Retail Clerk '89 — licença ========================== Retail Clerk '89 é um jogo homebrew para o Mega Drive (um jogo novo, feito por um desenvolvedor independente, não um lançamento comercial), de Hugues Johnson. O código original está sob a licença MIT; a história, o cenário, os personagens e a arte originais estão sob a licença Creative Commons Atribuição-CompartilhaIgual 4.0 Internacional (CC BY-SA 4.0). O material de terceiros (driver de som, fontes, cenários e músicas) está sob as licenças listadas pelo autor abaixo, todas permitindo uso comercial. O que este site serve: a ROM RetailClerk89_2020-09-01.bin do zip do release oficial v1.0.1 (https://github.com/huguesjohnson/RetailClerk89/releases/tag/v1.0.1), sem alterações, rodando no emulador ClownMDEmu. Atribuições: - História, cenário, personagens e arte originais de Retail Clerk '89 © 2015-2020 Hugues Johnson, http://www.huguesjohnson.com/rc89/, sob CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Sem modificações. - Música "The Spirit of Mods", de Blurry, sob CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/), convertida e modificada por Hugues Johnson (menos instrumentos, sem fade out), como descrito abaixo. - Músicas "Chip Overture", "The Radix Point" e "October Chip", de Drozerix, em domínio público. - Echo Sound Driver © 2010-2017 Javier Degirolmo, licença zlib. - Fonte do logotipo baseada na Audiowide, © 2012 Brian J. Bonislawsky DBA Astigmatic (AOETI), SIL Open Font License 1.1; fonte dos diálogos baseada na Deathwake, de Zee-3; parte dos textos baseada na Tragic Marker, © 2016 Missy Meyer; parte dos cenários baseada em tilesets de Sithjester. Projeto: http://www.huguesjohnson.com/rc89/ Repositório: https://github.com/huguesjohnson/RetailClerk89 ------------------------------------------------------------------------------ Retail Clerk '89 — LICENSE (zip do release v1.0.1) ------------------------------------------------------------------------------ ******************************************************************************** Summary ******************************************************************************** The license summary for this project is: * MIT License for original source code * CC BY-SA 4.0 for original characters, story, art, & other non-code things * 3rd party assets (code, graphics, music) are under their respective licenses ******************************************************************************** License for original source code ******************************************************************************** Except where noted below, all code & assets in this project are available under The MIT License: The MIT License (MIT) Copyright (c) 2015-2019 Hugues Johnson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************** License for original non-code assets ******************************************************************************** The story, setting, and all characters of Retail Clerk '89 are licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://creativecommons.org/licenses/by-sa/4.0/ ******************************************************************************** 3rd party code ******************************************************************************** This demo uses the Echo Sound Driver (c) 2010-2017 Javier Degirolmo Licensed under zlib License https://github.com/sikthehedgehog/Echo Modifications were made to some source files to address build errors in vasm These changes have been documented in the respective source files ******************************************************************************** 3rd party graphics ******************************************************************************** Title screen logo font is based off Audiowide Copyright (c) 2012, Brian J. Bonislawsky DBA Astigmatic (AOETI) Licensed under the SIL Open Font License, Version 1.1 Dialog & menu font is based off Deathwake font by Zee-3 http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php "Feel free to use any of these fonts for whatever purpose you see fit." Some text is based off the Tragic Marker font Copyright (c) 2016 Missy Meyer http://missymeyer.com/tragic-marker "Free for personal and commercial use" Some scenery is based off tilesets created by Sithjester http://untamed.wild-refuge.net/rpgxp.php "Feel free to use my resources as you want, be it in free or commercial games, edited how you want, as bases for your own sprites, or for non-RPG Maker stuff" ******************************************************************************** 3rd party music ******************************************************************************** bgm_title.esf is a conversion of Chip Overture by Drozerix Released under the Public Domain license https://creativecommons.org/licenses/publicdomain/ "Feel free to use my music in whatever, pc game, video, program, keygen ext." Original XM: /src/music/Drozerix_chip_overture.xm bgm_end.esf is a conversion of The Radix Point by Drozerix Released under the Public Domain license https://creativecommons.org/licenses/publicdomain/ "Feel free to use my music in whatever, pc