Libbet and the Magic Floor — licença ==================================== Libbet and the Magic Floor é um jogo homebrew para o Game Boy (um jogo novo, feito por um desenvolvedor independente, não um lançamento comercial), de Damian Yerrick, sob a licença zlib, que permite qualquer uso, inclusive comercial. O jogo é um port de Magic Floor, de Martin Korth (nocash), feito com a permissão dele (https://problemkaputt.de/magicflr.htm). Código, gráficos, a personagem Libbet e o gerador de fases são de Damian Yerrick. O que este site serve: a ROM libbet.gb do release oficial v0.08 (https://github.com/pinobatch/libbet/releases/tag/v0.08), sem alterações, rodando no emulador binjgb. Projeto: https://github.com/pinobatch/libbet Autor: https://pineight.com/ ------------------------------------------------------------------------------ Libbet — seção "Legal" do README.md (v0.08) ------------------------------------------------------------------------------ Legal ----- Copyright 2002, 2012 Martin Korth Copyright 2018, 2024 Damian Yerrick This program is free software. Permission is granted to use it subject to the terms of the zlib License. See the file `LICENSE`. ------------------------------------------------------------------------------ Libbet — LICENSE (v0.08) ------------------------------------------------------------------------------ The zlib License ================ Copyright (c) 2018 Damian Yerrick This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------ Permissão de Martin Korth — 05-burndown/note_from_nocash.md (trecho, v0.08) ------------------------------------------------------------------------------ In a private message on forums.nesdev.com, `tepples` (Damian Yerrick) wrote on 2018-10-02: > Would you be interested in someone porting the game to the original > Game Boy? `nocash` (Martin Korth) replied on 2018-10-03: > Would be fine. Although I might like to do that myself someday > for gameboy, too. But it wouldn't be any problem to me, even if > it should end up with two different gameboy versions. Or maybe > I could host the ported source code made by somebody else. > [...] > Would be also interesting to see if somebody does (or doesn't) > come up with completely different tile designs or the like. Once I secured permission, I got to work. 1. Play the NES version for a while to understand how to play and