/licenses/by/3.0/ sounds/ricochet/license.txt: Derived from incoming Ricochets .wav by rakurka http://freesound.org/people/rakurka/sounds/187533/ http://creativecommons.org/publicdomain/zero/1.0/ sounds/slide/license.txt: Derived from Sand paper rub.mp3 by orginaljun orginaljun.deviantart.com http://freesound.org/people/orginaljun/sounds/157832/ http://creativecommons.org/licenses/by/3.0/ music/briefing/A Really Tense Moment FULL.txt: Dynamic Action Music Pack ViRiX soundcloud.com/virix https://opengameart.org/content/dynamic-action-music-pack http://creativecommons.org/licenses/by/3.0/ music/briefing/Futuristic_junk.txt: Futuristic_junk Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov https://opengameart.org/content/futuristicjunk http://creativecommons.org/licenses/by/3.0/ music/briefing/README.txt: Add music here to have them play in briefing menus music/end/The 9th Circle V2.txt: The 9th Circle Joth https://opengameart.org/content/the-9th-circle http://creativecommons.org/publicdomain/zero/1.0/ music/game/README.txt: Add music here to have them play in the game music/game/red_doors2.txt: Red Doors v2.0 Matthew Pablo http://www.matthewpablo.com http://opengameart.org/content/red-doors-v20 http://creativecommons.org/licenses/by/3.0/ music/game/space_dimensions_8bit.txt: Space Dimensions (8bit/Retro Version) Matthew Pablo http://www.matthewpablo.com http://opengameart.org/content/space-dimensions-8bitretro-version http://creativecommons.org/licenses/by/3.0/ music/lose/CrashedShip.txt: Reencoded from Sci-Fi Ambient - Crashed Ship by Ted Kerr https://opengameart.org/content/sci-fi-ambient-crashed-ship http://creativecommons.org/licenses/by/3.0/ music/lose/Epic Fall.txt: Reencoded from Epic Fall by Alexandr Zhelanov Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov https://opengameart.org/content/epic-fall http://creativecommons.org/licenses/by/3.0/ music/menu/Battle_2.txt: Reencoded from Post Apocalyptic and CyberPunk Melodies by Alexandr Zhelanov Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov https://opengameart.org/content/post-apocalyptic-and-cyberpunk-melodies https://creativecommons.org/licenses/by/4.0/ music/menu/README.txt: Add music here to have them play in the menu music/menu/metamorphosis2.txt: Reencoded from Metamorphosis ver. 2 by VocalMix http://opengameart.org/content/metamorphosis-ver-2 http://opengameart.org/content/oga-by-30-faq music/menu/space_0.ogg.txt: Reencoded from Space by Alexandr Zhelanov http://opengameart.org/content/space-1 http://creativecommons.org/licenses/by/3.0/ music/victory/Party Sector.txt: Reencoded from Party Sector by Joth Joth https://soundcloud.com/user-215083110 https://opengameart.org/content/party-sector http://creativecommons.org/publicdomain/zero/1.0/ music/victory/low-fi.txt: Reencoded from low-fi by Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov https://opengameart.org/content/low-fi http://creativecommons.org/licenses/by/3.0/ missions/ai_insurgency.cdogscpn/graphics/box3_blink.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ missions/ai_insurgency.cdogscpn/graphics/server_blink.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ missions/harmful_crysalis.cdogscpn/graphics/box3_blink.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ missions/harmful_crysalis.cdogscpn/graphics/cryo_gun.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ missions/harmful_crysalis.cdogscpn/graphics/rapidr_11x11.png.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ Modified by Sauer2 missions/harmful_crysalis.cdogscpn/graphics/server_blink.txt: Adapted from Sci-Fi Object Set by Janna http://opengameart.org/content/sci-fi-object-set http://creativecommons.org/publicdomain/zero/1.0/ missions/harmful_crysalis.cdogscpn/graphics/table_plastic_computer.txt: Adapted from Tables and Stools By Jordan Irwin http://opengameart.org/content/tables-and-stools http://creativecommons.org/licenses/by/3.0/ Kyrodian Legends Overworld Props By Midi https://web.archive.org/web/20150319200042/http://opengameart.org/content/kyrodian-legends-overworld-props http://creativecommons.org/licenses/by/3.0/ missions/harmful_crysalis.cdogscpn/sounds/laser_burn.txt: Adapted from Fire Loop by qubodup https://opengameart.org/content/fire-loop http://creativecommons.org/licenses/by/3.0/ missions/spacepirates.cdogscpn/graphics/bio_grenade.txt: Adapted from C-Dogs data by Ronny Wester https://creativecommons.org/licenses/by/4.0/ missions/spacepirates.cdogscpn/graphics/rapidr_11x11.png.txt: Adapted from 140 Military Icons Set (fixed) by AngryMeteor.com https://opengameart.org/content/140-military-icons-set-fixed http://creativecommons.org/licenses/by/3.0/ Modified by Sauer2 ------------------------------------------------------------------------------ enet — doc/LICENSE.enet.txt ------------------------------------------------------------------------------ Copyright (c) 2002-2014 Lee Salzman Permission is hereby 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If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 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Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------ SDL2_image 2.6.0 — LICENSE.txt ------------------------------------------------------------------------------ Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------ SDL2_mixer 2.8.0 — LICENSE.txt ------------------------------------------------------------------------------ Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------ libpng 1.6.58 — LICENSE ------------------------------------------------------------------------------ COPYRIGHT NOTICE, DISCLAIMER, and LICENSE ========================================= PNG Reference Library License version 2 --------------------------------------- * Copyright (c) 1995-2026 The PNG Reference Library Authors. * Copyright (c) 2018-2026 Cosmin Truta. * Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson. * Copyright (c) 1996-1997 Andreas Dilger. * Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. The software is supplied "as is", without warranty of any kind, express or implied, including, without limitation, the warranties of merchantability, fitness for a particular purpose, title, and non-infringement. In no event shall the Copyright owners, or anyone distributing the software, be liable for any damages or other liability, whether in contract, tort or otherwise, arising from, out of, or in connection with the software, or the use or other dealings in the