Kataster - licence ================== A single-screen space shooter by Boris Boutillier, written in Rust with the Bevy engine. Source: https://github.com/BorisBoutillier/Kataster, checked at commit d0a67e7928a162e8372e30b877312654d9cfcbfc. Code. The repository's LICENSE.txt says (original text): Kataster is dual-licensed under either * MIT License (docs/LICENSE-MIT or http://opensource.org/licenses/MIT) * Apache License, Version 2.0 (docs/LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) at your option. The docs/ folder it points to is not in the repository, so the standard texts of the two licences are reproduced in kataster-licenses.txt, next to the build (the MIT text is also below). Assets. The repository's assets/CREDITS.md says (original text): Credits for the assets goes to: Space Shooter (Redux, plus fonts and sounds) by Kenney Vleugels (www.kenney.nl) Smoke particle pack by Kenney Vleugels (www.kenney.nl) Shader background by Pablo Roman Andrioli Kenney's asset packs (Space Shooter Redux, with its fonts and sounds, and the Smoke Particle pack: ships, rocks, lasers, explosions, the kenvector_future font and the sound effects) are released into the public domain under CC0 1.0 (www.kenney.nl). The background shader (assets/background.wgsl) is inspired by "Star Nest" by Pablo Roman Andrioli (https://www.shadertoy.com/view/XlfGRj), whose header reads "Star Nest by Pablo Roman Andrioli / This content is under the MIT License." The menu font FiraSans-Bold.ttf is Fira Sans (Digitized data copyright (c) 2012-2015, The Mozilla Foundation and Telefonica S.A.), under the SIL Open Font License 1.1 (assets/Fira-LICENSE). Changes for the browser (web-build.patch, published next to the build): the Exit entries are left out of the menus (a web page cannot quit); the "bevy_remote" feature, a debug-only inspector whose network libraries do not build for the web, is turned off; getrandom 0.2 gets its "js" feature, as WebAssembly needs (Cargo.toml, and Cargo.lock updated to match: packages removed, no version changed); the background shader's time value is passed in a vec4, because WebGL2 needs uniform buffers in multiples of 16 bytes; the game does not ask the server for .meta files. The page that hosts the game (index.html and start.js, from the templates published next to the build) is ours. One Rust library compiled into the game, dyn-eq, is under the Mozilla Public License 2.0: its source is published next to the build. The licences of all the Rust libraries compiled into the WebAssembly module are in kataster-licenses.txt. ------------------------------------------------------------------------ MIT License (the standard text, with the author as the copyright holder) ------------------------------------------------------------------------ Copyright (c) Boris Boutillier Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.