game, video, program, keygen ext." Original song was modified so all percussion was on a single track so it could be mapped to the PCM channel - modifications are also Public Domain Original XM is - /src/music/Drozerix_chip_overture.xm No modifications were made Original XM: /src/music/Drozerix_the_radix_point.xm Modified XM: /src/music/Drozerix_the_radix_point_mod.xm bgm_day00.esf is a conversion of October Chip by Drozerix Released under the Public Domain license https://creativecommons.org/licenses/publicdomain/ "Feel free to use my music in whatever, pc game, video, program, keygen ext." Original song was modified to remove percussion from track 6 and the intro was cut so it only plays the looping section Original XM: /src/music/Drozerix_october_chip.xm Modified XM: /src/music/Drozerix_october_chip_mainloop.xm bgm_store00.esf is a conversion of The Spirit of Mods by Blurry Licensed under the Attribution Share Alike license https://creativecommons.org/licenses/by-sa/3.0/ Original song was modified to: -Reduce the number of instruments used in some tracks -Remove fade out and loop timing Changes are under the same license as the original work Original XM: /src/music/blurry_the_spirit_of_mods.xm Modified XM: /src/music/blurry_the_spirit_of_mods_mod.xm ------------------------------------------------------------------------------ Retail Clerk '89 — CREDITS (zip do release v1.0.1) ------------------------------------------------------------------------------ ******************************************************************************** 3rd party software used to build this demo ******************************************************************************** vasm is used to build this demo vasm 1.7c (c) 2002-2015 Volker Barthelmann vasm M68k/CPU32/ColdFire cpu backend 2.0f (c) 2002-2015 Frank Wille vasm motorola syntax module 3.8 (c) 2002-2015 Frank Wille vasm binary output module 1.8 (c) 2002-2009,2013,2015 Volker Barthelmann http://sun.hasenbraten.de/vasm/ Background music was composed using MilkyTracker http://www.milkytracker.org/ https://github.com/Deltafire/MilkyTracker/blob/master/COPYING https://github.com/Deltafire/MilkyTracker/blob/master/AUTHORS This demo uses the Echo Sound Driver (c) 2010-2017 Javier Degirolmo https://github.com/sikthehedgehog/Echo xm2esf was used to convert xm files to esf for use with Echo (c) 2010-2015 Eric Voirin alias Oerg866 https://github.com/oerg866/xm2esf ******************************************************************************** 3rd party assets used to build this demo ******************************************************************************** See LICENSE for the list of 3rd party code, graphics, & music used in this demo ******************************************************************************** References ******************************************************************************** The following were used to learn Genesis and/or Motorola 68000 programming: https://en.wikibooks.org/wiki/Genesis_Programming http://www.hacking-cult.org/?r/18 http://md.squee.co/ http://bigevilcorporation.co.uk/ http://emu-docs.org/Genesis/Graphics/genvdp.txt http://devster.proboards.com/thread/1087/echo-sound-engine-setup-tutorial http://www.easy68k.com/paulrsm/doc/trick68k.htm "68000 Family Assembly Language" 1994 by Alan Clements LoadPalettes, LoadTiles, and DrawTileset routines are based on examples from: https://blog.bigevilcorporation.co.uk/ Code for hardware-specific fixes is also from: https://blog.bigevilcorporation.co.uk/ This very detailed Echo Sound Engine setup tutorial was consulted: http://devster.proboards.com/thread/1087/echo-sound-engine-setup-tutorial Code to write to SRAM is from: https://plutiedev.com/saving-sram The MilkyTracker tutorials by Brandon Walsh were invaluable to creating BGM: https://www.youtube.com/watch?v=N2s04YYO0Wg ******************************************************************************** Thanks ******************************************************************************** Thanks to lorenzo for encouraging me to learn Motorola 68000 assembly and creating disassembles that were helpful in the learning process. Thanks to Drozerix for making dozens of .xm files available under public domain See LICENSE for the list of his tracks used in this demo The original compositions are 1000x better than the conversions in this demo Check out his work at: https://soundcloud.com/drozerix https://modarchive.org/index.php?request=view_profile&query=84702 Thanks to BLuRry sharing .xm files under the Attribution Share Alike license See LICENSE for the list of his tracks used in this demo The original compositions are also 1000x better than the conversions Check out his work at: https://modarchive.org/index.php?request=view_by_moduleid&query=140283 ******************************************************************************** Inspirations ******************************************************************************** This demo is obviously heavily influenced by Phantasy Star II and III. Parts of the story were inspired by Falcom's Kiseki series.