software, even if advised of the possibility of such damage. Permission is hereby granted to use, copy, modify, and distribute this software, or portions hereof, for any purpose, without fee, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated, but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. PNG Reference Library License version 1 (for libpng 0.5 through 1.6.35) ----------------------------------------------------------------------- libpng versions 1.0.7, July 1, 2000, through 1.6.35, July 15, 2018 are Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson, are derived from libpng-1.0.6, and are distributed according to the same disclaimer and license as libpng-1.0.6 with the following individuals added to the list of Contributing Authors: Simon-Pierre Cadieux Eric S. Raymond Mans Rullgard Cosmin Truta Gilles Vollant James Yu Mandar Sahastrabuddhe Google Inc. Vadim Barkov and with the following additions to the disclaimer: There is no warranty against interference with your enjoyment of the library or against infringement. There is no warranty that our efforts or the library will fulfill any of your particular purposes or needs. This library is provided with all faults, and the entire risk of satisfactory quality, performance, accuracy, and effort is with the user. Some files in the "contrib" directory and some configure-generated files that are distributed with libpng have other copyright owners, and are released under other open source licenses. libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are Copyright (c) 1998-2000 Glenn Randers-Pehrson, are derived from libpng-0.96, and are distributed according to the same disclaimer and license as libpng-0.96, with the following individuals added to the list of Contributing Authors: Tom Lane Glenn Randers-Pehrson Willem van Schaik libpng versions 0.89, June 1996, through 0.96, May 1997, are Copyright (c) 1996-1997 Andreas Dilger, are derived from libpng-0.88, and are distributed according to the same disclaimer and license as libpng-0.88, with the following individuals added to the list of Contributing Authors: John Bowler Kevin Bracey Sam Bushell Magnus Holmgren Greg Roelofs Tom Tanner Some files in the "scripts" directory have other copyright owners, but are released under this license. libpng versions 0.5, May 1995, through 0.88, January 1996, are Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. For the purposes of this copyright and license, "Contributing Authors" is defined as the following set of individuals: Andreas Dilger Dave Martindale Guy Eric Schalnat Paul Schmidt Tim Wegner The PNG Reference Library is supplied "AS IS". The Contributing Authors and Group 42, Inc. disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The Contributing Authors and Group 42, Inc. assume no liability for direct, indirect, incidental, special, exemplary, or consequential damages, which may result from the use of the PNG Reference Library, even if advised of the possibility of such damage. Permission is hereby granted to use, copy, modify, and distribute this source code, or portions hereof, for any purpose, without fee, subject to the following restrictions: 1. The origin of this source code must not be misrepresented. 2. Altered versions must be plainly marked as such and must not be misrepresented as being the original source. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. The Contributing Authors and Group 42, Inc. specifically permit, without fee, and encourage the use of this source code as a component to supporting the PNG file format in commercial products. If you use this source code in a product, acknowledgment is not required but would be appreciated. ------------------------------------------------------------------------------ zlib 1.3.2 — LICENSE ------------------------------------------------------------------------------ Copyright notice: (C) 1995-2026 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu ------------------------------------------------------------------------------ libogg 1.3.5 — COPYING ------------------------------------------------------------------------------ Copyright (c) 2002, Xiph.org Foundation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------ libvorbis 1.3.7 — COPYING ------------------------------------------------------------------------------ Copyright (c) 2002-2020 Xiph.org Foundation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------ Emscripten 6.0.10 — LICENSE ------------------------------------------------------------------------------ Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License. Both are permissive open source licenses, with little if any practical difference between them. The reason for offering both is that (1) the MIT license is well-known, while (2) the University of Illinois/NCSA Open Source License allows Emscripten's code to be integrated upstream into LLVM, which uses that license, should the opportunity arise. The full text of both licenses follows. ============================================================================== Copyright (c) 2010-2014 Emscripten authors, see AUTHORS file. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ============================================================================== Copyright (c) 2010-2014 Emscripten authors, see AUTHORS file. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal with the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimers. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimers in the documentation and/or other materials provided with the distribution. Neither the names of Mozilla, nor the names of its contributors may be used to endorse or promote products derived from this Software without specific prior written permission. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE SOFTWARE. ============================================================================== This program uses portions of Node.js source code located in src/library_path.js, in accordance with the terms of the MIT license. Node's license follows: """ Copyright Joyent, Inc. and other Node contributors. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ The musl libc project is bundled in this repo, and it has the MIT license, see system/lib/libc/musl/COPYRIGHT The third_party/ subdirectory contains code with other licenses. None of it is used by default, but certain options use it (e.g., the optional closure compiler flag will run closure compiler from third_party/).