Super Transball 2 — licença =========================== O Super Transball 2 é de Santiago Ontañón Villar (BRAIN Games, 2002-2005): o código, os gráficos, os sons e as fases. O jogo foi publicado no site do autor (braingames.getput.com, hoje fora do ar) com o código-fonte na pasta sources/, que traz o texto da GNU General Public License versão 2 (sources/LICENSE, abaixo). O pacote do Debian (supertransball2 1.5-12, seção main), que preserva o arquivo original, registra todos os arquivos como "Copyright: 2003-2005, Santiago Ontañón / License: GPL-2+" (debian/copyright, abaixo). Nada no pacote vem de terceiros: o readme e o próprio jogo creditam só o autor. O que este site serve: o Super Transball 2 1.5 compilado para WebAssembly com o Emscripten 6.0.10 a partir do tarball original (supertransball2_1.5.orig.tar.gz, do Debian) com os três patches do Debian (debian.tar.xz 1.5-12: caminhos de Unix, Makefile e uma correção para o gcc 6): um supertransball2.js, um supertransball2.wasm e o supertransball2.data, com os gráficos, os sons, as fases e as demos sem mudanças (menos dois logs de FTP, WS_FTP.LOG, que vieram por engano nas pastas sound/ e maps/sample-pack/), mais a página play.html que os hospeda. As teclas e os replays ficam no IndexedDB do navegador. Entram também no binário: o SDL2 2.32.10, o SDL2_image 2.6.0 (só o leitor de PCX) e o SDL2_mixer 2.8.0 (licença zlib) e a biblioteca C e o runtime em JavaScript do Emscripten (MIT / University of Illinois NCSA). As licenças estão abaixo. A biblioteca SGE, que o jogo original usa, não entra: as três funções dela que o jogo chama foram reescritas para esta build. Mudanças desta build, distribuídas sob a GPL-2.0-or-later, como o jogo: - supertransball2-fredygames.patch (aplicado depois dos patches do Debian): - main.cpp: no navegador, os dados ficam em /data, as teclas de janela (Alt+Enter, Alt+1 a 4 e F12) ficam desligadas e o jogo sempre roda em janela de 320x240 (a página amplia a imagem); - main.cpp, game.cpp e state_instructions.cpp: no navegador, as teclas padrão são as setas (cima acelera, baixo freia, esquerda e direita giram), Espaço atira, Enter liga o raio trator e P pausa, e a tela de instruções mostra essas teclas; - configuration.cpp: lê a opção de tela cheia num int (o original lia "%i" direto num bool, gravando 4 bytes num de 1); - auxiliar.cpp: o strupr() passa o texto para maiúsculas (o original percorria um buffer novo, não inicializado, e devolvia o texto sem mudar); - arquivos novos, escritos para esta build (a camada de compatibilidade): - st2sdl12.h, st2sdl12.c e SDL.h: o pedaço da API do SDL 1.2 que o jogo usa, sobre o SDL2; - sge.h (e o fim de st2sdl12.c): sge_transform, sge_make_cmap, sge_cmcheck e sge_destroy_cmap, reescritas (rotação de sprites e colisão por pixel). Código-fonte, hospedado junto do jogo: supertransball2_1.5.orig.tar.gz e supertransball2_1.5-12.debian.tar.xz (os arquivos do Debian), supertransball2-fredygames.patch, os arquivos da camada de compatibilidade, build-supertransball2.sh (o script que gera a build servida, byte a byte, a partir desses arquivos com o Emscripten 6.0.10) e os fontes do SDL2, SDL2_image, SDL2_mixer e do Emscripten 6.0.10. O FredyGames não tem relação com o autor do jogo e não é endossado por ele. Pacote original: https://sources.debian.org/src/supertransball2/1.5-12/ ------------------------------------------------------------------------------ Super Transball 2 1.5 — readme.txt ------------------------------------------------------------------------------ SUPER TRANSBALL 2 v1.5 Santi Ontañón Villar (BRAIN 2002-2005) web: http://www.braingames.getput.com e-mail: santi.ontanon@terra.es Super Transball 2 is an enhanced version of TRANSBALL 2, which is the sequel of TRANSBALL, a remake of the classic THRUST game (but mainly inspired in ZARA THRUSTA for the Commodore Amiga 500). The game has many levels, in each level the goal is to find the white sphere, and carry it to the upper part of the screen. This may seem easy at the begining, but as the levels become more and more complicated, to reach the top of the screen can be extremely difficult... To move through a the levels, you command a ship, that is atracted by the gravity of the planet. As if this wasn't enough, you will find enemies that fire you, doors and many other difficulties on your way... You can choose between 3 possible ships: - the SHADOW RUNNER: extremrly fast, and with retropropulsors. But with very unpowerful wepons. This is not a ship for beginners, but is very good ship when you can control it! - the V-PANTHER 2: the easiest to control ship. Medium speed, and medium weapons. - the X-TERMINATOR: really slow (and easy to control), but has very powerful weapons. The tactic you must follow with this ship is: as I cannot evade your bullets, I'LL KILL YOU!! Depending on the type of your gameplay, you could find one ship better than another, but in principle there's no ship better than the other two. To learn how to play, just wait for 5-10 seconds in the tittle screen, and some demos will appear. The replaysof all the levels you play are saved. After you dye of finidh the game, go to the REPLAY section, and you will find all your games saved as "AUTOREPLAY???.RPL", just rename those that you want to keep, all the no-renamed replays will be deleted automatically the next time you play the game... Ah! If you think you are better player than me, just send me your replay files!!!! ;) This game has been developed using Visual C++ 6.0 and the SDL library (with SDL_image, SDL_mixer and SDL_sge). If you want the sources, just e-mail me and I will send them to you! Also e-mail me for any suggestion, bug, etc. So... HAPPY GRAVITATION!!! What's new in version 1.5: - the game now uses less CPU - added 200%, 300% and 400% zoom for windowed modes (use ALT-1, ALT-2, ALT-3 and ALT-4 to activate them). - fullscreen/zoom configuration is saved to disk - improved the FASTEST replays manager. Now, if you copy any replays into the "replays" folder, you can update the FASTEST replays by going to the replay view, and "rebuilding". Moreover, notice that only the replays related to the current level pack will be updated, if you want to update the FASTEST replays of all the level packs, you have to manually switch from a level pack to the next and rebuild the FASTEST list for each level pack. - fixed a problem while redefining keys in linux What's new in version 1.4: - Menus are now browsed jsut with CURSOR KEYS - Time mode has been disappeared, and the time (only at "second" precision) is shown while you play - When you finish a level, some statistics are shown, and you can play next level, or replay again the same level - improved the navigation through the replays (PGUP/PGDOWN) - Improved the ATRACTOR graphic - The FASTEST replays are kept automatically in the HIGH folder (you can see them by going to the REPLAYS menu, and pressing TAB) - The keyboard configuration is saved to disk - New enemies!! (Play SECOND-ASSAULT level pack to see them!) - SAMPLE-PACK (3 levels) and SECOND-ASSAULT (8 levels) level-packs added to the distribution What's new in version 1.3: - Time mode. Just for people taking part in the Transball contest What's new in version 1.2: - Support for different level-packs - The replay format has changed to support those level-packs What's new in version 1.1: - You can redefine the keyboard. - You have an unlimited number of lives. - Some typos fixed (thanks to Jason Eames) ------------------------------------------------------------------------------ Debian — debian/copyright (supertransball2 1.5-12) ------------------------------------------------------------------------------ Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ Upstream-Name: supertransball2 Comment: The original homepage of supertransball2 is gone. The game was downloaded from http://www.braingames.getput.com/stransball2/ Files: * Copyright: 2003-2005, Santiago Ontañón License: GPL-2+ Files: debian/* Copyright: 2004-2005, Gürkan Sengün 2012, Willi Mann 2012-2021, Markus Koschany License: GPL-2+ License: GPL-2+ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. . This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. . You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . On Debian GNU/Linux systems, the complete text of the GNU General Public License 2 can be found in `/usr/share/common-licenses/GPL-2'. ------------------------------------------------------------------------------ GNU General Public License versão 2 — sources/LICENSE do jogo ------------------------------------------------------------------------------ GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. 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It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. ------------------------------------------------------------------------------ SDL2 2.32.10 — LICENSE.txt ------------------------------------------------------------------------------ Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. 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